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D&D’s Obelisk Plotline Was Speculated to Be Resolved in Vecna: Eve of Spoil


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Chris Perkins has revealed that the obelisks scattered all through varied 5E adventures revealed by Wizards of the Coast was initially purported to play a central position within the Vecna: Eve of Spoil journey capping off Fifth Version. Many Dungeons & Dragons adventures revealed for Fifth Version featured mysterious black obelisks. These obelisks had been revealed to be able to time-travel and had been tied to a mysterious group referred to as the Weavers in addition to the Netherese Empire. In Rime of the Frostmaiden, it was revealed that Vecna had obtained one in every of these obelisks and it was hinted that Vecna would use the obelisks in his plot to rewrite all of actuality.

Vecna’s possession of an obelisk was by no means adopted up on, but it surely was apparently purported to be a plot level in Vecna: Eve of Spoil. In a latest interview with Polygon, Perkins offered his imaginative and prescient for Vecna: Eve of Spoil. “The unique plan, in my thoughts, was that we’d really culminate the story by going again in time to battle the Netherese Empire,” Perkins mentioned. “It was all the time on our radar to convey Netheril again indirectly. And this was the way in which I envisioned it occurring, as a result of the one manner you may actually battle Netheril once more is to journey again in time.”

“I used to be excited concerning the concept of a time journey journey,” Perkins mentioned later within the interview, “just because it could really feel very completely different from the opposite campaigns we had finished as much as that time. And I believed given time and a spotlight, we might do some actually enjoyable issues with Netheril and discover a mode of magic that felt completely different from up to date magic. Expedition to the Barrier Peaks could be form of just like the vibe I might go for, the place the magic is so bizarre it nearly feels technological.”

Sadly, plans modified when Perkins’ position at Wizards of the Coast shifted in his latter years with the corporate. “The rationale it was dropped was that completely different folks had been in control of the journey design,” Perkins mentioned. “I had rolled off numerous my hands-on product work to assist out with different components of the enterprise. And so, once I creatively walked away from the day-to-day journey creation, we form of misplaced the plot.”

Polygon has been periodically publishing interviews with Perkins, together with an introspective on Rime of the Frostmaiden, and a few perception on 5E’s journey design.

Replace — one other former WotC worker, Ray Winninger who was the top of D&D, has commented on this interview, stating that this obelisk plan was not really true.

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