The Baker home is a darkish and harmful place in Resident Evil 7: Biohazard, and gamers should face the terrors alone. Whereas a pleasant character typically seems, that is solely a reprieve earlier than Jack inevitably exhibits up once more to torment gamers. With the percentages in opposition to them on this nightmare, gamers will want all the assistance that they’ll get… which implies they might want to make sensible use of RE7‘s greatest weapons.
Over the course of Resident Evil 7, gamers slowly collect a small arsenal of weaponry. Every weapon has its strengths and weaknesses, and there’ll at all times be one that’s higher suited to a scenario over one other. These are the most effective of those weapons that can enhance Ethan’s possibilities of survival considerably.
Up to date on March 24, 2026, by Mark Sammut: Due to Requiem, Resident Evil has been pushed again into the limelight. The February 2026 recreation marks a recent begin for the franchise, nevertheless it nonetheless takes inspiration from RE7, notably Grace’s sections. In case you are new to the sequence and need to play one of many older video games, the 2017 launch is a implausible entry level. RE7 is the scariest recreation within the franchise, so you will have to select up a superb weapon.
Fast Picks: The RE7 Weapons Stat Desk & Greatest Use Situations
Here’s a fast stat breakdown for RE7‘s standout weapons, protecting base injury, journal dimension, and greatest use.
|
Weapon |
Base Harm (Per Shot) |
Magazine Dimension |
Greatest Use |
|---|---|---|---|
|
G17 Handgun (and MPM) |
100 |
10 |
Early recreation |
|
M19 Handgun |
120 |
7 |
Effectivity |
|
Albert-01R |
200 (Customary Ammo) / About 400 (Enhanced Ammo) |
3 |
Bosses (Use Enhanced Ammo) |
|
M37 / M21 Shotguns |
80 (per pellet) |
9 / 10 (pellets) |
Bosses and crowds |
|
44 Magnum |
1200 |
7 |
Emergency |
|
Round Noticed |
60 (per tick) |
5–6 (per cycle) |
Madhouse |
Like different fashionable Resident Evil video games, RE7 makes use of a dynamic injury system, so a weapon’s stats fluctuate relying on a participant’s efficiency. Principally, the sport tracks how effectively you’re doing and assigns a rank between 0 and 9; the upper the rating, the weaker the weapons develop into. Rank 4 is the baseline.
8
P19 Machine Gun
A Good Weapon When Speedy-Hearth is Required
- Harm per shot: 50
- Journal: 64
- Location: Captain’s Cabin locker, wrecked ship
For correct firepower, gamers will need to seize their palms on the P19 Machine Gun as quickly as they’ll. It is not laborious to set this weapon as a purpose; it teases the gamers simply behind a cage. Now, regardless of the low injury per spherical when in comparison with pistols, the P19 Machine Gun nonetheless has good worth.
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It fires quickly and is mostly simpler to put all pictures in comparison with the slower however extra damaging weapons. In addition to, it is one of many few correct military-grade items of {hardware} in Resident Evil 7. It is no peashooter, and the ammunition is simple sufficient to seek out and hoard.
7
G17 Handgun
Regardless of Being the First Gun, It is Dependable All through the Total Sport
- Harm per shot: 100
- Journal: 10
- Location: Storage of the Principal Home 1F through the first Jack boss battle
Seems one of many earliest weapons the gamers can get their palms on is already one of many greatest weapons in Resident Evil 7. The G17 handgun scales effectively as much as the late recreation and often by no means goes out of fashion, even when greater and stronger weapons preserve getting added to Ethan’s arsenal.
The G17 offers respectable injury. It is also by far essentially the most sensible weapon to make use of in opposition to the common Molded enemies within the recreation. In flip, this lets gamers save up their ammunition for the larger weapons as a result of these are extra helpful in opposition to bosses. In any case, one cannot go mistaken with the G17 because it additionally works effectively as a panic weapon.
6
M19 Handgun
Helpful When An Enemy Has a Lot of Well being
- Harm per shot: 120
- Journal: 7
- Location: Visitor Home 3F, earlier than the attic
The M19 Handgun is a extra exact and highly effective various for individuals who really feel that the G17 falls a bit quick. Its journal holds fewer bullets, however the injury greater than compensates for it as M19 rounds deal 20% extra injury per shot in comparison with the G17.
