
Trove, the cute little voxel MMORPG that began life underneath the Trion Worlds banner, is celebrating ten years of blocky biomes, dragons, and journey. After all, lots has occurred with the sport during the last decade, not the least being a transition to gamigo’s library of video games. Change is to be anticipated. In spite of everything, a decade is a very long time. Throughout these ten years, the sport has had its ups and downs, and a devoted neighborhood that has been there all through all of it.
Now, the Trove workforce is celebrating the sport’s huge milestone, and as a part of that, they provided us an opportunity to ask a number of questions of the workforce. Our questions have been answered by Product Lead Henrik.
Gamigo can be celebrating the anniversary with a giveaway, and provided us the possibility to provide away some goodies. You’ll be able to declare your goodies through the giveaway web page.
MMOBomb: First off, congratulations on Trove’s tenth anniversary. With a decade of journey and exploring, the workforce in all probability has loads of fond – and possibly not-so-fond – recollections. Are you able to inform us of a favourite second, both from the event course of or maybe participant response to one thing the workforce got here up with?
Henrik: Thanks for the congratulations! It’s very a lot appreciated, and sure, our time with Trove has at all times been intense with its ups and downs. Funnily sufficient, one of many best moments we had was simply a short time in the past, once we moved to new servers. We acquired a whole lot of neighborhood suggestions in regards to the high quality of the sport expertise and have been planning on transferring to raised servers for fairly some time. Such a transfer is to not be taken frivolously, although, and comes with many concerns akin to transferring the databases whereas assuring information integrity and maintaining the Trove working throughout this time.
We spent a whole lot of time on the preparations, had our anticipated preliminary hiccups, and are very joyful about all the good suggestions we acquired from our gamers.
MMOBomb: How has the sport modified over time, and the way has your strategy to growing it modified?
Henrik: Trove is a really distinctive sport protecting all kinds of settings and genres. We’re lucky to work on a title that doesn’t take itself too critically and but delivers fascinating core gameplay. This particular mixture creates room for creativity and offers us the liberty to sprinkle in trendy parts—like popular culture references—that proceed to make us smile time and time once more. From that perspective, you can say Trove hasn’t modified an excessive amount of—it has stayed true to its authentic spirit and playful identification.
That mentioned, some options wanted to evolve. Sure techniques started to impression gameplay in unintended methods, just like the Shadow Tower, which grew to become nearly meme-worthy for a way typically it could stress our servers on Mondays. Then again, new additions just like the Star Chart we launched with Reeling within the Stars introduced a contemporary layer of depth and allowed gamers to customise their specializations, which added a brand new dimension to development.
Maybe our greatest long-term problem, although, has been guaranteeing continuity amidst change. As with many long-running initiatives, we’ve seen colleagues depart and new ones be a part of, which naturally impacts workflows, decision-making, and ideation. We’ve needed to rediscover legacy instruments, modernize workflows, and realign our imaginative and prescient as a workforce—none of which was fast or straightforward, however all of it introduced us to the place we’re immediately.
Finally, our purpose has at all times been to maintain the distinctive and playful type of Trove, and we’re dedicated to persevering with on that path for the following 10 years and past.

MMOBomb: Most avid gamers know by now that a whole lot of video games which are delivered find yourself being fairly totally different from what was initially envisioned by the builders at first. Was this the case for Trove? If that’s the case, how did it turn into the sport we now know?
Henrik: That is an awesome query—and a difficult one! It’s essential to do not forget that Trove was initially developed by Trion Worlds over a decade in the past. Since then, lots of the present workforce members joined after the transition, and those that got here from Trion Worlds have been typically concerned with different titles on the time. Consequently, the unique imaginative and prescient behind Trove isn’t instantly accessible anymore.
When Trove transitioned to gamigo, we embraced a steep studying curve—diving deep into the sport’s identification, tone, and the options our neighborhood values most. We’ve labored arduous to align with these expectations whereas additionally discovering area to innovate. Quick ahead to immediately: Trove has 18 lessons and biomes, and we’re nonetheless obsessed with creating new ones. On the identical time, we’re equally targeted on delivering significant content material that’s accessible to all gamers and makes use of the huge, wealthy content material that already exists inside the sport.
MMOBomb: What’s one thing that you just’d love to do within the sport that you just haven’t been capable of do, and is it one thing that you just’re contemplating doing sooner or later?
Henrik: There’s something … we’ve got tons of allies that comply with our gamers and supply stats. I haven’t counted the variety of allies we presently have, however it’s undoubtedly inside the four-digit vary. We wish to give our allies extra which means and a further function. We have now a set of concepts to provide them extra individuality, like seeing them develop and act on their very own.
MMOBomb: Talking of the long run? As that is the 10-year milestone, we’d prefer to assume you’re already taking pictures for an additional ten years. What sorts of issues would you prefer to see occur with Trove throughout that point?
Henrik: Over the course of the years, we’ve collected a whole lot of concepts that ought to suffice to fill the following 10 years of growth, however they’re neither remaining nor are they assured to achieve remaining phases and see the sunshine of day. We have now been speaking about new lessons and biomes, but additionally new sport modes that relate to concepts like tower protection, boss battle arenas, membership battles, and extra. We are sometimes requested what will likely be on our roadmap, and in your final article, mentioning Trove, you just about summarized the core of why we’re cautious about teasing new options. Sharing details about future content material might help gamers to be excited and hopeful about what’s coming, however we additionally create a whole lot of expectations as each participant will think about their very own manner of the feel and appear of the characteristic. Then, once we launch that content material, there’s the truth that we can’t fulfill each one of many expectations our gamers have. With this in thoughts, we favor to be relatively cautious about content material teasers.

MMOBomb: Are you able to share any plans for the close to future with us?
Henrik: It’s ironic to say how we’re relatively cautious about content material teasers, however then going straight right into a content material teaser. Nonetheless, I’m joyful to share one thing many gamers have been giving suggestions on:
“Block” – sure, Trove is a VoxelMMO and blocks include the package deal, however “Block”, as in defending your self, has not but been carried out. We received a whole lot of neighborhood suggestions mentioning excessive mortality charges of melee gamers, particularly in larger difficulties. We’re planning to deal with this imbalance with a characteristic that’s, usually, helpful for all lessons however will play out its strengths in melee fight.
MMOBomb: MMOs, or actually any long-running on-line sport for that matter, reside and die by their communities. What has interacting with the Trove neighborhood been like for the workforce? Is there something that the neighborhood has finished, both creatively or for their very own community-building, that has actually stood out for you?
Henrik: Trove is a community-driven sport. We make it a degree to be concerned and even showcase neighborhood art work on our loading screens inside the sport itself. Dungeons, costumes, allies, mounts – Trove has an immeasurable variety of community-created content material. We’re so grateful for all of the participation and truthfully shocked by the quantity of neighborhood contributions up to now decade. Expensive neighborhood, please sustain with this; it is wonderful, and we really feel very honored!
One of the simplest ways to take part in the neighborhood in addition to get in touch with the sport workforce is on Discord, the place gamers can ship suggestions, publish questions, or simply chat with us and different gamers.
MMOBomb: Is there something particular you’d prefer to say to the Trove neighborhood to mark this event?
Henrik: After 10 years, Trove has managed to stay fairly a journey for our gamers and for the workforce. We’re really grateful to have the ability to form Trove with you. We promise to proceed to hearken to your suggestions and are devoted to maintain creating an excellent and ever-evolving gaming expertise.

