Thursday, December 18, 2025
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Spooky Guild Wars on-line networking tales


October is upon us. The beginning of “spooky season” means it’s a improbable time to share spooky sport dev horror tales—just like the ghoulish challenges of protecting video games like Guild Wars and Guild Wars 2 up and working with as little interruption as potential.

This week on the Recreation Developer Podcast, ArenaNet sport director Stephen Clarke-Wilson and server programmer Robert Neckorcuk drop by to share tales from their many, a few years of protecting two of the sport trade’s longest-running massively multiplayer on-line role-playing video games alive and kicking.

It’s an enchanting look again on the challenges of migrating server suppliers, the nuances of optimizing Guild Wars for contemporary computer systems, and what occurs when hordes of gamers begin banging in your API like a horde of zombies when you’re attempting to get the server again up.

What’s the worth of protecting Guild Wars on-line?

When many sport studios replace their on-line video games, they’re often within the behavior of sunsetting older titles to focus assets on the most recent model. However Clarke-Wilson was in a position to break down why protecting Guild Wars on-line is a large boon to ArenaNet. Not solely does it reward followers who’ve been enjoying for many years, it builds belief with the Guild Wars 2 playerbase that their favourite sport gained’t be deserted any time quickly.

Associated:Godot 4.5 ushers in accessibility options, together with display screen reader assist

The Recreation Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and every part in-between of sport growth, sharing classes and methods fellow builders can use to hone their craft. The Recreation Developer Podcast is hosted by Bryant Francis, edited by Pierre Landriau, and options music by Mike Meehan.

Comply with Recreation Developer on Bluesky or on LinkedIn.



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