On the crossroads between cyberpunk and fantasy exists Shadowrun. Initially a tabletop RPG from 1989 (at present on its sixth version, as of 2019), it’s now a franchise sporting a number of campaigns, novels, and video video games. The primary of which was Shadowrun for the SNES in 1993, a reasonably well-received isometric RPG/journey sport. Nonetheless, it might be 20 years earlier than followers noticed one other sport of its calibre and ambition once more: 2013’s Shadowrun Returns, a efficiently Kickstarter-backed isometric RPG from indie studio Harebrained Schemes, based by one of many unique creators of the tabletop, that took direct inspiration from the 1993 basic (and even options that sport’s protagonist, Jake Armitage, as a key participant in its plot).
Following its success, it obtained a standalone growth known as Shadowrun: Dragonfall in 2014, with a full-fledged sequel Shadowrun: Hong Kong in 2015. Nearly a decade later, the Shadowrun Trilogy has in the end obtained a console port on fashionable programs; an endeavour that’s equal components satisfying and deeply irritating.
Within the spirit of equity, nonetheless, I will likely be breaking down every of the three video games and the way they fare towards one another, earlier than tackling the trilogy port as an entire, detailing its myriad issues.
Shadowrun Returns
In truth, regardless of it being the “least-good” entry within the trilogy, Shadowrun Returns is of specific significance to me, because it was the primary party-based isometric RPG of its form that I’d ever performed, and actually the one RPG outdoors of the triple-A mainstream that I’d performed as much as that time. Its premise and the broad strokes of its world intrigued me sufficient to sink my tooth in. Based mostly on that, I can attest to this sport being a superb entry level into each the Shadowrun universe and isometric RPGs as an entire.
Its mechanics are straightforward to choose up and parse, and also you’re by no means locked into one specific playstyle or class. So no worries about resolution paralysis on the subject of constructing your character; you may all the time regulate as you play when it comes time to stage up. I began as a Avenue Samurai (your primary gun-toting mercenary class), hoping to spec into melee builds so I can stay my katana-wielding cyberpunk fantasies, however drifted extra in the direction of ranged expertise after taking part in round with the weapons and my different fellow gun-toting companions’ skills when controlling them in fight.
The fight in Shadowrun Returns is an approachable facsimile of XCOM‘s: turn-based and with hit percentages that differ primarily based on varied components, together with distance from the enemy, the kind of weapon that you just’re utilizing, and any energetic buffs, both passive or player-activated, that will have an effect on you. Sadly, very like XCOM, there are occasions whenever you’ll need to take care of the opportunity of an assault with a 99% hit likelihood that misses utterly. It’s a problem that arises throughout all three video games, and whereas there are methods round it, similar to any aforementioned buffs or skills you might choose up, it doesn’t develop into any much less irritating.
Actually, there’s not a lot to say about Shadowrun Returns‘ gameplay. It’s all comparatively easy, particularly on the subject of RPGs of its ilk. Which will sound like a serious mark towards it, but it surely’s really fairly a boon for the sport’s approachability. All advised, it’s solely 8–10 hours, together with its facet content material. The story is comparatively easy (at the very least structurally), and there’s little-to-no deviation outdoors of it. Although veterans of the style will little doubt be left wanting with the scraps they’re given right here, for newcomers like I used to be, Shadowrun Returns serves as the proper entry level into the broader medium.
That being mentioned, the place Shadowrun Returns might lack in gameplay depth, it greater than makes up for it with its setting and script, each of which drew me in instantly once I first performed.

Although I said on the high that Shadowrun exists on the crossroads between cyberpunk and fantasy, Shadowrun Returns is far more the previous, with its cyberpunk world and know-how serving as the majority of the setting and the standard fantasy parts, just like the existence of magic, serving as flavour on high. Your normal fantasy races are right here: elves, dwarves, orcs, and trolls, often called “metahumans” on this setting. They appear and performance the identical as they do in D&D and lots of fantasy tales, with the caveat that each one of them is descended from people, after a universe-redefining occasion known as “the Awakening” triggered mutations in human DNA many years earlier than the occasions of the primary story.
