Saturday, October 25, 2025
spot_img

Are collaborations a legitimate occasion or simply an excuse for lazy improvement?


It seems like each day doing this job, there’s some type of collaboration taking place. As a rule, it’s with some anime sequence or one other, or one thing that’s utterly random. And each time I see it occur, I’m torn. I can’t resolve whether or not or not they’re factor.

First, let’s check out the sorts of video games the place I can see they do make sense. Video games that don’t have a narrative. The likes of PUBG Cellular bringing Lotus vehicles to the battlefield, or Stumble Guys internet hosting Looney Tunes. I take pleasure in these, significantly Looney Tunes; give me extra Bugs Bunny.

The rationale they’re applicable right here is that I don’t really feel cheated for content material. PUBG is identical each time round; you seize a gun, you shoot, you die. Rinse and repeat. There aren’t any authentic character tales to leap into, world to develop. If the builders wish to do an occasion right here, a collaboration is among the solely choices.

For me, it begins to really feel low-cost when it is a story-heavy sport. Your RPGs and the like. I don’t must see a narrative about Evangelion characters in Tower of Fantasy. The Seven Lethal Sins: Grand Cross doesn’t must host Konosuba. You will have a whole world of your personal that you can pull tales from. It feels low-cost.

And the content material is at all times the identical. You get a brief story, and possibly one or two occasion phases that you simply then should grind for rewards.

It’s so boring.

After which the occasion is over, and none of it issues. You get these novelty characters that haven’t any actual influence on the story. It seems like only a low-cost solution to churn out content material with no substance. Why can’t the builders as an alternative spend their time making authentic content material as an alternative of pandering like this? Or higher but, do each. Honkai: Star Rail did.

Again in July, Honkai: Star Rail had a collaboration with FATE Keep Night time. However that wasn’t all HoYo did. On the identical time, they launched Model 3.4, For the Solar is Set to Die. This launched the character of Phainon, a personality with an entire new gameplay mechanic to his final transfer. It introduced a brand new location, a primary story growth, its personal Honkai occasions, the lot. 

The FATE collaboration was baked into it, as a pleasant additional. You bought slightly story, and Saber and Archer are characters. However crucially, it wasn’t the one factor HoYo launched that cycle. It was an addition to an truly substantial replace. That is the way it needs to be accomplished. I’m uninterested in these crossovers as an entire replace. Builders ought to concentrate on their very own world and simply sprinkle on a collab as a deal with.

Not as an entire, standalone factor.

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

- Advertisement -spot_img

Latest Articles