
Earlier this week, Nvidia debuted DLSS 5, a brand new generative AI upscaling know-how that purports to permit builders to get even nearer to realizing their creative visions by placing bizarre AI porn slop faces on common characters like Grace from Resident Evil Requiem. Individuals acquired mad. Actual mad. Now Nvidia is responding by doubling down on slop-scaling.
CEO Jensen Huang was requested concerning the on-line backlash at this week’s GPU Expertise Convention by Tom’s {Hardware}. “Effectively, to begin with, they’re utterly mistaken,” he responded, arguing that full management of the tech stays with the sport builders.
“DLSS 5 fuses controllability of the of geometry and textures and all the pieces concerning the sport with generative AI,” Huang stated. “It’s not post-processing, it’s not post-processing on the body degree, it’s generative management on the geometry degree.”
He claimed builders who’re on board with the tech, together with at Capcom and Bethesda, can “fine-tune the generative AI” to form their sport’s visuals how they need. DLSS 5 provides a brand new generative AI-fueled layer of constancy however doesn’t take away “creative management.”
Reporter: Some are involved NVIDIA’s DLSS 5 will make video games look worse or homogeneous.
In our Q&A in the present day, Jensen Huang responded:
“They’re utterly mistaken… you may high-quality tune the generative AI to your creative model… if you’d like cartoon, toon shader, product of glass… it’s up… pic.twitter.com/cTjzUnZoiW
— Justin Ryan ᯅ (@justinryanio) March 17, 2026
Huang could also be responding to the way in which most individuals have interpreted and digested the tech on-line, which is actually as a form of “slop filter” that provides an uncanny layer of hyper-fidelity to video games based mostly on generic coaching fashions relatively than the imaginative and prescient of the unique artists.
That’s due a minimum of partly to how demo movies present earlier than and after comparisons that make characters’ faces in video games like Starfield and Hogwarts Legacy appear like yassified stunt doubles. Huang’s argument is that that is being calibrated on the developer degree relatively than by way of a post-processing algorithm.
I’m undecided that logic will make a lot of a distinction to any of the followers at the moment horrified by the tech’s early outcomes. In any case, what’s worse? DLSS 5 as an affordable slop-face filter or DLSS 5 as a fusion of generative AI into the elemental geometry that defines how a sport seems and feels?
DLSS 5 may do wonders for extra generic particulars like environmental lighting, however the instruments are by their very nature considerably random and unpredictable. Most individuals’s solely query to date about DLSS 5 is whether or not Nvidia can assure an choice to hold it turned off.

