I’ve a cellular app that enables for youthful college students / youngsters to follow the multiplication tables.
2 x 2 = 4
3 x 2 = 6
To make the app extra encouraging, I’m planning so as to add some gamification in type of a reward system. The idea I got here up with are collectible animated stickers.
The present idea of those stickers is designed as follows:
- If you end a coaching spherical of a multiplication desk with < 3 errors, you unlock a sticker (e.g. a tiger sticker). The colour theme of the sticker shall be both bronze, silver or gold, relying on whether or not you had 2, 1 or 0 errors.
- When you full the coaching spherical of the identical multiplication desk with decrease errors than earlier than, your sticker will get a colour improve (bronze -> silver or silver -> gold).
- The stickers are grouped into collections. A group is completed (checkered flag icon) as soon as all stickers of that collections (tables 2 to 10) are completed on gold degree. Afterwards, the subsequent assortment is unlocked, and the brand new stickers of that assortment will change into out there to gather through coaching rounds.
I’m now searching for experiences to guage this method.
Benefits of this method:
- it is easy, as there all the time is only one assortment lively
- it encourages to be taught all of the multiplication tables, as the subsequent assortment can solely be unlocked as soon as all stickers are collected on gold degree.
Disadvantages of this method:
- it doesn’t reward repeated good outcomes – upon getting the gold sticker for the two instances desk, you’ll not get any additional rewards for that multiplication desk in that assortment
- it forces you to push all multiplication tables to gold degree progress to the subsequent assortment
- it doesn’t indicate a easy curve of problem – will probably be exhausting to progress from assortment 1 to assortment 2, however then, because the person will know the multiplication tables by then, they’ll simply rush by finishing the opposite collections.
potential Alternate options:
- you can acquire stickers of the identical degree in the identical assortment a number of instances (e.g. gold sticker for instances tables 2 was collected 5 instances already)
- you can decrease the restrict to progress to the subsequent assortment to bronze degree as a substitute of gold degree – any sticker upgrades go to the earliest assortment
- you can select your self which assortment is lively – so as to (re-)acquire stickers of these collections that you simply like
I really feel although that any of those will improve complexity of the reward system to some extent the place it’s too difficult for a youthful viewers to understand.
What are your experiences with my method and the way can I enhance the reward system to extend the long-term worth of my app?