Wednesday, March 11, 2026

Shadow Labyrinth Evaluate (PS5) | Push Sq.


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Pac-Man has all the time been at dwelling inside mazes filled with enemies making an attempt to kill you, so the transfer to a Metroidvania would not really feel like that huge of a leap. Having mentioned that, Shadow Labyrinth takes Bandai Namco’s 45-year-old mascot in a wild new path, inserting him in a darkish, sci-fi world that the informal onlooker might not realise is expounded to the arcade hero in any respect.

It is a side-scrolling Metroidvania that follows the blueprint fairly faithfully. You navigate a labyrinthine map with quite a few pathways, lots of that are blocked off till you discover new skills. Fight begins off feeling quite simple, however once more, skills and upgrades make it extra complicated.

It is a construction many might be conversant in, and it is executed competently right here. The sport’s map is huge and complicated, filled with secrets and techniques and unreachable areas teasing you with their presence.

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As with many Metroidvanias, it takes some time for Shadow Labyrinth to heat up. When you begin unlocking new skills, similar to an air sprint, parry, and grappling hook, it turns into a extra attention-grabbing sport, nevertheless it takes a couple of hours to get there.

The story is equally threadbare in the beginning. You play as Swordsman No. 8, a soul summoned right into a bodily type by Puck, a floating yellow orb. The aim of that is the prevailing thriller, as is what precisely has occurred on the unusual planet you discover.

Clearly, the layers are peeled again as you make progress, however frankly, the narrative is not notably engrossing, affected by myriad meaningless correct nouns and character names you may seemingly by no means bear in mind.

The gameplay and design should carry it ahead, then, and whereas a lot of the sport is by-the-numbers by way of what’s anticipated of a Metroidvania, the Pac-Man touches and distinctive elements give it a elevate.

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Current in sure places are rails that, when activated, you possibly can navigate as Pac-Man, controlling as you’d anticipate him to. This lets you navigate to new areas and supplies a contact of traversal selection.

This is not the one transformation you may make, although; as soon as charged, you possibly can flip right into a mech, a limited-time power-up useful for clearing rooms of enemies or dealing an enormous blow to bosses.

You cost up the mech by consuming enemies you have defeated, and this additionally positive aspects you varied sources you may must buy or make sure gadgets and upgrades.

Once you defeat a boss, Puck will remodel right into a nightmarish black-and-red imaginative and prescient of Pac-Man and eat them, granting you a brand new skill.

It is parts like these that present Shadow Labyrinth some much-needed distinctive options, as a result of, as we talked about, it’s in any other case a fairly normal Metroidvania motion platformer.

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There’s some good selection in environments as you progress by way of, although — harsh metallic services, desert lands, a large tree, and extra. The artwork type can look fairly good in locations, however there are some areas that look fairly blurred, and it might come throughout as trying fairly low cost.

The identical may be mentioned of enemies; there are some attention-grabbing foes and executives you may go up in opposition to (and hardcore Bamco followers will little doubt spot some far-reaching references right here and there), however animation work and a few odd designs left us just a little chilly.

Later into the expertise you acquire entry to a number of levels which might be extra recognisably Pac-Man. These extra arcadey sequences are enjoyable asides that change up the well-worn formulation, and are arguably a number of the extra satisfying elements of Shadow Labyrinth.

The quick tempo and fast enjoyable of those levels sadly leaves the principle sport feeling and looking fairly bloated.

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It is not a brief sport; you are trying within the tens of hours, and whereas that is pretty regular for a Metroidvania like this, Shadow Labyrinth would not fairly have the standard wanted to maintain that playtime.

Platforming and fight can really feel just a little wishy-washy. They are not horrible, and in a while when you could have a couple of skills and perks these elements are a lot improved, however they’re by no means as tight as you’d hope for.

We’re additionally not followers of the checkpointing; main save factors are just a bit too few and much between. It makes going again to earlier areas really feel like a chore, as you may should trek by way of giant stretches to succeed in new gadgets or areas, they usually might not be that rewarding.

It is a tough sport to suggest. There are some enjoyable parts in right here, however they’re surrounded by a just-okay Metroidvania motion title. At occasions the formulation works and it might really feel novel and enjoyable, however solely actually when it feels most like Pac-Man and least like the sport it truly is.

Conclusion

Shadow Labyrinth is an admirable huge swing that locations Pac-Man in a wierd new house. Sadly, whereas there are some enjoyable parts taken from the arcade traditional and some neat concepts sprinkled in, nearly all of the sport is a by-the-numbers Metroidvania that does not fairly come collectively. It looks like a sport constructed to please Pac-fans and hardcore gamers that lap up the likes of Hole Knight, however the finish result’s one thing that underserves each. It is not unhealthy, however with so many unbelievable 2D Metroidvanias lately, this one would not fairly do sufficient to measure up.

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