Vince Zampella, the top of Respawn Leisure and overseer of the Battlefield franchise, has died.
As reported by NBC Los Angeles, the previous Infinity Ward co-founder and Name of Responsibility co-creator died in a automobile crash on Southern California’s Angeles Crest Freeway.
The automobile reportedly veered off the highway within the San Gabriel Mountains and hit a concrete barrier, after which it caught hearth. The driving force was trapped within the hearth, whereas a passenger was ejected from the automobile because of the crash.
The driving force died on the scene, and the passenger died on the hospital, NBC studies. It’s not confirmed whether or not Zampella was the driving force or the passenger, and the identification of the opposite individual within the automobile has not but been confirmed.
It isn’t but recognized what led to the crash, however NBC studies {that a} witness supplied video of the crash, which concerned a 2026 Ferrari 296 GTS, to authorities investigating the incident.
A spokesperson for Digital Arts mentioned: “That is an unimaginable loss, and our hearts are with Vince’s household, his family members, and all these touched by his work. Vince’s affect on the online game business was profound and far-reaching.
“A buddy, colleague, chief and visionary creator, his work helped form trendy interactive leisure and impressed tens of millions of gamers and builders world wide. His legacy will proceed to form how video games are made and the way gamers join for generations to return.”

Zampella began his profession as a graphic designer within the 90s, finally working for sport corporations corresponding to Atari and Sega. His large break got here at 2015, Inc, the place he was the lead designer of the critically acclaimed Digital Arts first-person shooter, Medal of Honor: Allied Assault.
After its launch, Zampella co-founded Infinity Ward with Grant Collier and Jason West, and signed a publishing settlement with Activision with the purpose of making a first-person shooter that might surpass the Medal of Honor sequence.
The consequence was the blockbuster Name of Responsibility franchise, and Zampella would proceed to steer Infinity Ward because the studio launched quite a few entries within the sequence, as much as Name of Responsibility: Trendy Warfare 2 in 2009.
Zampella’s relationship with the sequence would final lower than a decade, nonetheless, and following a high-profile dispute with Activision, which noticed Zampella and West fired and denied bonuses for Trendy Warfare 2, they shaped Respawn Leisure in 2010. The studio would go on to launch Titanfall, Titanfall 2, Apex Legends, and Star Wars Jedi: Fallen Order with their former writer, Digital Arts.
Respawn was acquired by EA in 2017, and Zampella took on management of one other EA-owned studio, the LA arm of DICE, in 2020, earlier than being chosen to supervise the Battlefield sequence in 2021, following the disappointing launch of Battlefield 2042.
The results of Zampella’s management was Battlefield 6, which launched earlier this yr and offered over 7 million copies in its first three days, making it the largest launch within the sequence’ historical past.
“We by no means take moments like this without any consideration, so I need to specific our honest gratitude to our world Battlefield Studios and passionate neighborhood that has helped get us so far,” Zampella mentioned in an announcement after the sport’s launch. “We recognize you becoming a member of us for Battlefield 6’s momentous launch. We’ve got a lot extra to return within the weeks forward.”

Reacting to the information on X, The Sport Awards producer Geoff Keighley – who known as Zampella a “pricey buddy” – wrote: “Vince was a unprecedented individual – a gamer at coronary heart, but additionally a visionary govt with a uncommon means to acknowledge expertise and provides folks the liberty and confidence to create one thing really nice.
“I noticed that up shut whereas writing The Last Hours of Titanfall. I’ll all the time be deeply grateful that he trusted me to inform the story of the corporate’s founding. Even when it was troublesome or uncomfortable, Vince by no means wavered in his dedication to honesty and transparency. He believed that the reality mattered, and he was keen to share it with the world.
“Vince cared deeply about doing the best factor. And even whereas working inside massive organizations, he persistently pushed to place gamers first — to prioritize the expertise, the craft, and the individuals who performed the video games.
“He leaves behind an unbelievable legacy of labor. I’ll miss our dinners and lengthy conversations. And whereas he created a few of the most influential video games of our time, I all the time felt he nonetheless had his best one forward of him. It’s heartbreaking that we’ll by no means get to play it.”