The story of Shadowrun Returns begins when your character inexplicably receives a message from an outdated good friend and partner-in-crime of yours named Sam Watts, who delivers a stunning revelation: he’s lifeless. He explains that the transmission of his message is because of a contingency known as a “lifeless man’s swap” despatched within the occasion of his dying, together with a honest plea to assist resolve his homicide (at the very least that’s his working idea of what occurred to him). Although your relationship with him wasn’t the most effective and also you actually didn’t depart issues with him on the most effective of phrases, you’re however resolute to seek out out what occurred to him. To do this, you enterprise to his stomping grounds of Seattle.
It’s an intriguing premise; one which actually caught my consideration and had me glued to my PC for the following day or two to see how it might all play out.
What follows from this prologue is a homicide thriller that begins grounded and charged with deception and intrigue as you interview each one that had something in anyway to do along with your outdated pal Sam. Quickly, issues spirals right into a wider conspiracy that threatens the whole world. Because of the comparatively quick size of the story, the escalation of the thriller might be one thing of a combined bag. It actually isn’t lengthy earlier than the story goes from grounded cyberpunk thriller right into a extra fantastical realm, and that shift could also be fairly jarring relying on the way you gel with the story’s setting and themes.
This sci-fi/fantasy tonal steadiness is one thing that carries ahead with the latter two video games, and is dealt with higher with every entry, so even when the execution doesn’t give you the results you want right here, don’t write off the remainder of the trilogy simply but.
Shadowrun: Dragonfall – Director’s Lower

Initially launched as a DLC marketing campaign for Returns, Shadowrun: Dragonfall obtained a standalone launch in late 2014 with a bevy of enhancements to the bottom sport, in addition to 5 new missions. Although it began out as DLC, Dragonfall is actually not missing in content material in comparison with Returns. In reality, it runs at greater than double the size of the primary sport, thanks partly to the truth that Dragonfall has fully-fledged facet content material now, with further missions that you just and your crew can undertake outdoors the primary story.
Talking of your crew, amongst Dragonfall‘s many enhancements over the primary sport is that your companions are static and tied to the story now. You possibly can nonetheless rent mercenaries the identical means you can within the first sport, however the optimum expertise is to take the identical core 4 companions throughout to the top, hone their skills alongside the way in which, and determine what configuration works greatest with your individual.
It’s not simply how companions are dealt with that makes Shadowrun: Dragonfall higher. Nearly each single side of the primary sport is improved right here. The story and writing are tighter and higher realised—each the scope and stakes are raised in a means that narratively flows higher. There are additionally rather a lot extra ability checks concerned within the gameplay now, each in dialogue and when interacting with the surroundings. Plus smaller, however no much less important quality-of-life additions like the truth that you may manually enter codes now, as an alternative of getting to search out the particular ones.
Actually, that’s Dragonfall‘s core energy. Although it’s extra of an growth than a sequel to Returns, the sheer quantity of enhancements or tweaks that it makes to the bottom sport make all of the distinction and elevate Dragonfall nicely above its predecessor. Frankly, it’s to the purpose the place I’d think about suggesting that you just skip over Returns and simply go to this one, a lot as I do love the primary sport all advised.
Dragonfall‘s story follows a crack crew of mercenaries, led by expert decker Monika Schäfer, who function throughout the free state of Berlin, colloquially often called the “Flux State.” Your character is the crew’s latest member: a former colleague of Monika’s, employed to your distinctive set of expertise. You have got rather a lot to show, and the opposite members are hesitant to belief you. In your third run with them, whereas on a routine hacking job at Harfield Mansion, you come upon a hidden navy compound and are left with a chilling consequence: Monika is lifeless, killed by the ability’s extremely superior cybersecurity.
Earlier than being killed, Monika utters a single phrase: “Feuerschwinge” (German for Firewing). Armed with this info, you escape and debrief along with your handler, Paul Amsel, and after a prolonged argument and far hesitation, it’s decreed that you’ll now be main this crew. Collectively, you will need to examine precisely what occurred at Harfield Mansion, why and the way Monika was killed, and simply who or what the “Firewing” even is.
The solutions to those questions take you all throughout Berlin, executing dicier and dicier operations, and progressively increase a rapport along with your crew, alongside the way in which uncovering a conspiracy that threatens the whole world and possibly even the one(s) past it.
In Dragonfall, I elected to play as a Decker, the Shadowrun universe’s time period for a grasp hacker who has command of “the Matrix,” basically a worldwide laptop community that you would be able to go to in our on-line world by jacking into a close-by port stationed in kind of each stage of the sport. From right here, you’re transported into the Matrix instantly, with you now controlling your cyber avatar and navigating the slender corridors of our on-line world, avoiding or defeating laptop packages, and hacking into native programs.
