On this Path of Exile 2 article, we will likely be looking at the best way to put collectively the Thunderous Monk construct so that you can use to get into the late-game or end-game of the sport. Path of Exile has grow to be infamous for the sheer quantity of expertise and construct prospects out there within the recreation, and the sequel follows swimsuit with an intensive ability tree and a large number of ability gems. This information is right here that can assist you get by means of all that and lay out a path so that you can comply with as you attain the tip of the marketing campaign and put together to your Merciless playthroughs or endgame.
Introduction
The Thunderous Monk is a melee-focused construct that can can help you wipe out big teams of enemies with a well-placed assault, like a strong thunderstrike. For this construct, we will likely be specializing in growing our harm output with our quarterstaff as a lot as doable to embody the fury of the thunder.
Starter Class
For this construct, we will likely be beginning with the Monk class, which is likely one of the seven out there for now. On the expansive ability tree, the Monk class begins on the northeast facet.
This facet of the ability tree consists primarily of passives associated to ability harm, elemental harm, and assault pace, which we will likely be benefiting from to maximise our harm output.
Passive Talent Tree
For our Thunderous Monk construct, we will likely be aiming to maximise our harm output utilizing our thunder expertise, and we will likely be going for ability teams that amplify our harm when utilizing the Lightning aspect.
To that finish, as we begin on our passive ability tree, we will likely be taking the offensive nodes route and go for the Circulate Like Water node first.
From this node, there are six completely different branches we will comply with. For our construct, we’ll be taking the department with the Essence of the Storm node, which provides Lightning harm to all our assaults.
Taking this department and reaching the attribute node, we are going to spend money on some important likelihood with a close-by department.
This can give us some early important probabilities with our construct and can assist with our total harm output by going for the Second of Reality passive ability node.
After this department, we’ll go additional northeast on the passive ability tree and make investments our factors within the core ability teams that can significantly improve our harm output with this construct.
We’ll be going for the branches on each side of this explicit level within the tree and spend money on the Spell Haste and Spell Blade nodes and their corresponding teams of passives, as they improve spellcasting pace and Lightning spell harm.
We’ll additionally make investments factors into Killer Intuition and Tenfold Assaults, as they improve our harm output and assault pace when utilizing the Quarterstaff — all contributing to our harm output.
After these two teams, it’s advisable to go for no less than one defensive ability group, because the added survivability goes a great distance in serving to with the construct’s defensive capabilities.
Going for Immortal Infamy and Immortal Thirst provides us maintain by recovering HP on each kill and offering mana leech. These nodes assist immensely throughout mapping when preventing enemy mobs and sustaining our mana with leech.
From right here, we’ll work our method towards one other passive ability department that can vastly improve our means to inflict Shock on enemies utilizing lightning expertise and improve our harm in opposition to them.
Investing in Harmonic Generator and Basic Electrical nodes, in addition to the nodes on that department, ensures we’ll shock all enemies — making them extra prone to break.
After this department, we’ll transfer towards one other group that enhances elemental harm and resistance penetration — the Unbound Forces node and its cluster. Along with growing the length and magnitude of Shock and Chill, this department provides as much as 24% resistance penetration for each Lightning and Ice assaults.
These ability teams kind the core of our construct. From right here, we will head towards the outer ring for the Quarterstaff ability group or spend money on different nodes that improve assault harm or pace, relying in your most well-liked playstyle.
One necessary notice when selecting attributes: whereas Quarterstaves require each Dexterity and Intelligence, and the Monk class advantages from each, we don’t want equal quantities. You’ll want increased Dexterity to equip your quarterstaff in later ranges, and never assembly these necessities can result in a irritating respec simply to achieve stat nodes.
Ascendancy
We’ll go along with the Invoker pathway for the Monk.
This path supplies extra elemental harm and helps us additional improve our harm. From the Invoker department, we’ll take the nodes from “I Am Thunder” towards “… I Shall Rage”. This path provides bonus Lightning harm and the highly effective Unbound Avatar ability, which will increase all elemental harm by 40%, almost doubling our output.
Lively Talent Setup
The energetic ability setup for this construct is easy and easy. The core ability is the very first one we get with the Monk: Falling Thunder.
