A little bit dessert after Heretic and Hexen.
Wizordum is a first-person-shooter primarily based in a world of swords and sorcery. It was odd seeing it crop up in my overview docket so shortly after Heretic + Hexen because it clearly attracts deep inspiration from these basic shooters. On the identical time, it’s refreshing to see this model of shooter take one thing aside from Doom or Quake as a supply of inspiration. So I went into Wizordum fairly excited to see what it might be capable of deliver to the evermore crowded style.
You’ll be able to select between two courses to start out which can alter your beginning stats. As you progress by means of ranges you’ll unlock weapons and secondary gadgets at a fairly common clip. Ammo and different merchandise refills are fairly plentiful so no matter which weapons I prioritized, I not often discovered myself operating out of ammo. I did discover it somewhat awkward that switching weapons is on the radial menu that pauses the sport, with seemingly no button to rapidly tab by means of buttons. It means you’re breaking apart the motion each time it is advisable to swap weapons. Nevertheless, every weapon feels good to make use of, with distinctive ultimate use instances for each. An early favourite was an ice rod that would freeze enemies, earlier than utilizing an alternate operate to shatter everybody you had frozen.
Total design is closely influenced by the early first-person-shooters of the 90s. Whereas a lot of Wizordum’s gameplay pulls from Heretic and Hexen, its visuals and parts of its stage design jogged my memory extra of Wolfenstein. Ranges are labyrinthian however don’t characteristic any actual vertical traversal exterior of individually loaded zones. In different phrases whereas the sport appears totally 3D, you might be largely working on a 2D airplane. That being stated, the extent design remains to be extremely advanced. And when you don’t do a lot vertical motion, enemies can nonetheless assault from elevated positions. Proper from the beginning, ranges have loads of complexity and customarily contain looping by means of beforehand explored areas as you discover keys and entry each essential and non-obligatory areas of every map. In an odd means it felt considerably like Wizordum was ranging from the center of a recreation, with loads of stage complexity proper from the get go. The designs are usually superb nevertheless it does make it more durable for the degrees to escalate as the sport goes on.
Your general enjoyment of Wizordum will rely closely on what you’re searching for. It doesn’t do a lot to separate itself from different shooters of this model. It feels very very like a center floor between Wolfenstein and Heretic. It does that very nicely and is enjoyable to play, however I’d have preferred to see it herald a couple of extra distinctive concepts. Development additionally feels somewhat flat. Every particular person stage is nicely made however I not often felt like they have been getting more durable or extra advanced as I went. This can be a strong and nicely made first-person-shooter, if not a revolutionary one.


