Resident Evil Requiem, launching on February 27 for PlayStation 5, is the ninth and newest entry in Capcom’s iconic Resident Evil sequence.
We lately sat down with the sport’s director, Koshi Nakanishi, to talk in regards to the newest and most immersive entry within the sequence but.
Koshi Nakanishi Resident Evil Requiem director, Capcom
PlayStation Weblog: When did improvement begin, and the way was the mission greenlit?
Growth started on a small scale six years in the past, however it actually took form in its present type about three years in the past. Ethan’s storyline concluded with Resident Evil 7: Biohazard and the eighth mainline entry, Resident Evil Village. Whereas each Resident Evil 7 and Resident Evil Village have been very well-received, they veered away from the principle storyline main as much as Resident Evil 6. So, we determined it was time to steer the story again on monitor, and that’s how the event of this title began.
“Leon’s again in Raccoon Metropolis – the place the place his bioterror nightmare started and triggered his early struggles and losses.”
The demo threw us proper into the sport, so the story felt a little bit abrupt. Will the ultimate product be accessible for gamers who haven’t performed the sooner entries?
The sport is designed to be welcoming to finish newcomers who don’t know something in regards to the Raccoon Metropolis Incident or haven’t performed any Resident Evil titles earlier than. Whereas sequence followers will immediately acknowledge Leon, Grace is a brand-new character who’s by no means confronted a zombie and solely is aware of in regards to the Raccoon Metropolis Incident by way of her mom’s involvement. New gamers can dive into their first Resident Evil journey proper alongside Grace.
This marks Leon’s first mainline return since Resident Evil 6, at which level he was a little bit over 30 years outdated. Exploring his character improvement is among the central themes of this sport. He’s again in Raccoon Metropolis – the place the place his bioterror nightmare started and triggered his early struggles and losses. All through the sport, gamers will witness how the battle-hardened Leon feels and what he displays on in spite of everything these years.
Did you discover any new approaches to horror on this sport?
A giant focus for us was reinventing the zombies. Zombies are so ubiquitous in video games now that their weaknesses and behaviors have turn out to be predictable; as an example they’re sometimes weak to headshots. Nonetheless, that familiarity kills the concern and pressure. Zombies on this sport retain some traces of human intelligence and instincts. Some obsessively repeat weird human behaviors, whereas others choose up weapons dropped by different enemies to assault. We needed to remodel zombies into threats that constantly defy participant expectations and maintain them on edge.
“Total, this sport could also be scarier than Resident Evil Village, however it alternates between pressure and aid, so it isn’t a steady, suffocating expertise.”
Many gamers discovered Resident Evil 7 intensely horrifying, main you to dial issues again in Resident Evil Village. The place would you place Resident Evil Requiem on the phobia scale?
Sure, some gamers discovered it arduous to complete Resident Evil 7, so we toned down the horror a bit in Resident Evil Village. In Resident Evil Requiem, nonetheless, Leon’s segments lean extra into satisfying motion, which allowed us to actually push the horror in Grace’s sections. Leon’s components are nonetheless spooky, after all, however I’d say they’re extra exhilarating than purely horrifying. Total, this sport could also be scarier than Resident Evil Village, however it alternates between pressure and aid, so it isn’t a steady, suffocating expertise.
The demo passed off inside a doubtful sanatorium. Will the total sport speak in confidence to extra areas?
As you’ve seen in trailers, the sport ultimately takes you to present-day Raccoon Metropolis. Resident Evil video games typically swap up areas as you go, and Resident Evil Requiem does the identical. Additionally, within the demo, Grace and Leon’s sections each passed off in the identical sanatorium, however their tales department out to totally different spots in a while.
“If you happen to swap from Grace to Leon in the identical location, any enemies Grace took down keep useless for Leon, and the identical goes for gadgets on the bottom.”
Do one protagonist’s actions affect the opposite’s?
Sure, for instance, in case you swap from Grace to Leon in the identical location, any enemies Grace took down keep useless for Leon, and the identical goes for gadgets on the bottom. Nonetheless, it’s robust for Grace – who’s all the time quick on ammo – to wipe out all of the enemies. Utilizing Leon to take down enemies that Grace fled from is considered one of this sport’s highlights.
With that in thoughts, it’ll be enjoyable to strategize and maximize effectivity throughout subsequent playthroughs.
Precisely. The extra you play, the extra you uncover how actions in a single half have an effect on the opposite, so it creates a unique form of replay worth in comparison with earlier video games within the sequence.