It slams down your Quarterstaff, dealing Lightning harm in a cone. It’s already nice for clearing teams, nevertheless it will get even higher once you devour Energy Prices — sending out Lightning projectiles that journey alongside the bottom. The extra fees you devour, the better the world and harm.
To realize Energy Prices, we’ll use Killing Palm early on.
This ability dashes to the enemy and strikes with an unarmed assault that may cull low-HP targets. Every culled enemy provides a Energy Cost, which we will then use with Falling Thunder.
One other nice ability is Tempest Flurry, wonderful for uncommon enemies or bosses.
It unleashes a combo of Quarterstaff strikes that deal Lightning harm. If you happen to land the total combo, a Lightning Bolt hits the goal with a 100% likelihood to Shock — best for more durable enemies.
Earlier than unlocking Falling Thunder, one other core ability is Storm Wave, which shoots Lightning waves that Shock targets.
This primes them for Killing Palm, adopted by Falling Thunder to clear waves with one empowered strike.
As you get extra methods to Shock enemies, one other charge-generating choice is Siphoning Strike, which grants Energy Prices off of shocked enemies — making it viable in opposition to bosses with out provides.
Assist Gems
We depend on Lightning harm and Energy Prices, so our assist gems will increase shock likelihood and Lightning output.
- Perpetual Cost (for Falling Thunder): 35% likelihood to not devour Energy Prices — supplying you with a shot at double empowered strikes.
- Acceleration: Boosts projectile pace by 40% — helps with quicker map clearing.
- Shut Fight (for Tempest Flurry): As much as 25% extra harm to close by enemies — best synergy.
- Coursing Present: 50% likelihood to shock close by enemies with Tempest Flurry’s lightning bolt.
For Killing Palm and Siphoning Strike:
- Execute: Offers extra harm to low-life enemies.
- Profusion: 50% likelihood to grant an extra Energy Cost.
For Unbound Avatar (Ascendancy):
- Persistence: Will increase buff length.
- Herbalism: Will increase life flask restoration whereas the buff is energetic.
For Spirit Gems:
- Ghost Dance: Get better vitality defend immediately when hit, scaling with Evasion.
- Lingering Phantasm: Leaves a picture on dodge; if destroyed, grants a Energy Cost — helpful in opposition to bosses.
Gear and Gear
The Thunderous Monk construct doesn’t require any particular uniques to perform and can carry out nicely in each mapping and in opposition to bosses.
Gears including bonus Lightning harm and Bodily harm will assist with this construct’s efficiency, and if you’ll find gear with + to melee expertise, it’s going to improve the effectiveness of this construct considerably.
Having each life and mana leech in your gear may also vastly assist with survivability when utilizing this construct as a result of we don’t make investments massively into passive nodes that improve our defensive worth with this construct.
Leveling Information
The construct ranges easily with the Killing Palm + Falling Thunder combo. Simply keep away from working out of mana or getting mana-drained. Seize some Intelligence for extra assist gem compatibility and mana pool, however keep in mind that Quarterstaves require almost double the Dexterity in comparison with Intelligence.
Mapping and Bossing
This construct is superb at each. Sustaining energy fees permits Falling Thunder to wipe mobs and chunk bosses — even Lightning-resistant ones — with three fees. Environment friendly gameplay = acquire fees rapidly, then clear maps quick.
Endgame Scaling and Optimization
Endgame scaling is enhanced by means of cluster jewels that improve Motion Pace, Assault Injury, and Elemental Injury. The construct has nice choices to scale by investing into both pure elemental harm or important hit likelihood whereas additionally benefiting from excessive assault pace.
Associated
Path of Exile 2 The Bloodletter Construct
On this article, we’ll be looking at the best way to put collectively The Bloodletter construct for entering into the endgame
This construct performs nicely in SSF and Hardcore, due to its excessive harm output and excessive sustainability by means of life leech and hit level restoration on kills. It’s not reliant on costly uniques and presents nice harm with fast-paced mobility and motion, resulting in satisfying gameplay each whereas leveling and within the endgame portion of the sport.
So, this wraps up my article for the Thunderous Monk construct information for Path of Exile 2. I hope you discovered this information useful, and you probably have any strategies or suggestions, be happy to depart them within the remark part.

