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‘We simply need it to really feel genuine’: Clair Obscur studio’s subsequent sport received’t essentially have the identical story, artwork fashion or style


The following sport from Clair Obscur: Expedition 33 studio Sandfall Interactive received’t essentially observe the identical artwork fashion or style, its artistic director has urged.

In an interview with the Washington Put up, Guillaume Broche stated that although Clair Obscur has been an enormous success with greater than 5 million copies bought, that doesn’t essentially imply it’ll go along with the identical components for its subsequent sport.

The article notes that the sport’s parrying function and the flexibility to stay energetic throughout an enemy’s flip was impressed by Satan Might Cry and the Mario & Luigi RPG video games, however that it was too early to inform if Sandfall would lean heavier on motion subsequent time.

“We don’t need to be constrained by story, artwork fashion or gameplay in no matter we need to make subsequent, so nothing to say,” Broche instructed the publication. “We simply need it to really feel genuine, and made with love.”

Elsewhere within the article, Broche stated the massive upcoming replace for Clair Obscur is the studio’s method of thanking the gamers for the sport’s success.

“It’s not precisely a full-blown downloadable content material enlargement factor, nevertheless it’s what we name a ‘thanks’ replace,” he defined. “Now we have acquired a lot love from our neighborhood and gamers, we simply need to thanks for becoming a member of us.”

‘We just want it to feel authentic’: Clair Obscur studio’s next game won’t necessarily have the same story, art style or genre

The replace, which is in growth for all platforms and doesn’t but have a launch date, will embody a brand new playable setting, providing “new enemy encounters and surprises to find”.

It additionally provides new late-stage boss battles, new costumes and “much more surprises followers can sit up for”.

In a separate interview in August, Broche defined that the addition of the parry mechanic wasn’t added to make the sport attraction to gamers who didn’t like turn-based RPGs, and was purely a design selection made with gameplay in thoughts.

“It’s not like we added the parry system and constructed such a story expertise as a result of we needed to keep away from our sport dealing with prejudice,” he instructed Automaton. “We simply did it as a result of we needed to do it.”