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Gamers can actually make the most of this greater injury when coping with Molded, as some encounters with them may not necessitate a further shot, particularly if they’ve lower than 100 HP remaining. In the meantime, the M19’s particular ammo injury can also be significantly greater in comparison with the G17. Gamers who’ve particular bullets mendacity round will do effectively to fireside them with the M19.
5
Albert 01R
A Nice, Fashionable Weapon For Gamers Who Beat the Sport
- Harm per shot: 200
- Journal: 3
- Location: Beat the sport on any issue
It is Albert Wesker’s signature weapon, and it is solely the most effective weapons in Resident Evil 7 by way of injury and mobility. The journal capability is questionable and even laughable for some, however Wesker’s gun right here offers twice the injury of an everyday pistol.
If gamers use enhanced ammunition, then the Albert 01R may even deal round half the injury of a 44 Magnum, which is essentially the most highly effective pistol in Resident Evil 7. If gamers can deal with the extreme recoil and the low journal capability, then Wesker’s gun is an actual contender right here.
4
M21 Shotgun
The Greatest Weapon For Your First RE7 Playthrough
- Harm per shot: 80 per pellet; 800 whole if all pellets hit
- Journal: 2
- Location: Begins because the Damaged Shotgun; wants a restore package and a Mannequin Shotgun
The M21 Shotgun is a traditional over-and-under design widespread amongst duck hunters or skeet shooters. Its pellets really deal the identical injury because the pump shotgun or M37, however the M21 provides one further pellet due to the extra concentrated unfold. Consequently, this concentrated pellet unfold additionally contributes to the weapon’s longer vary.
Along with dealing greater injury per shot in comparison with the pump shotgun, the M21 additionally has a stronger kick and can knock enemies again extra reliably. Total, its solely draw back is the truth that it is a double-barrelled shotgun and desires extra frequent reloading. That does not matter a lot as targets sometimes get staggered by this weapon.
3
Grenade Launcher
The Final Boss Killer
- Harm per shot: 800-2400
- Journal: 1
- Location: Provides room of the Principal Home 1F, requires the Crow Key
The Grenade Launcher is a strong weapon in Resident Evil 7. Gamers will need to put it aside for essentially the most harmful encounters. As a result of every explosive spherical of the Grenade Launcher can deal a hefty sum of injury, relying on the angle of the hit.
Sadly, it solely fires one spherical earlier than needing to reload, in order that’s all of the extra cause for gamers to maintain it in reserve. The Grenade Launcher is greatest used in opposition to boss fights. It is notably efficient in opposition to Jack’s ultimate type since he has an absurd quantity of well being. Every Grenade Launcher hit is thus extremely helpful in such a battle.
Guess the video games from the emojis.

Guess the video games from the emojis.
Straightforward (120s)Medium (90s)Arduous (60s)
2
44 MAG
The Final Handgun for Completionists
- Harm per shot: 1200
- Journal: 7
- Location: Zoe’s trailer within the Yard exterior the Principal Home
The 44 MAG or Magnum is well essentially the most highly effective gun in Resident Evil 7. Different handguns merely cannot compete with the Magnum’s injury per spherical or per journal. Consequently, the 44 MAG’s ammo is scarce, often solely reserved for essentially the most inquisitive of gamers or completionists.
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The payoff for all that snooping round and discovering sufficient Vintage Cash is a exact hand cannon able to blowing off the heads of Molded enemies in a single shot. Sadly, it does not appear like a standard Magnum revolver, however gamers can simply forgive the meeker aesthetics because the weapon greater than makes up for that with its injury.
1
The Round Noticed
The Greatest RE7 Weapon To Survive Madhouse
- Harm per Tick (about 5-6 per cycle): 60
- Location: Full the marketing campaign in underneath 4 orders. Any issue is okay.
Essentially the most highly effective melee weapon in Resident Evil 7 trivializes enemy encounters to the purpose that even bosses like Jack is not going to current something resembling a problem. The Round Noticed wants no ammo and can one-slash most elementary enemies, or at the very least stun them en path to a fast kill. Because of the noticed being so damaged, gamers must mainly grasp the sport to unlock it, and there’s no approach a newbie will be capable to full the marketing campaign in underneath 4 hours on their first playthrough. Skilled gamers may battle to fulfill the unlock necessities on regular, and even a simple mode run will seemingly come right down to the wire.
Because it will not be accessible through the first playthrough, the Round Noticed holds no worth for individuals who simply need to end RE7, and they’ll by no means get to make use of it. Nevertheless, when you plan to finish the sport on Madhouse or are trophy searching, the Round Noticed is just about obligatory.

