Everybody likes Subnautica 2. We certain do: in spite of everything that drama, it seems the early entry survival sequel is sort of good, really. Gamers additionally dig it: it is received smashing evaluations on Steam and it bought 1,000,000 copies in its first hour on its solution to greater than 4 million in its first week.
One little level of rivalry: Subnautica 2 is dwelling to a set of huge, indignant alien fish that like to chew you and endlessly headbutt your submarines—and in contrast to the primary Subnautica, gamers did not have a knife to battle again with.
And so the controversy arose. Gamers (a few of them, anyway) need to have the ability to kill these indignant, annoying, harmful fish, however the builders have remained steadfast of their no-killing coverage. Modders got here up with their very own resolution, a Subnautica 2 mod the place you possibly can kill all of the fish you need, however at the moment the sport’s artistic director Anthony Gallegos revealed a brand new resolution: a stun system.
You possibly can already discourage fish from biting through the use of the sonic resonator, however in tomorrow’s 1.1 replace, you will actually be capable to knock them for a loop.
“We have carried out some work on the sonic resonator, the place a bunch of the creatures now have stun states, so once you hit them with the sonic resonator, you will see them clearly talk that they’ve turn out to be shocked,” Gallegos mentioned in a Subnautica 2 replace vlog.
It is demonstrated within the video, exhibiting a marrowbreach taking a sonic blast to the face and, as a substitute of simply turning and swimming away, it goes limp and slowly sinks to the underside of the ocean. Hell yeah. It won’t be as satisfying as gutting one with a knife, nevertheless it’ll nonetheless be loads cathartic to scramble its brains for a bit—although there isn’t any phrase on how lengthy the stun state lasts.
You too can see extra clearly the outcomes of bonking fish together with your cute little hammer. “We have carried out some work round creature flinches, so many of the creatures within the sport now have good flinches,” Gallegos mentioned. “So, if you happen to smack them with the survival multi-tool, you will get that response out of them earlier than they flee, to actually allow you to see and perceive the impression you are having on them.”
One other enemy, the blight creatures (which you can kill with the resonator) have been modified a bit, too.
“We’re attempting to make it that once you encounter the blight creatures across the angel combs, there’s a greater transition from once they go from a passive to aggressive, and as a way to actually really feel that and never be as stunned of the place creature assaults are coming from, which was an issue we had undoubtedly heard in suggestions,” Gallegos mentioned.
“That is all in an effort to make you are feeling such as you’re having the mitigation of creatures that we would like you to really feel, which has additionally been a significant a part of your suggestions,” he mentioned.
You possibly can watch the complete vlog beneath, through which Gallegos mentions that new multiplayer options, like proximity chat and a participant revive system, will not be in tomorrow’s 1.1 replace however will come “some weeks after that.” Later this yr, the “huge content material drop” will add a brand new area, autos, and story.

