Sunday, November 2, 2025
spot_img

Two Famicom video games | Kurisu’s Chronogaming


I performed two FC video games this week that didn’t appear to benefit their very own posts, so I’ll mix them right here.

Minelvaton Saga: The Revival of Ragon (ミネルバトンサーガ ラゴンの復活), launched 10/23/1987, developed by Random Home and printed by Taito

Two Famicom video games | Kurisu’s Chronogaming

That is the primary recreation within the sequence that features Silva Saga and Silva Saga II; I performed the final one. That is one other recreation that CRPGAddict randomly determined to play, and it’s best to learn his account for extra element. The sport is one more one which mixes the Dragon Quest fashion of overworld exploration, with battle techniques which are motion “run into the enemy” fashion.

The essential story is that the principle character is the final surviving prince of a destroyed kingdom that was considered useless however has really been hiding in a city. When his father dies he goes out to defeat Ragon who destroyed his kingdom. It looks as if the story is in two fundamental elements — destroying Ragon to get better your kingdom, after which going after “the gods” (in line with CRPG Addict. I didn’t get this far).

One bizarre factor is that any dialog with an NPC in a city goes to a separate display like this — I’m unsure what the purpose of that’s. The preliminary city has weapons and armor which are a bit costly, and in addition medication, which you want a whole lot of.

The battles are random on the map, and all the time appear to be in opposition to 3 monsters. Their HP are on the suitable. You run across the map and cost into the enemies to harm them. In contrast to Ys and different related video games, there appears to be no specific place you wish to hit the enemy — the one factor you have to make sure of is that you simply aren’t in a spot the place a couple of enemy can hit you. So long as that’s the case you simply transfer into them and use medication in case your HP get too low.

The primary quest is to go to a close-by fort and get a crown that for some cause proves you’re really the prince (couldn’t anybody get that?) This takes some quantity of levelling to get the cash you have to purchase sufficient medication. Levelling is mostly fairly fast though the positive aspects are incremental (apparently you hit 120-130 by the tip of the sport). I went into the fort a couple of occasions to tug out all of the treasure earlier than I beat the boss and received the crown. Sadly a recreation over sends you again to your earlier save so you’ll be able to’t be as daring as you may like.

At this level you get a companion Wizard who can’t be managed however seems within the battles and helps you. I don’t assume they stage up.

That’s so far as I performed; you’ll be able to learn CRPGAddict for extra. I suppose it’s an OK recreation for the time however the fight rapidly will get outdated.

Momotaro Densetsu (桃太郎伝説), launched 10/26/1987, developed and printed by Hudson

That is the primary recreation within the Momotaro Densetsu sequence. I performed the Tremendous Famicom model, Shin Momotaro Densetsu, which is seemingly the third recreation within the sequence. I believe that is the primary recreation that is known as a Dragon Quest-style recreation. We did have Glory of Heracles earlier than this that was a turn-based RPG, but it surely had various uncommon options that made it not fairly a DQ copy. This recreation, although, matches into what is going to grow to be the essential RPG commonplace recreation for fairly a couple of years.

The story follows the legend; Momotaro is born from a peach to 2 outdated folks, and he decides to exit and defeat monsters. Like Dragon Quest 1, you solely have Momotaro alone for the entire recreation. One of many well-known elements of the Momotaro legend is that he gathers companions as he goes — in Shin Momotaro the normal companions (hen, monkey, canine) weren’t precise social gathering members however might do random assaults and different such issues. It’s the identical right here.

The battle system is as you’d anticipate — assault, defend, magic, merchandise.

I consider that it’s all the time a 1 v 1 struggle.

The sport has a whole lot of ambiance and so they clearly weren’t lazy on creating the theme, even when the story itself isn’t notably good. Your purpose at first is to go to numerous wizards to study spells. However ultimately, the sport is usually grinding ranges and cash, and the 1 vs 1 battle system doesn’t provide many strategic prospects. In 1987 this is able to have been a welcome recreation for individuals who wished extra Dragon Quest, and it’s higher than a number of the different video games of the time (the subsequent one I’m protecting is Hoshi wo Miru Hito…) However I don’t assume it’s price enjoying now. There was a remake for the PC Engine that appears to be extra playable.

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

- Advertisement -spot_img

Latest Articles