Saturday, January 17, 2026
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PROVE YOU ARE NOT A DUM-DUM Walkthrough All Rooms (Roblox)


It’s time to dive into the Roblox sport the place you have to escape via 100+ rooms! We’re right here with a fast and simple information for the “Show You Are Not A Dum-Dum” walkthrough.

Though the sport is straightforward, there are a number of exceptions which will journey you up. If you end up caught at any level, don’t hesitate to discuss with the information for assist!

Room 1-10

Room 1: Click on on the crimson button subsequent to the door to unlock it.

Room 2: 9+10= 19, click on on the button that claims 19.

Room 3: Step on the inexperienced button on the ground just like the signal says to unlock the door.

Room 4: Step on all of the inexperienced buttons on the flooring one after the other to unlock the door.

Room 5: Step on the buttons so as. First step on the center button, then the left one and at last the correct one to open the door

Room 6: Get the hammer from the desk and begin hitting the wood panels to interrupt them to maneuver into the slim alley. Then step on the inexperienced button on the correct facet to open the door.

Room 7: Bounce over the crimson strains, then step on the inexperienced button on the ground to unlock the room.

Room 8: The code is on the correct facet of the wall poster. The code is 2006; enter it into the keypad lock to unlock the door.

Room 9: Take the field on the left facet, push it together with your physique in the direction of the inexperienced sq. button, which is a strain plate. As soon as the strain plate removes the barrier, step on the spherical inexperienced button to unlock the door.

Room 10: Use the hammer you beforehand received to interrupt the bathroom seat, then go down the pipeline, and on the finish, you can find a crimson button to open the sewer gate and transfer to the subsequent room.

Room 11-20

Room 11: 4 tiles Puzzle, click on on the ground tiles to rotate them to get an entire picture of a person standing in entrance of a home.

Room 12: Stroll straight down the slim path and step on the inexperienced button on the finish.

Room 13: There are a complete of 12 mice within the room, and that’s additionally the code.

Room 14: Bounce over the rotating crimson strains whereas making an attempt to step on the 2 inexperienced buttons to unlock the door.

Room 15: There’s a picture on the wall. Replicate that picture utilizing the color buttons and stepping on the empty black tiles to color them precisely.

Room 16: Push to maneuver the Pizza dice and dump it in entrance of the pizza boy. Equally, do the identical for the potato dice to place it within the gap in entrance of the chef.

Room 17: Go to the left facet of the maze and preserve strolling and turning until you attain the opposite facet of the room and press the crimson button to unlock the gate.

Room 18: It’s like an enormous treadmill pushing you behind when you are making an attempt to maneuver ahead, preserve going with out stopping after which step on the inexperienced button.

Room 19: As you enter, head left or proper down the slim paths to step on the inexperienced buttons. Subsequent, transfer ahead, go down, and break the wood panel with the hammer to retrieve the third inexperienced button. Lastly, make your solution to the tip of the room, and thoroughly leap over the lights to succeed in the final inexperienced button.

Room 20: Push the brown block close to the enormous white dice with an upward arrow drawn on it, climb the brown dice and go contained in the darkish alley, and you can find a crimson button close to a door, click on on it to unlock and transfer to the subsequent room.

Room 21-30

Room 21: join all of the pipes ranging from the nook one and join it to the tip large sq. piece. Verify the picture under for reference.

Room 22: By following the quantity sample, the code will likely be 4567.

Room 23: Push the field with faces drawn on it to its designated holes to unlock the door.

Room 24: The order to press the blue buttons is: High left, Backside left, High proper and Backside proper. Comply with this and unlock the door.

Room 25: Break the stone to see the code under it, which is 0725.

Room 26: Stroll via the right door. First door is left one with a pink man picture, second door is ‘he’ll say that he’ll do it, however that’s a lie’, and the final door is October 2 2017. Then press the crimson button to unlock the door.

Room 27: 4 crimson containers, numbered from 1 to 4, positioned randomly. You must guarantee all 4 containers are in a correct sequence. Use the additional platform to place one of many containers down to create space, and put them in sequence.

Room 28: Use the arrow to maneuver the mouse round to make it attain the cheese. There will likely be some black strains that may block the mouse’s means, so transfer round these.

Room 29: Stroll on the slim path fastidiously and go to the opposite facet, the place there may be one other inexperienced button; step on it to unlock the door.