Grace might acquire vintage cash, whereas Leon discovered them pointless and wouldn’t choose any up. Is the improve system utilizing vintage cash unique to Grace?
Vintage coin upgrades within the sanatorium are unique to Grace, so Leon can’t choose any up. There are nonetheless conventional upgrades obtainable for Leon, like weapon enhancements and modifications. The demo emphasised Leon’s action-packed gameplay, however as the sport progresses, even he’ll face uphill battles. Correctly upgrading Leon will turn out to be essential too.
You have been capable of crouch and evade assaults as Leon within the Resident Evil 4 remake. Are you able to try this on this sport too?
Completely. Attempt crouching when an enemy sweeps at you from above. This tactic works for each Leon and Grace, though Grace tends to lean extra on survival and gadgets moderately than direct fight.
“This time, we got here up with the ‘chainsaws for everyone’ idea, which was a contemporary take that unlocked numerous artistic potentialities.”
Have been there any particular scenes or moments within the demo that your crew put specific effort into?
Close to the beginning of Leon’s part, you encounter a chainsaw-revving zombie physician. Chainsaws are an iconic Resident Evil weapon, and with so many variations throughout previous video games, we all the time problem ourselves to innovate. This time, we got here up with the “chainsaws for everyone” idea, which was a contemporary take that unlocked numerous artistic potentialities. For instance, if a weaker nurse zombie swings a chainsaw, it’ll slip from her grip and go flying. The crew put numerous care into these sorts of particulars.
“We added third-person assist with the Village DLC, and a few gamers have been lastly capable of play comfortably. That impressed us to supply the selection from the beginning, and our expertise engaged on the DLC made it a fairly clean integration.”
Why did you add the choice to change between first-person and third-person views? Have been there any challenges or discoveries that your crew encountered throughout the improvement of the 2 viewpoints?
As , mainline Resident Evil titles have been in third-person from Resident Evil 4 by way of 6, then shifted to first-person in Resident Evil 7 and Village. Nonetheless, some gamers struggled taking part in in first-person. We added third-person assist with the Village DLC, and a few gamers have been lastly capable of play comfortably. That impressed us to supply the selection from the beginning, and our expertise engaged on the DLC made it a fairly clean integration.
We acknowledged that some gamers discovered first-person mode too horrifying however might nonetheless benefit from the sport in third-person. That mentioned, seeing Grace panic on-screen caught some gamers off guard and startled them unexpectedly, which was a pleasant shock.
In first-person view, you possibly can see Leon’s and Grace’s fingers when aiming a gun, and their responses are clearly totally different. Grace’s fingers shake as a result of she’s not used to fight, and the recoil hits her tougher, too. We encourage gamers to attempt a unique perspective in subsequent playthroughs.
“Adaptive triggers dynamically modify set off resistance relying on the weapon, whereas gun reloads set off vibrations and audio from the controller’s microphone.”
Earlier video games within the sequence, comparable to Resident Evil Village and the 2023 remake of Resident Evil 4, have been obtainable on each PS5 and PS4. This title, nonetheless, is a PS5 unique. Did any PS5 options, together with the DualSense wi-fi controller’s haptic suggestions and adaptive triggers, contribute to the sport’s efficiency and immersion?
Resident Evil thrives on evoking real terror, so we harnessed PS5 options to amplify the horror components. For instance, throughout a zombie assault, haptic suggestions simulates the zombie’s grip and chunk in your arm by way of the controller.
Adaptive triggers dynamically modify set off resistance relying on the weapon, whereas gun reloads set off vibrations and audio from the controller’s microphone. In puzzles requiring gamers to rotate a field full of gems, we simulated the clattering of gems by way of vibrations and controller audio to deepen the sport’s realism and immersion.
3D audio’s immersive soundscape is essential for pushing the boundaries of horror video games. What strategies does this sport implement to amplify terror by way of sound design?
This sport’s ambient sounds are captured throughout 12 channels, together with vertical positioning. In contrast to easy mono or stereo IR waveforms, this strategy gives far superior spatial reverb, creating an unprecedented sense of presence.
Are there any PS5 Professional enhancements?
On PS5 Professional, ray tracing might be turned on or off. With it enabled, gamers can benefit from the sport in 4K at 60fps with full ray tracing. Disabled, it helps as much as 120fps (averaging 90fps) on high-refresh-rate displays. We spent numerous time on optimization.
Resident Evil Requiem launches on February 27 for PlayStation 5.









