Saturday, February 21, 2026

Demon Tides Preview – Preview


This preview is predicated on the complete PC model of the sport.

I made it no secret that one in every of my favourite video games from Gamescom final yr was Bubsy 4D. What may be much more spectacular than that’s that Fabraz isn’t simply releasing one 3D platformer this yr, however two. Demon Tides, the follow-up to Demon Turf has been lengthy within the making. I’ve been lucky sufficient to play the complete recreation on PC for the previous couple of weeks. As of penning this, a Nintendo Change model has been confirmed to be releasing later this yr. So please don’t take into account this to be a full overview of the sport. Quite, I’d like to focus on what makes Demon Tides an impressive fruits of the way in which the 3D platformer has advanced during the last decade. So please take into account this piece an prolonged hands-on preview for the sport and you’ll want to examine again when it releases later this yr on Nintendo Change.

Demon Tides is a full-on 3D platformer, unfold out throughout an unlimited ocean. Beebz and her associates have been invited by somebody referred to as Ragnar, who’s claiming to be her father. Nevertheless upon arrival, their ship is caught in an unlimited storm and torn aside. It’s as much as Beebz to journey throughout the ocean, go to the islands and acquire golden gears with a view to confront Ragnar, who has taken over the world. To date, so customary 3D platforming affair. However the second you get management of Beebz it turns into clear that the bar has already been raised. Think about for a second what your primary motion can be in a 3D platformer. Leap? Test. Sprint or run? Completely? Combining that with wall jumps and runs? That’s spicy, however Mario is wanting happy from the Bob-omb battlefield. However what if that comes with a double leap and a glide? Now Rayman is sweating bullets. Including to {that a} speedy sprint that put sonic to disgrace? Demon Tides has acquired this all from the phrase go. That’s already a reasonably spectacular moveset, however we haven’t even left the tutorial space but and also you’ll be requested to chain collectively these techniques. It’s a signal of belief between the designer and the participant. This world is your oyster and free so that you can discover nonetheless you would like.

Now should you’re a connoisseur of 3D platformers, it’s possible you’ll already have an interest. However what if I informed you that that is solely the start? Demon Tides has two extra methods up its sleeve. First up is its total construction. This may greatest be described as one thing much like what we’ve seen in Bowser’s Fury. The ocean of Demon Tides consists of all these little islands. Some may solely have a small treasure hidden or a single problem to finish. Some could even unlock elements of different islands that you just’ll come throughout later. It feels adventurous and daring in methods a recreation like The Legend of Zelda: The Wind Waker would really feel acquainted. Nevertheless when mixed with these motion mechanics it opens up rapidly and totally embraces participant exploration and expression. Sure, there are ‘missions’ that open up particular treasure chests, however the way in which by which you sort out these is totally as much as the participant. Do you come throughout a problem from a devilishly evil sentient Peppermint? You may simply merely depart the island anytime, teleport to a unique one you’ve visited earlier and proceed exploring within the different path from there. There are little or no ropes tying you all the way down to a particular playstyle or route it is advisable to take. But each island is clearly outlined with its personal mechanics. Some could have you ever climbing up an unlimited tower, whereas others see you racing by hoops and but others could possibly be devoted to discovering a misplaced youngster and returning it to their mom, which limits your motion talents. Every island challenges you in its personal manner, however the breezy manner in which you’ll commute between them by no means makes them overstay their welcome.

As a lot as I like this construction, this nonetheless doesn’t set Demon Tides other than one thing just like the aforementioned Bowser’s Fury. Nicely that’s the place the medallion system comes into play. You may create loadouts for Beebz that considerably improve her capabilities. We aren’t speaking a couple of nebulous ‘+5% increased leap’ or ‘+2 assault energy’ right here. No, these medallions actually unlock the complete potential of Demon Tides. Early on, it could have been the fourth island I explored, I discovered a medallion that added one other leap to my moveset. You learn that proper. No cooldowns, no stipulations or limitations. It didn’t even require a number of slots in my setup. What’s higher? It additionally didn’t even totally break the sport for me. Even with a 3rd leap obtainable always I nonetheless needed to pay shut consideration to my motion and mechanics. Sure, a couple of challenges definitely have been simpler to beat, however having this selection pushed me to attempt to discover methods to precise myself by the platforming. I used to be now not attempting to cross gaps, however on the lookout for ledges to skip total segments of the route in the direction of a treasure chest. I discovered new medallions that will enhance the length of my glide, or that will remodel any water into ice (fairly actually labelled within the menu as ‘say goodbye to swimming’). All these layers flip Demon Tides into one other beast completely and I’m not likely certain if I ever wish to return.

I feel what has made essentially the most well-known 3D platformers so long-lasting has been that the gamers of those video games have realized the ins and outs of the techniques and optimized it to their playstyle. Whether or not you’re enjoying Tremendous Mario 64 for the primary time or blindfolded. The way in which you deploy Mario’s moveset isn’t only a guidelines, it’s the way you as a participant really feel in management. It’s the manner how the sport reacts to your selections, much like the way it could in a style like a combating recreation. The actually nice platformers current their gamers with ranges and motion mechanics however don’t inform them easy methods to attain their conclusion. Demon Tides has perfected these techniques and makes it virtually second nature for the participant to discover and experiment with what it has to supply. Critically, you may swap on the fly between completely different loadouts for various wants. I’ve a setup that I can swap between for exploration and grabbing collectibles and one for platforming. However with a couple of clicks I can change it into one thing that’s centered on both vertical or horizontal motion. At first I used to be sort of scared that I used to be exploiting the sport, however in actuality the designers predict their gamers to experiment and discover their very own resolution to issues.

The one addition that often has me conflicted is the checkpoint system. Virtually in all places you may put down a checkpoint flag. If you happen to die, fall right into a pit or just miss a leap you may maintain up on the D-pad and might be immediately returned to your checkpoint. It permits the extent design to make verticality integral to the exploration with out changing into irritating. Nicely, more often than not. See, studying that you just because the participant are answerable for placing down a checkpoint is one thing that I actually wanted to be taught the exhausting manner. A long time of counting on pre-placed respawn factors are exhausting to unlearn. I admire this characteristic as not simply an accessibility possibility, however one thing that goes hand in hand with the design. Even when I fell off plenty of cliffs earlier than realizing my checkpoint was nonetheless on one other island or I hadn’t positioned one on the cliff.

I haven’t been this in awe of a 3D platformer since Bowser’s Fury. Whereas that broke down limitations which have made Nintendo’s efforts really feel a bit conservative on this style, Demon Tides builds on high of those concepts and makes them its personal. This enjoyable loop of “I’ll go and discover yet another island” on brief breaks after which additionally adapting my moveset to the state of affairs with the medallions has made my time enjoying Demon Tides such a delight. Graphically on Steamdeck the expertise has been inconsistent. Low-resolution textures and pop-in between islands are an everyday prevalence in addition to a glitch or bug right here and there that get Beebz caught between particular spots. I’m pretty sure that these might be ironed out over time and hopefully that the Nintendo Change model will be optimized to account for the ambition on show right here (even perhaps improved upon with a devoted Nintendo Change 2 model). However even accounting for the occasional graphical mishap, it’s clear how a lot care and a spotlight the staff at Fabraz has put into refining and enhancing upon the 3D platformer formulation. It has been so thrilling to see a small staff take the ball and run with it. So I’m more than pleased to contribute by shouting from the rooftops that others ought to take observe. And that Demon Tides is de facto actually good.

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

- Advertisement -spot_img

Latest Articles