Arc Raiders developer Embark Studios admitted that gamers got too highly effective talents whereas the bosses weren’t outfitted to deal with a complete server of gamers. These bosses, which internally are known as “encounters,” is a recognized concern.
Talking with PC Gamer, design director Virgil Watkins defined that the fights aren’t meant for the entire server to battle it and get rewarded equally, extra like a number of squads go in opposition to it whereas different gamers combat one another. Sadly for Embark, although, that isn’t taking place.
“Despite the fact that [Queens and Matriarchs are] enormous and lethal, they’re not supposed for the complete server to go up in opposition to and get equally rewarded. It’s meant to be, , a few devoted squads, perhaps working collectively whereas additionally coping with different gamers.”
The problem is it’s not a straightforward repair, as everybody has their very own playstyle and determining learn how to reward every is just not a straightforward process.
“Will we reward the individuals who would possibly decide their second properly, and go get some scraps from a part of the combat after which sneak away? … Are you going to be the man who capitalizes on the finish of the combat as a result of everybody’s worn down and out of ammo, or are you the one who’s making an attempt to tug everybody collectively and have the combat on even phrases?”
What do you suppose? How ought to Embark take care of the Arc Raiders encounter shortcomings? Tell us beneath!

