
Aspyr has launched a brand new patch for Rise of the Tomb Raider on Change 2, concentrating on efficiency points, crashes, glitches, and extra.
It is out there now, so you’ll be able to go forward and improve to model 1.0.2 as quickly as you are in a position. Within the meantime, if you happen to’re on the fence, then why not try our full evaluation on Nintendo Life. We awarded Rise of the Tomb Raider an 8/10 and praised it for well-paced narrative, satisfying tombs, and sense of exploration:
“Rise of the Tomb Raider is a superb addition to the Change 2 library, standing as a robust instance of the imaginative and prescient of the platform providing full-fat residence console gaming on the go. Satisfying exploration, unbelievable visuals, and a great deal of content material all working at a easy 30fps mix to make this essential purchase in your private library, even when a forgettable story and a few often wonky controls maintain this one again from perfection.”
For now, let’s try the patch notes:
Stability & Efficiency
Normal Efficiency
- Siberian Wilderness: Mounted body charges to drops when returning to the Siberian Wilderness after finishing the primary story.
- Geothermal Valley:
- Mounted a body price drop when re-entering the cabin within the western a part of the Village.
- Mounted efficiency drops when traversing the Baths of Kitezh.
- Mounted efficiency dip when transitioning again to the Geothermal Valley from the North Acropolis.
- Expeditions & Remnant Resistance: Mounted efficiency drops on the Village map.
- Quick Journey: Resolved framerate drops occurring after quick touring from Whirlpool Sanctuary to Riverside Touchdown.
Cinematics & Sequences
- Mounted a body price drop throughout the brand new gun cinematic sequence.
- Mounted a efficiency drop on the finish of the cutscene within the Siberian Wilderness.
- Mounted a bug inflicting the cutscene following the “Return to Camp and Construct a Fireplace” goal.
- Resolved visibility lag in the course of the mud tunnel slide sequence within the Flooded Archives.
- Mounted a stutter in the beginning of the cutscene in the course of the “Discover Your Method Up the Mountains to the Observatory” goal.
- Corrected two efficiency drops in the course of the cutscene in The Acropolis mission.
Stability & Crashes
- Multiplayer Endurance
- Mounted a client-side crash that occurred when urgent the “Prepared” button earlier than the sport playing cards absolutely completed loading.
- UI Transitions
- Mounted recreation lag when launching any Expedition mode.
Gameplay, Fight & Exploits
- Holy Fireplace Card (Expeditions)
- Mounted a bug the place stealth-eliminating an opponent whereas the Holy Fireplace Card was geared up resulted in close by enemies being unaffected by the hearth ignition injury.
- XP Reward Exploit
- Resolved an exploit within the Soviet Set up.
- Endurance Outfit Playing cards
- Mounted a problem the place equipping some playing cards brought about the Revolver and Pump-Motion Shotgun to seem within the Basecamp menu earlier than they have been formally granted.
Visuals & Animations
Culling & Asset Visibility
- Baba Yaga DLC
- Mounted ropes on environmental beams culling out of view.
- The Acropolis
- Mounted cabbages floating within the air.
- Analysis Base
- Mounted a lacking asset difficulty.
- Soviet Hub
- Resolved a problem inflicting wall textures to intermittently disappear.
- Crafting & Gear
- Mounted a visible glitch the place Lara’s satchel would disappear.
- Geothermal Valley
- Mounted an asset rendering difficulty the place a barricade was solely seen from one facet.
- Copper Mill
- Mounted a bug the place a white canister was invisible.
- Prophet’s Tomb
- Mounted a texture rendering difficulty the place water within the decrease elements of the tomb turned fully invisible.
Environmental Glitches
- Geothermal Valley Hub
- Mounted a problem the place a ruined constructing would flicker between seen and invisible states.
- Flooded Archives
- Corrected a material mesh clipping difficulty the place cloth textures handed immediately by way of wood constructions.
- Siberian Wilderness
- Mounted a bug the place reloading a checkpoint in the course of the “Discover the Forest for Indicators of the Misplaced Metropolis” goal would trigger the sunshine flare to completely illuminate.
- Croft Manor
- Mounted Degree of Element (LoD) points on the workplace pinboard.
Lighting, Textures & Characters
- Mounted texture glitches and flickering on Lara’s face when carrying the Basic Angel of Darkness outfit.
- Mounted a low-quality hair rendering artifact.
- Mounted shadow flickering artifacts on Sophia.
- Mounted a lighting glitch on Konstantin’s face.
- Soviet Set up: Mounted a problem the place render artifacts have been seen throughout exit doorways, furnishings garments, and work.
- Resolved a Day/Night time bug.
NPC Animations
- The Misplaced Metropolis: Mounted a bug in the course of the Kitezh Hub: Ascension sequence.
- Soviet Set up: Resolved a problem the place Trinity Troopers would get caught in a looping A-pose.
- Mounted a tundra wolf NPC animation loop glitch.
UI, UX & Controls
- Stock Show: Mounted a bug the place the Armor-Piercing Arrows Gear failed to seem.
- N-Mouse Management Scheme:
- Mounted a recreation freeze related to the suitable Pleasure-Con controller.
- Mounted a bug the place digicam sensitivity and velocity fluctuated.
- Mounted a problem within the Blood Ties DLC the place the mouse cursor didn’t disappear.
- Digital camera Mechanics: Mounted a problem with the “Auto-Middle Digital camera” toggle.
- Subtitles: Mounted an error the place subtitles have been duplicated on display screen.
- Loading Display screen UI: Mounted a problem with card shuffling within the Chilly Darkness recreation mode.
Tombs, Quests & Exploration
- Flooded Archive Softlock: Resolved a softlock that occurred if a participant reloaded their save from a selected checkpoint.
- Out of Bounds Fixes:
- Resolved an exploit within the Catacomb of Sacred Waters Problem Tomb.
- Mounted lacking collision layers on a broken wall.
- Resolved an out-of-bounds digicam clipping difficulty.
- Home of the Bothered Tomb: Restored the correct proximity UI pop-ups and map tracker icons.
- “A Hearty Meal” Elective Mission:
- Mounted the inexperienced goal beacon placement.
- Mounted a math calculation bug that added an incorrect additional unit to the target progress bar.
- Chief’s Tomb (Chapter Replay Elite):
- Mounted an audio-visual bug.
- Dismantled an invisible wall impediment that blocked gamers from advancing.
Engine & Software Upgrades
- Shadow Overrides: Added a per-level toggle function to rapidly allow or disable customized shadow parameter overrides.
- Gyro Initialization: Upgraded Gyroscope system parameters.
- Vibration Motor Initialization: Improved the underlying code initialization constructions for gadget vibration modules.
- Focused Degree Optimization Passes: Concluded huge optimization passes targeted closely on enhancing body charges, decreasing reminiscence leaks, and cleansing up visible belongings throughout main areas together with:
- Kitezh Hub
- Baba Yaga DLC maps
- Gulag Rescue maps

