Friday, December 19, 2025
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The Legend of Vox Machina S3 – Episode 12


Howdy of us, and welcome again to Mistaken Each Time. At this time we’ll be delving again into the adventures of Vox Machina and firm, as they work to defeat the evil that they themselves kinda-sorta unintentionally unleashed. Isn’t that at all times the best way of it, although? You defeat one evil dragon, suppose you’ve completed one thing good, after which some solely different evil dragon decides to fuse itself with the corpse of your quarry, turning into a dread-creature of energy past imagining. It’s sufficient to make a hero wish to hold up their +2 sword and simply take a load off, letting somebody else save civilization as we all know it for a change.

There’s actually an inherent stress within the building of a D&D marketing campaign, a stability necessitated by the social gathering’s simultaneous want for heroic validation and dramatic incentive. How do you as a DM preserve going greater whereas nonetheless validating the social gathering’s prior course of, telling them in the identical breath “that was some wonderful, consequential heroism you simply did” and “additionally, issues at the moment are worse than ever earlier than.” At what level do unintended penalties shift from feeling “earned via recklessness” to “inflicted by a hostile narrator,” and the way do you handle that stability whereas each stunning and validating your social gathering’s expectations? These are questions whose solutions rely upon one million elements, and which should be approached with a definite tactic for any given participant social gathering – and that very variability is what makes DnD so endlessly attention-grabbing to me as a storyteller and sport designer. No puzzle so compelling as one with no outlined answer, so let’s get again to the board as we conclude season three of Vox Machina!

Episode 12

We drop in amidst the motion, with Raishan’s unique physique speared via and silent. There’s no simpler visible shorthand for gaining energy than gaining measurement, and no extra apparent indicator of the price or transformative nature of energy than dropping your individual bodily type, so “the villain’s unique physique is sacrificed or contorted to attain their ascension” is a conceit that comes up again and again throughout DnD and fantasy fiction extra broadly. You’ll be able to after all toy with these expectations and create new variations, however “I’m not going to do what’s anticipated just because it’s anticipated” is a lure in its personal proper – one shouldn’t prize novelty past its skill to supply genuinely compelling concepts, and exploiting the viewers’s built-in resonances is a simple strategy to lean on narrative shorthand in an effort to focus by yourself distinctive gildings to that narrative

That is one among many sport design classes I realized from Mark Rosewater, the lead designer of Magic: The Gathering. Audiences wish to acknowledge issues – as a creator you must search your individual satisfaction and artistic development the place you possibly can, however not neglect who you’re designing for, notably for such a collaborative expertise as DnD

Keyleth is after all helpless towards this new type, even in her powered-up state. A number of boss levels permit for such a stability of problem and reward; Keyleth overpowering Raishan’s preliminary type is the payoff for her particular person battle, whereas the following boss levels reassert the need of the general social gathering

“I don’t gotta perceive one thing to kill it.” Grog’s response to this body-swapping nonsense emphasizes the earlier level – these twisting betrayals are principally a complete miss for his pursuits, so you must stability that with issues which can be extra up his alley

It looks like that mismatch is definitely true for Vox Machina extra usually, and maybe even part of its appeal. Mercer loves spinning convoluted schemes, however his gamers are way more “level us at what wants killing” sorts

Raishan makes use of Maintain Individual on Vax as he approaches, a time-tested strategy to coping with a pesky rogue. Pace is a superb protection till you possibly can’t transfer anymore

“Deliver it! I can deal with fireplace.” “These flames burn totally different.” Ooh, that’s a weak response. It’s at all times potential to present a participant a “faux boon” like this – to say they’ve earned a fireproof swimsuit, and from then on equip each enemy with “super-fire” that burns proper via it. However when the importance of your victories is immediately stolen from you, so goes your sense of accomplishment, in addition to your incentive to preserve looking for victories. The DM can at all times determine something works no matter method they select, however not respecting the efforts of the gamers dangers dropping your most treasured useful resource: your gamers’ belief and funding within the marketing campaign

Keyleth finally ends up trapped inside a magic barrier with Raishan, facilitating a key beat between her and Vax, as she asks as soon as extra for the staff to belief her judgment. This is the form of space the place the DM can helpfully tip the scales: manufacturing conditions to let the gamers pursue their chosen types of character growth

“We’re each fueled by ambition. Admit it!” Raishan’s basic “we’re not too totally different, you and I” speech really hits with some weight right here, given the prior actions of the Ashari and Keyleth’s complicity of their general mission. It may be powerful to satisfyingly seed dramatic turns that are framed as the results of the gamers’ personal actions, as such twists can awkwardly draw consideration to the gamers’ lack of company in conjuring that consequence, however your common adventuring social gathering is usually blissful sufficient to be instructed “go there and kill that factor for some gold” that they’ll typically freely concede they need to nicely have requested if that exact factor demanded killing. There’s wiggle room for unintended penalties inside the player-DM contract

In the meantime, the remainder of the social gathering’s battle is “encourage Grog to punch via the barrier.” I think about this struggle was just a little extra democratically executed in tabletop type

Ohoho, that’s genuinely scrumptious. Keyleth makes use of her new earth elemental type as a conduit, transferring Raishan’s unique losing illness to her new physique. A intelligent answer that truly fulfills the Ashari curse – I don’t know if that’s what they really got here up with on the time, however it’s actually swish plotting for this adaptation

