Thursday, March 26, 2026

Mario Tennis Fever Replace Now Out there (Model 1.0.2), Right here Are The Full Patch Notes


Mario Tennis Fever
Picture: Nintendo

Nintendo has been releasing all kinds of recreation updates in current weeks, and following the launch of Mario Tennis Fever on the Change 2 final month, this new title has now acquired its second replace.

This newest replace accommodates a personality steadiness changes and in addition makes modifications to shot habits. As standard, there are numerous different modifications to with this to enhance the general gameplay expertise. This is the complete rundown, courtesy of Nintendo’s official assist web page:

Mario Tennis Fever: Ver. 1.0.2 (Launched March 26, 2026)

Modifications to Character Specs

Modified specs of some characters.

Character Change(s)
Diddy Kong
  • Barely elevated the power of photographs and serves.
Dry Bones
  • The gap the ball will be hit again stably from has been elevated barely.
  • Barely elevated the power to intention for the sidelines.
Child Peach
  • The gap the ball will be hit again stably from has been elevated barely.
Toad
  • The gap the ball will be hit again stably from has been elevated barely.
Shy Man
  • The gap the ball will be hit again stably from has been elevated barely.
Donkey Kong
  • The gap the ball will be hit again stably from has been decreased barely.
  • Made it so that you begin working a bit later when transferring.
  • The movement prolonged considerably past the hit detection space whereas transferring left or proper, so his movement has been adjusted.
Petey Piranha
  • The gap the ball will be hit again stably from has been decreased barely.
  • Made it so that you begin working a bit later when transferring.
Rosalina
  • The gap the ball will be hit again stably from has been decreased barely.
Wiggler
  • The gap the ball will be hit again stably from has been decreased barely.

Modifications to Fever Racket Specs

Modified specs of some Fever Rackets.

Racket Identify Change(s)
Golden Sprint Racket
  • Impact interval has been shortened from 12 seconds to eight seconds.
Metallic Racket
  • Impact interval has been shortened from 10 seconds to eight seconds.
  • Whereas the impact is lively, you are actually capable of defeat Spinies from the Spiny Racket.
Star Racket
  • Impact interval has been shortened from 10 seconds to eight seconds.
  • Whereas the impact is lively, you are actually capable of defeat Spinies from the Spiny Racket.
Magic Racket
  • Impact interval has been shortened from 15 seconds to 12 seconds.
  • If the racket is already a Frying Pan, the movement of it remodeling right into a Frying Pan will not happen. (You continue to take harm to your HP.)
Ghost Racket
  • Impact interval has been shortened from 15 seconds to 12 seconds.
  • For lobs, the time for it to vanish has been lengthened by 0.5 seconds, supplying you with barely extra time to see the trajectory of the shot.
Inky Racket
  • The time from when ink will get on the display to when it begins dripping down has been minimize in half.

Modifications to Shot Conduct

  • Made an adjustment so sliding and leaping don’t happen once you carry out a cost cancel. (Nevertheless, the habits stays the identical as Ver. 1.0.1 for multiball.)

Different Modifications

  • Mounted a bug the place scores weren’t being adjusted on the final day of every month at 5 P.M. (Pacific time).
  • Mounted a bug the place the occasion wouldn’t proceed after the “Within the Sky” battle in Journey. Additionally adjusted it so the occasion will progress when you resume from save knowledge following that time the place the occasion doesn’t proceed.
  • A number of different changes and fixes have been made to enhance the gameplay expertise.

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