Hello everybody,
We’re at the moment publishing a number of Cocos Creator video games on Poki, and we face a recurring problem with the “Conversion to Play” metric.
For all our video games made with Cocos Creator 3.8.x, the Conversion to Play is sort of low, normally between 48% and 58%.
As a comparability, our Phaser video games are normally round 67% for a similar type of net video games, so we’re questioning if one thing particular within the Cocos Creator net construct may very well be affecting the loading/begin expertise on Poki.
We are attempting to grasp if this may very well be associated to:
Cocos Creator web-mobile construct dimension
engine initialization time
asset loading habits
Poki SDK occasion timing
gameLoadingFinished() being referred to as too late
gameplayStart() not being triggered on the preferrred second
compression/cache/construct settings
any recognized problem with Cocos Creator 3.8.x on Poki
We’re utilizing Cocos Creator 3.8.x and the Poki SDK integration. The video games work appropriately, however the Internet Match Check result’s a lot weaker than anticipated in comparison with our Phaser tasks.
Has anybody right here already revealed Cocos Creator video games on Poki and managed to get a superb Conversion to Play price?
Are there really useful construct settings, loading optimizations, template modifications, or SDK occasion timing modifications to enhance this metric?
Any recommendation, benchmark, or recognized problem could be very useful.
Thanks lots!
Hey! I’m truly contemplating switching from Assemble 3 to Cocos Creator for my future net video games, so this thread caught my consideration.
Did you ever determine what should be blamed for the decrease Conversion to Play on Poki?
If you happen to don’t thoughts sharing (in PM), might you additionally ship me two examples:
- one in every of your Phaser video games on Poki,
- and one in every of your Cocos Creator video games?
I’d love to check their loading habits and general startup expertise myself. Thanks!