Room 30: Go throughout the room, transfer slowly and cease to keep away from these crimson lasers transferring up and down. There will likely be house in between so that you can cease and wait.

Room 31-40

Room 31: Climb the white ladder, however make sure you don’t are available in the best way of the crimson rotating strains. When you attain the highest platform, press the crimson button to unlock.

Room 32: Once more with the treadmill platform pushing you off it as quickly as you land. Attempt to transfer quick and leap to succeed in the opposite facet of the room, and press the crimson button.

Room 33: The button is hidden beneath the left nook of the room close to the exit, beneath the inexperienced bush. Simply step contained in the inexperienced bush to press it.

Room 34: The color is yellow = 8, purple = 6, crimson = 1, and inexperienced = 2. The code is 8612.

Room 35: Behind the reason board, you’ll discover a picture exhibiting easy methods to color the snake and grape. First, click on on the crimson button to begin colouring.

Select a purple for the grape and a inexperienced for the leaf. For the snake, physique is inexperienced and makes the tongue crimson.

Room 36: There’s an transparant slim path, stroll slowly to maneuver throughout, from a sure angle its clealy seen. As soon as attain the opposite facet, click on on the crimson button.

Room 37: Break all of the brown containers to discover a crimson button to click on so that you could unlock the door.

Room 38: The code is the second and fourth ratio. The code is 2143.

Room 39: There will likely be a map stating which tiles have a bomb in. Watch that map and transfer slowly on the tiles that don’t have any bombs to go throughout the room.

Room 40: The code is 1483. First, find button 1 above the entry gate. Subsequent, discover button 4 inside the key room, which is hidden behind the correct wall; merely leap on the wall to entry it and click on 4. Then, search for button 8 behind the board displaying the code. Lastly, button 3 could be discovered on the ceiling mild close to the entry gate.

Room 41-50

Room 41: Play Snakes and Ladders utilizing the cube on the nook of the display and attain the ultimate tile 36.

Room 42: The crimson strains made a checkered sample on the ground. Bounce in between the crimson strains to maneuver throughout the room. Lastly, press the crimson button to unlock the door.

Room 43: Use the 2 Roblox containers, push the primary one on high of the inexperienced button to get the connecting platform, then push the second field throughout the brand new platform to place it on the second inexperienced button, get the subsequent platform, and at last step inexperienced button your self to unlock.

Room 44: Once more, paint the image of a cat that’s on the wall utilizing the colored buttons and stepping on the empty tiles.

Room 45: On the wall, there will likely be oddly positioned sq. containers indicating the position of the quantity onthe keypad lock and provides the trace of the code 1358.

Room 46: Press the beginning button on the facet and memorise the sequence. The buttons are glowing. Three rounds, the closing sequence is Crimson, inexperienced, and inexperienced.

Room 47: Press the beginning button, and watch because the facet wall strikes in the direction of you, having a spot in a particular space. Place your self fastidiously, both stand or leap to make sure you’re in keeping with the hole. One wall could have no holes, however a ‘good c:’ writing on it, standing in a great space.

Room 48: Flip the matching pairs; there are two comparable playing cards. Guess and flip each pairs on the similar time, preserve doing it until you flip all of them.

Room 49: Place the cubes on the center platform in smaller to larger order through the use of the spare platform and make a pyramid.

Room 50: The button is within the left nook celing mild close to the doorway.

Room 51-60

Room 51: Break the cabinet one after the other, and you can find some cabinets have some numbers written on them, which is the code 1569

Room 52: Summation of all of the digits from 1 to 10 is 55, which is the code.

Room 53: Transfer across the black containers utilizing your physique to seek out the code 5891 written on the ground.

Room 54: Press the crimson button, and watch as a small white line strikes alongside an outlined path on the ground. You could observe the identical route because the white line. Be happy to attend for the road to start firstly, to make sure you observe the precise path.

Room 55: Step on every inexperienced button to carry out the brown panels the place some digits are written. The position of the digits within the panel states which digits come first. Backside place one comes earlier than the highest ones. The code is 4290.

Room 56: It’s a maze with crimson poles as effectively. Transfer throughout, avoiding the crimson poles, to succeed in the door beside which there’s a crimson button. Click on on it to open the door.