This lets you entry hidden knowledge like passcodes, and even enables you to hack close by turrets and switch them in your enemies. It’s much less concerned and albeit much less cool than it sounds, but it surely’s a neat alternate avenue of gameplay to pursue when you’re bored with working and gunning and need one thing a bit of totally different for this sport’s playthrough (as I actually did).
As I’ve mentioned, Shadowrun: Dragonfall‘s narrative is incredible, and by far my favorite of the trilogy, and given the enhancements over the already stable Returns, Dragonfall may also function my favorite gameplay of the trilogy. Nonetheless, the following and last sport may give it a run for its cash.
Shadowrun: Hong Kong – Prolonged Version

In truth, I’ll have oversold Shadowrun: Hong Kong‘s significance. Whereas, not like Dragonfall, it’s a totally fledged sequel to Returns, signified by its personal separate Kickstarter marketing campaign being launched in 2015 to assist fund its growth and launch, it’s extra of a side-grade from the primary two. Like Dragonfall, smaller however no much less important quality-of-life adjustments might be seen all through Hong Kong‘s gameplay that assist it stand out and really feel total higher to play than its predecessors, however you’re nonetheless functionally taking part in the identical sport once more.
To be clear, I’m not noting that as a mark towards it; in any case, the consistency and familiarity all through Shadowrun Trilogy‘s engine, asset, and gameplay reuse is extra of a boon than something. It’s simply necessary that expectations are stored in verify right here. The adjustments from sport to sport are extra typically narrative and mechanical than technical, and even then, as I’ve mentioned, they’re ancillary.
That mentioned, there are two important enhancements that Shadowrun: Hong Kong introduces that, to me, make it the most effective within the trilogy to play.
First is the truth that you now have a holster button. Beforehand, there have been cases the place the fight state would linger though all seen enemies had been taken care of, as an alternative of going again into the exploration mode. This proved particularly problematic within the (albeit few) cases the place the video games inspired stealth. There would all the time be a slender window outdoors of the enemies’ visibility when you can really slip by them; in any other case you’re launched proper into fight.
In Hong Kong, nonetheless, you may manually launch into and out of fight everytime you’re exploring, making stealth a viable choice. Whereas I nonetheless most popular to deal with issues instantly, it was all the time appreciated to have the choice to manually unholster my weapons main as much as an encounter, eliminating a layer of pointless jank to the gameplay.

The second most necessary enchancment in Shadowrun: Hong Kong is how Decking works now. In each this sport and the Shadowrun universe writ massive, the hacker underworld of the Matrix, the place the knowledge superhighway resides, is a world unto itself that you would be able to freely go to for enterprise or pleasure. Within the earlier two video games, its depiction and implementation have been primary, however efficient. You, as your avatar, would discover confined areas and activate any nodes you see. In Hong Kong, nonetheless, you’re given free rein to discover, and aren’t simply restricted to turn-based motion anymore.
There are additionally pseudo-stealth mechanics involving safety drones that roam across the areas, with a visual cone of imaginative and prescient that you will need to keep away from. You additionally now have to finish puzzle minigames with the intention to efficiently activate any nodes you come throughout. These contain a form of number-based Simon Says, adopted by a symbol-matching sport. Nothing revolutionary, however they do assist maintain issues reasonably extra fascinating whilst you’re switching backwards and forwards between fight in the true world and your or your Decker companion’s adventures in our on-line world.
As a further observe, I did really feel like the way in which that the hit charges labored in fight have been extra forgiving total in comparison with the earlier two video games, although this will nicely have been the placebo impact, as I used to be unable to seek out any corroborating info on that in both course.
For Hong Kong, I elected to construct a Phys Adept/monk character. I specialised in melee assaults, notably cybernetics-based weaponry just like the extremely efficient hand razors. I additionally combined in magic skills, primarily of the defensive and support-based selection. I can say that it was much more fascinating taking part in that means in comparison with the earlier two video games, which have been primarily based extra in ranged weaponry. I felt like I had extra choices and flexibility to work with in any given encounter and at the very least had the choice to help my crew relatively than go on an offensive entrance the whole time.
So yeah, Shadowrun: Hong Kong‘s gameplay is, in some ways, the trilogy at its greatest to play. However what concerning the story?

