A typical Unity challenge comes with some default property. For instance, have a look at these 2D sprites:
The Sq.
asset is the default Sprite that will get utilized to a GameObject if you go 2D Objects > Sprite > Sq.
in a Unity Scene, like this:
Due to that, they’re very helpful if you’re simply beginning out a challenge, and you have not made any graphics for it. However as soon as you’ve got carried out that, the priority is that these property are nonetheless getting saved if you construct a .exe
file in your challenge, taking over area in reminiscence whereas not really getting used within the Unity challenge. If they’re, I wish to take away them, since I am not utilizing them.
I discovered this dialogue thread on the Unity discussion board which appears to counsel that they could possibly be eliminated when the challenge is constructed, however I am unable to inform in the event that they’re speaking about the identical factor I’m in that dialogue thread. Additional, within the construct for my challenge, I am getting a folder referred to as MyProjectName_Data
, which then incorporates a folder referred to as Sources
, after which a ~1 KB file referred to as unity default sources
. So this could counsel to me that they’re nonetheless being shipped once I construct the challenge.
So, my query is:
- Are they getting exported once I construct the challenge?
- Are there any copyright or authorized legal responsibility implications to distributing these property inside my Unity recreation construct?
- How can I delete them?