Saturday, February 14, 2026
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D&D Common – Pets & Sidekicks Incorporates Almost 50 New Magic Gadgets


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Together with a big assortment of animals, monsters, and NPCs who can degree up alongside your characters, Pets & Sidekicks accommodates a wealth of participant choices. New feats, spells, archetypes (subclasses), gear, class options, and extra mean you can combine companions into your sport seamlessly. Amongst all that materials is a wide array of almost 50 new magic objects!

Companions are essential members of the adventuring social gathering, they usually deserve magical treasure simply as a lot as anybody else! The next magic objects are helpful rewards to grant adventurers fascinated by getting essentially the most out of the principles for companions.

Most wearable magic objects from different books are designed for humanoids, or no less than for clever creatures with a humanoid physique construction. A canine can’t profit from gauntlets of ogre energy or a headband of mind. A centaur can profit from each of this stuff, however not from boots of elvenkind. When a companion attunes to a magic merchandise, it makes use of their bonded character’s attunement slot in addition to their very own.

  • Acrobat’s Saddle
  • Awakening Gem
  • Barding +1, +2, or +3
  • Bandanna of the Good Boy
  • Barding of Resistance
  • Bag of Methods (Silver)
  • Battle Collar
  • Beastly Bludgeon
  • Blindsight Blinkers
  • Blinkers of the Unicorn
  • Blood Iron Claws
  • Bone of Rivalry
  • Breath Weapon Nozzle
  • Fascinating Sign Whistle
  • Charger’s Saddle
  • Collar of Disguise
  • Collar of the Hell Hound
  • Collar of Measurement
  • Collars of Telepathy
  • Collar of Warning
  • Lethal Talons
  • Figurine of Summoning
  • Figurine of Shared Energy
  • Grappler Armor
  • Hellish Jawblade
  • Kinblades
  • Lariat of Verity
  • Mysterious Harbinger’s Saddle
  • Pure Weapon Enhancer +1, +2, or +3
  • Piercing Sign Whistle
  • Potion Treats
  • Pulverizer Barding
  • Righteous Saddle Scabbard
  • Saddlebag of Holding
  • Saddle of Recall
  • Saddle of Shrinking
  • Scroll of Apotheosis
  • Scroll of Shared Life
  • Sign Pipe
  • Sky Sniper’s Saddle
  • Sleigh of the Winter Saint
  • Swapstones
  • Tutor’s Spellbook
  • Depraved Lasso
  • Wing Defend
  • Winged Saddle

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How Junior Bought His Bandana of the Good Boy

Rowan and Junior, who shared an acquisitive streak, had been already selecting by way of the loot. The demon’s treasure—a decade of tribute levied from a terrified populace—was thrown haphazard behind the altar. In contrast to a dragon, the demon didn’t care about treasure for its personal sake, nearly taking it away from individuals who needed it.

“No, we will’t hold all of it,” stated Rowan, as a lot to herself as to Junior. “That is all stolen and may return to its house owners. However possibly individuals received’t thoughts if we hold a number of good issues.” Her arms rested on a golden harp, its strings muted by a scrap of inexperienced silk.

As Rowan unwrapped the harp, Junior nuzzled her hand holding the silk. “You need this? A roomful of gold and jewels and also you need this piece of material?” Rowan knotted the whorled inexperienced silk behind Junior’s neck. “You might have good style. It seems very elegant on you—brings out your eyes.” She hugged Junior. “You deserve it. You saved our lives again there.”

Junior was craning his neck to attempt to catch a glimpse of the bandanna beneath his chin. “Peep,” he agreed.

“Peep? That’s all you need to say? Throughout the battle you had been speaking up a storm, however now you simply say ‘peep’?”

Junior flared his wings in a draconic shrug. He beat his wings as soon as and soared aloft, touchdown closely on Rowan’s shoulder. “Peep.”


Bandana of the Good Boy
Wondrous merchandise, unusual (value 300 gp)
Crafting Parts: Shed fur from a canine that saved a humanoid’s life

This light bandanna should be worn by a beast, dragon, or monstrosity and grants no profit to a creature with an evil alignment or the Nasty or Unsettling flaws.

Whereas carrying the bandanna, the creature has benefit on Persuasion checks to persuade humanoids to carry out pleasant actions towards it, reminiscent of petting the creature or giving it treats.

The bandanna has 3 prices. As a response when a creature pets the wearer, the wearer can expend 1 cost to trigger the creature to be affected as if by the calm feelings (DC 15) or therapeutic phrase spell. The bandanna regains all expended prices day by day at daybreak.

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