Shadowrun: Hong Kong‘s story begins along with your character returning to Hong Kong on the request of your estranged foster father, Raymond Black, who summons each you and your equally estranged foster brother, Duncan, again with an pressing but cryptic message. You’ve been away from them and your hometown for eight years, having frolicked in a company jail for an undetermined crime, so naturally, tensions are excessive and relations are lower than cordial.
Nonetheless, after arriving and assembly along with your foster brother Duncan (now a police officer for a non-public peacekeeping group) and his superior officer, Carter, your rendezvous is ambushed by Hong Kong Police, and some of your contacts (together with Carter) are killed. Now needed, shell-shocked, and on the run, you will need to enterprise deep into Hong Kong’s seedy and harmful underworld to clear your identify and set up your self as a mercenary, whereas determining simply what the heck is happening and why precisely you have been summoned again in any case these years.
The story that follows from right here, and the solutions that lie inside it, are equal components gritty and grounded in its city cyberpunk fantasy, whereas dipping a toe or two into the paranormal, with you crossing paths with the idea of qi and beings of the astral airplane just like the demonic forces of the Yama Kings. It’s a compelling combination, though fairly overstuffed conceptually in comparison with the leaner, extra linear plot of Shadowrun: Dragonfall.
I’ll say that a large benefit that Hong Kong has over its predecessor is that your character is much more related to the narrative this time round. Together with your foster father and brother being key gamers within the plot and your decisions in dialogue informing your earlier relationship with them, the plot is much more personally impactful. Your character feels much less of a clean canvas or avatar and extra of an energetic contributor to the central plot and backstory.
Whereas I keep that I most popular the story of Dragonfall, I can not deny that your character’s private connection to the folks and occasions of Hong Kong‘s story makes it all of the extra compelling to play out. In the end, it’s a matter of private desire whether or not you like this sport’s narrative to the earlier, and even the one earlier than it. All of them have individually interesting strengths which can be exhausting to argue, and I actually perceive whichever sport you like.
Shadowrun Trilogy



As complimentary as each my reward and criticisms of every of the video games within the Shadowrun Trilogy have been thus far, that sadly doesn’t stand when discussing the Shadowrun Trilogy console ports in totality.
You could have observed that I’ve but to speak concerning the music within the Shadowrun Trilogy, and that’s as a result of I sadly scarcely heard it all through my playthroughs. That’s because of a really unlucky bug of the console model that causes two songs on the soundtrack to play over one another without delay, with no means of fixing it outdoors of loading your most up-to-date save (and even then that’s solely till you attain a brand new space and the following music performs over the earlier one).
It’s actually a disgrace as a result of the scores by Gavin Parker, Marshall Parker, Sam Powell, and Jon Everist are very nicely executed, offering an awesome darkish synthwave soundscape to the gritty world and occasions of every sport. The soundtracks are undoubtedly price a pay attention on their very own (and can be found with the deluxe variations of the trilogy on Steam). It simply would have been very nice to listen to them when taking part in their precise video games.
The video games may also softlock from time to time for no obvious motive. Often it was on the finish of a fight encounter, and whereas among the time I used to be in a position to save my progress, different occasions I needed to re-do sure sections and hope that it didn’t occur once more (which, fortunately, it didn’t, more often than not anyhow). Whereas the PC variations of every sport can softlock every so often, it’s seemingly exacerbated within the console ports of the trilogy, maybe attributable to its unified console UI.
Talking of the UI, it truly is a disgrace concerning the ports’ myriad points, since they’re not with out areas to reward. The interpretation of the UI from the PC variations over to controller is total stable. All of it capabilities comparatively nicely (when it needs to, anyway), and there was by no means a second the place I thought of that I’d relatively be taking part in it on mouse and keyboard. That could be the optimum expertise for lots of people, however taking part in with a controller continues to be an honest technique to play these video games.
It’s particularly a disgrace since, attributable to these ports being developed by Dutch studio Codeglue (now known as Behaviour Rotterdam) on behalf of the unique builders Harebrained Schemes, the controller UI was by no means backported over to the PC variations, that means that when you want to play the Shadowrun Trilogy with a controller, you’re caught with the console ports.
The Shadowrun Trilogy console ports are actually not the optimum technique to expertise these nice video games. Don’t get me flawed, they perform nicely sufficient. They’re nonetheless essentially the identical beneath the hood. However when you lack the tolerance to take care of these ports’ issues as they arrive, your enjoyment of those nice RPGs will likely be severely neutered.