You’ll be able to describe normal DnD plotting as many issues, however with half a dozen cooks all concurrently including their very own spices, “swish” is never the phrase for it. Sleek tales proceed with a way of inevitability that may solely come from clear intent – in distinction, DnD is extra like a group theater efficiency the place everybody arrives with a personality however no script

Keyleth understandably must take a sit-down after that trick, having change into the residing vector of a dragon-killing poison

Vax then checks in together with his raven patron, hoping for a strategy to retrieve Percy’s soul. I’m intrigued by these frequent sequences of straight bargaining with the gods; although my gamers ended up being favored by the gods to some extent, there was none of this outright negotiating for celestial boons. I feel that partially got here because of the earlier marketing campaign I’d participated in, the place godly boons had been distributed so continuously that it felt like the sport was being performed for us – however clearly there’s a greater stability level there, and I’ve been trying to find it in my post-campaign quests. Now that the social gathering has saved the dominion, the concept the gods would see them as a lot as rivals or threats than as avatars or champions feels dramatically attractive

The following day, Vax’s plan is supported by Pike, who mentions how Zerxus instructed it’s generally greatest to defy your deity. They’re performing some attention-grabbing work with Pike on this season; I do know Ashley Johnson was not often obtainable to actively take part within the first tabletop journey, and that confirmed in her disconnected presence throughout the earlier seasons, however now it looks like they’re giving her a variety of satisfyingly ambiguous drama. You wouldn’t count on the holy warrior to be the one saying “generally the gods should be betrayed”

I think about this complete Percy revival arc was largely invented for the present as nicely. Maybe DnD’s best dramatic weak spot, at the very least in my thoughts, is the insignificance of demise. As a result of it’s really easy for some participant to randomly fall off a cliff and die, the strategies of reviving lifeless characters are equally straightforward – a mechanical concession that naturally trivializes demise, making it virtually not possible to construct an arc round mourning, grief, succession, or any of the opposite numerous human experiences which can be intimately linked to our mortality. I’ve thought-about simply eradicating such spells from my campaigns, and on the very least are likely to insist on the “delicate ban” of not utilizing revival spells to continuously save story-relevant non-player characters

So yeah, in-game, this complete quest would at most require simply looking for a magic person who can forged a high-level revival spell, no bargaining with destiny or any of that juicy enterprise. The second revival turns into commonplace, lifespans and mortal sacrifices change into meaningless, and characters change into motion figures

“Why have you ever come, Raven Champion?” Orthax understandably just a little put out that he’s been changed as the highest raven-themed death-patron within the narrative. I assume Mercer’s been kicking himself for letting that occur ever because the Matron of Ravens was launched; robust, distinct theming is a should for establishing your world’s better powers, whereas that is at all times kinda complicated

The golden thread of destiny guides Vax in direction of Percy. The thread of destiny has been a motif on this collection, however I’m undecided I’d name it a theme – this story isn’t actually about fulfilling or avoiding your future, it’s extra broad than that

He finds Percy, who doesn’t acknowledge him or wish to go away

Lower than “defying destiny,” Vox Machina is extra about not letting your preconceptions about your id restrict your potential. It’s not destiny that binds these characters, it’s their very own adverse self-images. Which is frankly extra substantive, human drama than a battle towards destiny itself

Or right here’s one other good one: “our love for one another is stronger than our hatred of ourselves.” That’s a pitch I can relate to

And with that, Percy is revived! Good, I used to be lacking that grump

The gang retire for chickens at Scanlan’s chateau. DnD spells are deliberately outlined loosely; a correctly invested participant like Scanlan can flip “you make a magical home” right into a full expression of id

After which come the goodbyes, as the assorted members of the group element their plans for non-adventuring life. A bittersweet payoff, however a payoff nonetheless; one of many rewards of constructing your character into a real, significant part of a wider world is that when the journey is completed, you usually have a transparent concept of the place they match into the weave. My very own marketing campaign’s gamers all had clear retirements ready for them: one married into royalty and have become a political bridge between nations, one turned their full consideration to their burgeoning financial empire, and one lastly bought to return to the house they’d lengthy forgotten, reconnecting with their household ultimately

And Executed

Yeap, after all they needed to revisit that dang orb on the finish, reminding us there’s nonetheless some mysterious evil left to slay. However that apart, our heroes have defeated the Chroma Conclave, revived their good buddy Percy, and set off in direction of quite a lot of well-earned subsequent steps, leaving us at an altogether cohesive conclusion. DnD’s combination of narrative and mechanical components, and of private and collective drama, could make the method of touching down from a marketing campaign both clumsy or awkwardly abridged, to say nothing of the numerous campaigns that don’t make it to a correct conclusion. However happily, all the teachings concerning character integration, long-form plotting, and correct DM-player collaboration are likely to level in the identical path; in case you’ve arrange the items appropriately, threading that last needle can really really feel unexpectedly easy. I’m blissful to see Vox Machina not-quite-ending with such grace, and look ahead to seeing how they fuck all of it up subsequent season!

This article was made potential by reader help. Thanks all for all that you simply do.

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