There’s simply no sport like Sundown Customer’s Peabody Award-winning 1000xResist. The 2024 science fiction journey sport surprised builders with its one-of-a-kind, deeply private story that blended a dystopian imaginative and prescient of post-apocalyptic Earth, the fear of the COVID-19 pandemic, and the ache of rising up as an immigrant whose dad and mom fled the 2019-2020 Hong Kong protests. For those who heard the phrases “Hekki Grace” whereas visiting sport business occasions in 2025, you’ve inventive director Remy Siu to thank.
The studio’s subsequent sport Show You are Human—the primary to be revealed by Black Tabby Video games’ new publishing label—is equally formidable. In accordance with Siu, it is a sport about a synthetic intelligence who “dares” to dream that she’s human, and the participant character has been employed to “put her in her place.” “It is actually leaning in on the vocabulary of CAPTCHAs,” Siu stated, referring to the pc safety protocol that asks customers to show they’re human by decoding visually complicated information. The participant each responds to CAPTCHAs and navigates them within the sport atmosphere.
These CAPTCHAs are made interactive by what Liu calls “Semiotic Panic.” He described it as a sensation that comes with attempting to grasp the a number of meanings of a phrase. “Now we have one CAPTCHA within the sport that claims ‘choose arms,’ and there are human limbs within the frames, and there are additionally weapons within the frames. Each will be described as “arms.”
Show You are Human can also be a “full-motion video” (FMV) sport assembled with bits of real-life footage of actors (Siu famous that as with Treatment’s Alan Wake 2, the human actor has been scanned to even be used as a digital in-game avatar). The objective is to depict digital areas utilizing real-time 3D rendering, and the “real-life” world of the sport via footage.
These are the types of design ideas Siu has been noodling on whereas dreaming up Show You are Human—a sport that Black Tabby Publishing greenlit simply off his paper pitch. They’re the partaking, heady concepts that, when carried out proper, can elevate a sport from a toy to play in a single’s downtime to an interactive and intellectually stimulating work.
Siu was brimming with pleasure to debate these higher-level notions. However he admitted that within the workplace, he is been banging his head in opposition to a technical downside that he says impacts many FMV sport builders: video codecs.
Supporting so many codecs has change into so irritating that Siu has a message for everybody working at sport engine corporations like Unity and Unreal, to platform house owners like Valve, Nintendo, Microsoft, and Sony: get collectively, and conform to assist a codec that works throughout all platforms.
Codec assist impacts the potential of full-motion video video games
Video codecs are forms of software program used to compress and decompress digital video (the phrase’s slapped collectively from “encoder and decoder”). As a result of high-quality video can take up an immense quantity of storage, visible media of every kind is usually compressed when being transported to the consumer. These aren’t excellent transfers. This course of often creates “lossy” video recordsdata that lose some information within the unique file.
How lossy these recordsdata are relies on the codec—and the way a lot an individual will discover the loss varies on the kind of {hardware} they’re viewing the video on. A video file encoded in H.264 will look as anticipated on dwelling televisions, laptop screens, and telephones when performed via Blu-Ray discs or streaming providers.
These recordsdata might not look as good when displayed on a bigger display or via a video projector. The colour of a picture, the element of objects, and body charges can all get thrown off if a picture is not correctly processed.
In accordance with Siu, the various completely different platforms that Show You are Human can ship on all require completely different codecs. “I complain about this on a regular basis within the workplace,” he stated. “There badly must be a consortium the place all of the platforms get collectively…and simply resolve the codec that’s finest used on this situation, after which have that built-in from a {hardware} and software program perspective.”
“Now we have to make use of some nasty codecs to verify all platforms are supported.” This will balloon the file dimension of a sport’s construct, for the reason that sport wants to incorporate 4 or extra completely different variations of that video. “There’s loads of trade-offs. Do I take advantage of a codec that I do know is healthier for PC, or do I choose one [lower-quality] codec that I do know works on all platforms?”
“I may complain about this for days,” he stated, ever-so-briefly staring off into the center distance with existential despair. “You’ve got {hardware} decoding on some PCs now on processors, so these [codecs] work very well for sure machines.”
“We had this challenge on 1000xResist the place anyone had a seemingly highly effective processor on paper, nevertheless it was from 2011 and didn’t have {hardware} encoding, so that they’re counting on software program encoding for our compressed movies with a more recent codec.”Â
He pleaded for any builders working immediately on engines to “elevate a flag internally” for the advantage of future video games.
Siu’s codec-based complications make for an enchanting case examine in how business professionals battle with intense technical challenges to supply advanced experiences. So for those who’re a developer near any of the sport engines or platform holders—Siu and different FMV artists want your assist.