Room 57: Use the arrow buttons to maneuver the mouse, however now a cat is chasing it. So first transfer the mouse to the left facet nook to lure the cat removed from the cheese, then shortly transfer the mouse in the direction of the cheese.

Room 58: Rotate the ground tiles to make an entire image.

Room 59: Your objective is to maneuver the blue bolbox dice to its designated place on the highest platform. First, place the bolbox on the brown spot between the hole of the ramp on the ground.

Subsequent, carry one other brown field to placed on the primary inexperienced button. Because the brown spot is the lacking a part of the ramp, it is going to elevate, connecting to the ramp. Your field is now on the ramp. Push it ahead alongside the ramp.

Should you encounter any comparable obstacles, merely get down on the ground and step on the subsequent inexperienced button. Proceed this course of till you attain the highest platform.

Room 60: To make all of the lights glow , first press the left-most button, then the third button from the left.

Room 61-70

Room 61: The canine is 10, the cat is 4, and the duck is 2. So the summation of all three is 16, which is the code.

Room 62: Press the beginning button, and as normal, bear in mind the sequence of the glowing buttons. The closing sequence is Crimson, Crimson, Yellow, Blue, Inexperienced, and Crimson

Room 63: Stroll on the slim path and guarantee to go completely different path to press all of the inexperienced buttons to unlock the door.

Room 64: The code 4358 is written behind the board.

Room 65: The code is the marked calendar months 2(Feb), 5(Could) and 11(Nov), so the code is 2511.

Room 66: Join the pipes by clicking on them to rotate them. Once more, begin from the nook and transfer in the direction of the ultimate sq..

Room 67: The mark on the board and sheet explains which mark is related to what quantity. Like this, you get the code 5463.

Room 68: Put the utmost digit code 9999 on the left facet keypad. Put the minimal digit code 0000 on the correct facet keypad.

Room 69: There will likely be a map stating which tiles has bomb and which don’t. Watching that map transfer throughout the room by stepping on the tiles with no bombs.

Room 70: Step on the three inexperienced buttons on completely different platforms whereas leaping over the rotating crimson line to unlock the door.

Room 71-80

Room 71: The code is mainly the variety of legs each animal has within the cage, ranging from the canine. The code you get is 4026.

Room 72: The board has cell coordinates written. Verify the quantity from the enormous sheet on the ground, like A3 is 0, D5 is 2. Like this, you get the code 0242.

Room 73: Destroy the grave quantity 1-4 in roman quantity, and inside there will likely be a digit of the code. The code is 3246.

Room 74: Bounce throughout the rotating crimson line 3 times to maneuver throughout the room and at last step on the inexperienced button to unlock the door.

Room 75: Give Bone to the canine, Sunscreen to the human, Milk to the cat, and at last Banana to the monkey.

Room 76: The time on the clock is the code, so the Code is 1025.

Room 77: Once more, paint the ground a watching the picture on the wall and use the color buttons. The brown border just isn’t the body; you need to paint that as effectively.

Room 78: Faucet on the lights to make them glow. You must guarantee all the sunshine glows up directly. You’ll determine it out quickly!

Room 79: Play Snakes and Ladders utilizing the cube on the nook and attain the ultimate field 64.

Room 80: The appropriate button is sixth column from the correct and the second row. Press them to unlock the door.

Room 81-90

Room 81: First, push the brown field close to the metal wall on the correct facet. Use the hammer to interrupt the metal wall to disclose a secret path behind the correct facet wall. As soon as inside, you’ll uncover the hidden inexperienced button.

After urgent the button, discover the ladder close by; climb it to seek out the white field labelled “security.” Push this field to the white space of the room. Consequently, one of many hidden ground tiles will set off the field to fall into the principle space, permitting you to push it into its designated gap.

Room 82: Prepare the inexperienced containers based on measurement. From smallest to greatest, left to proper. Use the additional platform to place the field on the facet as you progress them round.

Room 83: The code is 6. (12 dots – 6 dots)

Room 84: By avoiding the fast-moving crimson strains, stepping and stopping in between the strains within the empty house and transferring slowly to go throughout the room.

Room 85: Press the crimson button, a white mild will transfer throughout the room, making a path; you possibly can step on that path solely. Attempt to bear in mind and transfer.

Room 86: Construct the snowman within the center platform, the large empty field on the finish, then the physique, and on the high is the pinnacle.

