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Cyberpunk 2077 Sequel Appears to be like Set to Embrace Multiplayer, Years After Cyberpunk 2077 On-line Mode Scrapped


CD Projekt seems to be set to incorporate multiplayer options in Cyberpunk 2, years after comparable plans had been scrapped for Cyberpunk 2077.

A posting for the position of Cyberpunk 2’s lead community engineer lists the job’s tasks as together with the necessity to “develop and optimize multiplayer programs, together with matchmaking” with an goal to “tackle challenges associated to latency, bandwidth utilization and server efficiency.”

Candidates may also must work “carefully with recreation designers, gameplay programmers, and different departments to combine community options seamlessly,” the job description continued, to “play a pivotal position in designing and implementing the community structure and on-line programs.”

As anticipated, the position is based totally out of CD Projekt’s Boston studio, the place work on Cyberpunk 2 is now underway, whereas the corporate’s Polish groups deal with The Witcher 4.

Whereas CD Projekt is but to verify Cyberpunk 2 will characteristic on-line gameplay, the developer did spend years experimenting with the likelihood for the unique Cyberpunk 2077. It has beforehand stated it needed to ultimately convey on-line gameplay into all of its franchises, and particularly stated it was contemplating multiplayer gameplay for Cyberpunk 2 previously.

The prospect of Cyberpunk 2 lastly reaching the studio’s multiplayer ambitions subsequently shouldn’t be shocking — although till CD Projekt confirms the options formally, there’s at all times the likelihood these may fall by the wayside as soon as once more.

Work on some sort of multiplayer part for Cyberpunk 2077 went on for years inside CD Projekt, and was in the end deliberate to reach as a post-launch DLC. In the end, nonetheless, the providing was scrapped fully because of the sport’s initially rocky launch, with precedence as a substitute positioned on guaranteeing the bottom recreation labored in addition to attainable.

“We actually wanted to have a look at what had been the priorities for Cyberpunk [after it launched],” Cyberpunk 2077 senior quest designer Philipp Weber stated again in 2022. “The precedence was that the principle expertise will run for the folks in a extremely good state, and basically, the change of priorities meant that different R&D initiatives needed to go away. With Cyberpunk, we needed to do many issues on the similar time, and we simply wanted to essentially focus and say, ‘Okay, what is the essential half? Yeah, we are going to make that half actually good.’”

Earlier this month, breathtaking Cyberpunk 2077 star Keanu Reeves instructed IGN he was eager to return for CD Projekt’s sequel. “Completely. I’d like to play Johnny Silverhand once more,” he instructed us, when requested if he’d be desirous about revisiting his legendary rockstar terrorist.

Tom Phillips is IGN’s Information Editor. You’ll be able to attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social

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