Thursday, July 9, 2026

Cocos Creator video games have a low C2P on poki – Cocos Creator


Hello everybody,

We’re presently publishing a number of Cocos Creator video games on Poki, and we face a recurring challenge with the “Conversion to Play” metric.

For all our video games made with Cocos Creator 3.8.x, the Conversion to Play is sort of low, often between 48% and 58%.

As a comparability, our Phaser video games are often round 67% for a similar sort of internet video games, so we’re questioning if one thing particular within the Cocos Creator internet construct could possibly be affecting the loading/begin expertise on Poki.

We are attempting to grasp if this could possibly be associated to:

Cocos Creator web-mobile construct dimension
engine initialization time
asset loading conduct
Poki SDK occasion timing
gameLoadingFinished() being known as too late
gameplayStart() not being triggered on the ultimate second
compression/cache/construct settings
any identified challenge with Cocos Creator 3.8.x on Poki

We’re utilizing Cocos Creator 3.8.x and the Poki SDK integration. The video games work appropriately, however the Net Match Take a look at result’s a lot weaker than anticipated in comparison with our Phaser tasks.

Has anybody right here already printed Cocos Creator video games on Poki and managed to get a great Conversion to Play charge?

Are there really helpful construct settings, loading optimizations, template modifications, or SDK occasion timing modifications to enhance this metric?

Any recommendation, benchmark, or identified challenge can be very useful.

Thanks lots!

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