Hello! I’m in caught with the tutorial half about shadows.
I attempt to observe all of the steps however right here is the issue:
- It looks like some properties have completely different naming this days.
- I can’t get the end result they present: there’s a shadow that casts behind the primary character (Capsule). I can’t see the identical end result.
I can think about the tutorial perhaps previous. However, sadly, I don’t have sufficient expertise to repair such issues alone. Are you able to assist me? What choices I need to activate/off to see the identical shadow behind the Capsule as within the tutorial?
- I’ve turned ON Physique — cc.MeshRenderer — Dynamic Shadow Settings — Forged Shadow
- I’ve adjusted Primary Gentle — Node — Rotation simply as in tutorial (-10, 17, 0)
- I’ve managed Scene — Shadows properties like this:
Enabled = true
Sort = Planar
Shadow Colour = 191919
Aircraft Path: 0, 0, 1 (I hope this property’s simply the identical as Regular in tutorial)
Aircraft Peak = -1 (I hope this property’s simply the identical as Distance in tutorial)
Aircraft Bias = 1 (I don’t know what that property imply)
Be happy to ask me for any extra info I can provide you to make clear what’s going on at my Scene. And thanks to your time.
Creator: 3.8.4
Nicely, I’ve to reply this query myself. After a number of exams I instantly discovered the reply.
To activate shadows you must go to Primary Gentle — cc.DirectionalLight — Dynamic Shadow Settings and verify Shadow Enabled.
The issue was that once you activate Planar shadows in Scene settings THERE IS NO such checkbox to activate shadows in Directional Gentle settings. The entire block known as Dynamic Shadow Settings is lacking.
To see it you must select ShadowMap possibility in Scene settings (cc.ShadowInfo — Sort). Simply after that you would be able to go to Directional Gentle settings and activate shadows. Than you possibly can return to Scene settings and select Planar shadows.
I believe it’s a bug.
Platform: MacOS
Creator: 3.8.4