Thursday, November 27, 2025
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[Tool Share] Uninterested in Paid TexturePacker? Attempt This Free, Smoother Spritesheet Software! – Cocos Creator


Hey fellow devs! :waving_hand: Let’s be actual—spritesheet packing is a recreation dev staple, however TexturePacker’s price ticket and clunky interface all the time make me sigh. So our crew constructed one thing higher: Flint Texture Packer—a FREE instrument that’s extra feature-packed AND smoother to make use of.

Attempt it right here proper now

:backhand_index_pointing_right: https://texturepacker.flintbyte.com/

Why this instrument truly rocks for recreation devs :video_game:

:white_check_mark: Product Options that hit completely different:

  • No shopper set up—works straight out of your browser (lastly, no extra setup complications!)

  • Auto multi-spritesheet packing + edge cropping + texture deduplication (saves a lot guide work)

  • Drag-and-drop zip folders instantly to parse/pack (no tedious file searching)

  • Helps Cocos, Unity, Laya, UE, Pixi—all of the engines we truly use

  • Matches TexturePacker’s PAID options… and we’re engaged on making packed sizes smaller than TP too! :construction:

  • Command-line instrument help (for devs who love automation workflows) – Coming quickly! :rocket:

  • Cross-platform standalone shopper (Home windows/macOS/Linux) – On the roadmap! :laptop:

:white_check_mark: Interplay that doesn’t frustrate:

  • Drag a zipper, unzip, and pack in ONE transfer—zero additional clicks
  • Zoom in/out easily on the picture space (no extra squinting at tiny sprites)
  • Clear picture reminiscence labels—keep away from “wait, why is that this export 2x too large?” panics
  • One-click language change (English/Chinese language) for international groups

We’re actively iterating on this—this put up is our everlasting replace thread for brand new options/bug fixes.

Drop your ideas beneath! Did it work on your engine? Any options you’re dying to see? Additionally, be part of our person chat to hold, report bugs, or simply geek out about recreation dev—we’re all ears! :nerd_face:



3 Likes

It’s nice that you simply’re providing it without spending a dime however folks want a command line instrument for the construct pipeline. Offline just isn’t a minus.

The command-line instrument and standalone shopper are within the works! Extra nice options are on the best way.

Model Replace: 2025-11-07

We’re excited to roll out the most recent replace! This model packs highly effective new options and smooths out your expertise. Right here’s what’s new:

  • **Introducing Atlas Segmentation:**​ A brand-new function that permits you to cut up texture atlases effortlessly. It helps each automated texture recognition and guide mesh splitting for final management.

  • **New Replace Log:**​ Now you possibly can simply observe all of the thrilling modifications in every model proper throughout the instrument.

  • **Enhanced UX & Fastened Bugs:**​ We’ve polished the interface and squashed some pesky bugs to make the whole lot run extra easily.

  • **Contemporary Group QR Code:**​ Sync up with the most recent group happenings by scanning the up to date group QR code!

**Be part of the group!**​ Scan the code to get assist, share concepts, and keep up to date.



1 Like

I’m very fascinated about your Splitter function. By way of testing, I discovered that Auto-detect nonetheless has issue figuring out precise frames. I like to recommend that you simply add a function that permits you to manually merge frames collectively. As well as, I feel there must also be a function to regulate the road width of draw frames.

Okay, we’ll add the guide body merging function in future updates and optimize the road width. Should you discover it helpful, be happy to share it with different builders. Any suggestions or solutions are welcome—please be part of our WeChat group for discussions.

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