Room 87: Letter E is on the fifth place of the alphabet, G is on the seventh, and I is at ninth. So accordingly press the + on the close to the colorful board that matches the letters.

Room 88: The appropriate order to press the blue buttons is Backside proper, High proper, Center left, Backside left, High left and Center proper

Room 89: Depend the variety of letters in every phrase of the sentence ‘Roblox is a Sport’, so the code is 6214.

Room 90: First, seize the colourful wire from the left facet. Subsequent, head over to the correct facet and discover the matching color energy field. Use the hammer to interrupt it open, then place the wire inside. Repeat this course of for the opposite wires, however watch out to not step on the crimson line.

Room 91-100

Room 91: Click on on ‘Sure’, you might be able to set your hope apart and step into no matter this place is.

Room 92: All even digits, the second digit is double the primary one, the third digit is the most important, and all digits sums upto 20. The code is 2486.

Room 93: Transfer via the slim path whereas leaping over the rotating human blade.

Room 94: First, transfer the mouse to the highest edge. Subsequent, glide it to the left alongside the highest. Then, go down the sting till you attain the underside. Lastly, make your solution to the cheese.

Room 95: First, give the man with the greenback hat 4 tix. Subsequent, present the man with the inexperienced masks 1 tix since he desires the least. Then, hand 2 tix to the go well with man. Lastly, give the king 5 tix, as he wishes three greater than the go well with man.

Room 96: First, break all of the crimson containers utilizing your hammer to get the quantity keypad beneath the water. The code is (room quantity x 11) 1056. Now press the digits button beneath the water to place it within the keypad lock.

Room 97: Begin from the start line on the nook, join the pipelines in such a means that it connects to the tip of the sq. panel. (Try the picture under for reference.) Even when it looks as if all of the pipes are linked, make sure that the nook pipe glows up for it to work.

Room 98: Once more walkthrough the crimson slim path, watch for the laser to cross whereas transferring via the trail. Then step on the inexperienced button to unlock the door.

Room 99: First, you’ll want to prepare the containers on the correct facet platform so as of measurement, from smaller to bigger, identical to they’re on the left facet platform. To attain this, utilise all of the accessible platforms. Whereas fixing the puzzle, you’ll regularly grasp the logic. Simply bear in mind to be affected person and keep centered!

Room 100: The code is one 2 and three 4s. That means the code is 2444.

Room 101-110

Room 101: Whenever you enter the room, you would possibly see floating numbers, and each time you progress, you possibly can see completely different numbers of various colors from completely different angles, one by one. The code is 6 (crimson), 7 (inexperienced), 1 (blue), 9 (yellow).

Room 102: Click on on the ground tiles to rotate them. Rotate them in such a means that the tiles make an image, like the way you clear up a puzzle.

Room 103: Click on on the buttons to color one a part of the apple. The appropriate color is crimson apple, black stem, pink worm and inexperienced leaf.

Room 104: Bounce onto the platforms and go throughout the room to succeed in the opposite facet. The platforms are floating in a single place but continually transferring in a single course, that means you’ll slide off the platforms. To succeed, you have to transfer shortly with out lingering on any platform for too lengthy. When you make it throughout, merely step on the inexperienced button to open the door.

Room 105: Match the three-digit quantity with one digit quantity it denotes to get the code 5764.

Room 106: Bear in mind the sequence the sunshine glows, and every time a further mild glows, including to the previous sequence. There will likely be 8 rounds. The entire sequence on the finish is Crimson Inexperienced Yellow Blue Inexperienced Inexperienced Crimson Blue.

Room 107: Identical to the room 14, there’s one other picture on the wall that you’ll want to replicate by stepping on the empty tiles and utilizing the color buttons.

Room 108: The floating platforms will transfer facet by facet. Simply have the right timing, leap from one to a different and go throughout the room, then step on the inexperienced button.

Room 109: The code is 0000, put it within the second keypad from the correct, and it’ll unlock the door.

Room 110: When you begin hitting the cubical containers, it is going to begin breaking down and carving right into a statue whose face has the code 6767. Put that within the keypad lock to unlock the final door.

Within the closing room, step on the inexperienced buttons to rejoice your completion and get a congratulatory message!


Should you like this, then you may also like ‘Discover The Deaths‘, the place you need to discover 36 alternative ways to die. On your comfort we have now an entire information at MGH too.

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