Tuesday, March 24, 2026

Marathon Gross sales Look Smooth So Far – PC By Far The Favoured Platform – WGB


Marathon has been out for a short while now and appears to be getting actually well-received from critics and precise gamers. However how properly it has been doing when it comes to gross sales has been a thriller, till now.

The info comes from Alinea Analytics, in order at all times, it isn’t official and we don’t know for positive how the corporate calculates all of this. Nonetheless, they’ve confirmed themselves moderately dependable, so on the very least, they’re doubtless within the ballpark with their figures.

Picture credit score: Alinea Analytics

Rhys Elliott shared the info on his X account, noting that Marathon is at the moment at 1.2 million copies bought, which works out at about $48 million USD of income, assuming each copy bought was a typical version. Alinea’s personal numbers put it at $55 million in income. I’m uncertain if their determine additionally contains microtransactions.

These gross sales are in all probability softer than each Sony and Bungie have been hoping for out of the gate, however robust phrase of mouth will may give it good ongoing gross sales. That is removed from a Harmony and even Highguard scenario, but additionally removed from the massive success they have been in all probability on the lookout for.

What’s actually fascinating is how the info breaks down. In keeping with Rhys, PC gross sales are completely dominating, with 800k of the copies bought being on that platform. Simply 217k of the copies have been bought on PlayStation, and 133k on Xbox.

That’s kinda loopy for a first-party PlayStation recreation to not even break 20% of the gross sales, proper?

And it’s additionally value contemplating that Valve will get 30% of all of the Steam gross sales, so with the vast majority of copies shifted being on PC, that’s an enormous chunk of the income gone.

Paul Tassi at Forbes has corroborated the numbers, stating that his sources inside Bungie informed him they’re very near the actual figures.

So, the query is, can Marathon survive within the long-term? Whereas I don’t see it shutting down in simply weeks like different high-profile live-service fuck-ups, it may find yourself shuttered after a yr or two in the marketplace. Proper now, participant numbers on Steam are displaying each day peaks of about 45-50k concurrent gamers, a bit decrease than Helldivers 2 brings in. Given the low console gross sales, which means we’re in all probability seeing south of 100k each day peak concurrent customers. Proper now, the development is downwards, which implies there’s a ticking clock on its lifespan.

Nonetheless, I’m positive each Sony and Bungie are nonetheless very hopeful they will flip it round, and I wish to assume there’s an honest probability of doing that. The folks taking part in it do appear to like the depth of gameplay and the visuals, even when the onboarding appears tough, so given a while and work, Marathon may construct a powerful, loyal following.

What do you assume?

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