Tuesday, August 18, 2026
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RPGs Coming This Week, August 16–22, 2026 – Darkness, Dying, and Perhaps the Tin Man


Article / Spotlight &middot Information
Grim Trials Artwork of the scythe-wielding protagonist, one of the RPGs Coming This Week

A bizarre-looking RPG, a reboot of a legendary visible novel, a Souls-like and a Hades-like stroll right into a bar, and… discover themselves within the land of Oz? Look, this week’s video games wouldn’t be frequenting the identical bars, however that’s okay. The video games on this version of RPGs Coming This Week cowl plenty of genres and tastes. We have already got a overview of one in every of them up, however hopefully the others dwell as much as their potential as properly. Let’s bounce in!

Intro by Mike Salbato


Entropy – August 18th (Home windows, Early Entry)

Entropy is the following title from developer Pretty Hellplace, taking the low-poly, darkish fantasy aesthetic sensibilities of their earlier recreation Dread Delusion and adapting that hanging visible fashion to a extra conventional turn-based RPG framework. I performed the demo throughout Steam Subsequent Fest and fell in love with the foreboding setting of the Gloaming Isles. The sport wears its SaGa sequence inspirations on its sleeve, with an equipment-based talent system and potential for everlasting character damage or loss of life in the event that they fall in battle sufficient occasions. The grueling, strategic fight encounters mix properly with the darkish, oppressive environment, and there’s a huge world map to discover with all kinds of potential occasions, every stranger than the final. These occasions vary from typical RPG encounters like bandit ambushes, to weird happenings like a sudden storm that rains down…human enamel.

Though the sport is releasing into Early Entry, the extent of polish on show within the demo is sort of spectacular, and the extra open-ended, non-linear nature of the hunt (one other nod to the SaGa franchise) appears poised to make sure that coming again after successive updates will reward curious gamers with new encounters and occasions steadily, somewhat than impeding the narrative development in a extra linear title.

by Ben Love


Grim Trials – August twentieth (PS5, Change, Change 2, XBX, Home windows)

Should you assume Grim Trials seems like “We’ve got Hades at dwelling,” then, properly, you’d be kinda proper! However Indonesian dev Glory Jam couldn’t have picked a greater roguelite for inspiration for his or her greatest recreation but. Avelin is a younger lady who’s deeply in love. The one downside is: she’s lifeless! As Avelin, gamers should navigate a sequence of trials to flee the Academy, a faculty for aspiring Grim Reapers headmastered by Dying, and climb again to the world of the dwelling and the loving.

What appears to set Grim Trials other than Hades is the weapon and merchandise crafting and expansive talent bushes that carry over from every run—oh, and the heavy metallic music, in fact. Just like the solid of gods and heroes of mythology in Hades‘ Underworld, Grim Trials has quite a lot of authentic characters populating the Academy that take a look at and strengthen Avelin, in addition to push her alongside her coming-of-age journey by the afterlife. Let’s simply hope the sport can fill the massive sneakers—er, sandals, that it goals to.

by Matt Wardell


Mortal Shell II – August twentieth (PS5, XBX, Home windows)

Developer Chilly Symmetry returns with Mortal Shell II this week, the comply with as much as their debut title Mortal Shell. One of many earlier indie Darkish Souls-inspired motion RPGs again in 2020, Mortal Shell differentiates itself with its “shell” system, the place the wraith-like protagonist inhabits the our bodies of various warriors (like a hermit crab donning a brand new shell) to realize entry to completely different builds and tools. Additional complementing the “shell” idea is the hardening mechanic, the place the participant can briefly flip to stone at any time to deflect enemy assaults (taking the place of a conventional parry mechanic). I performed a little bit of the primary recreation, and located it had attention-grabbing concepts however the execution was flawed; environments had been repetitive and lacked the element and craftsmanship of FromSoftware’s work, and the fight by no means felt fairly proper.

Mortal Shell II, as evidenced by a demo launched earlier within the yr on Steam, takes these core concepts from the unique and refines & expands them. The fight animations are extra fluid, the environments extra detailed and well-crafted, and the entire expertise has a brand new layer of polish to make the core fight really feel weighty but responsive. In all probability essentially the most notable enchancment is the broader (and weirder) number of playable shells. As a substitute of the generic knights and rogues of the primary recreation, the shells within the sequel vary from gun-toting mercenaries or scythe-wielding skeleton warriors to a pugilistic sheep! I’m glad the builders bought the prospect to take a second crack at these gameplay ideas, and for Souls sequence followers on the lookout for one thing new to play within the subgenre, Mortal Shell II could also be a sleeper hit.

by Ben Love


Over Requiemz – August twentieth (Change)

Over Requiemz is an otome visible novel with a darkish fantasy story that pulls inspiration from The Great Wizard of Oz. After encountering a fierce storm in Japan, Yuhiru finds herself stranded within the kingdom of Oz solely to be instantly arrested below suspicions of being a felony as a result of her uncommon options of black hair and eyes as they’re thought of sick omens on this realm. Unable to show her innocence, she’s left with no alternative however to affix a ruin-exploring expedition to slay monsters. Hopefully, Yuhiru will survive lengthy sufficient to win her freedom and discover a approach dwelling. Becoming a member of her are 4 different loss of life row convicts and a mysterious witch.

Over Requiemz options beautiful artwork and clearly wears its Oz inspirations on its sleeve, but the premise is intelligent sufficient that it would even appeal to newcomers unfamiliar with the basic fantasy story. I have to admit that literary subgenre generally is a more durable promote for me, particularly if it by the typically closely overused isekai energy fantasy lens, however this VN’s strategy appears attention-grabbing sufficient to nonetheless probably maintain my curiosity. Hopefully this darker romantic tackle the Oz mythos will show entertaining sufficient for VN followers when Over Requiemz releases for the Nintendo Change later this week!

by Audra Bowling


Steins;Gate Re:Boot – August twentieth (XBX, Home windows)

I’m going to put aside my editorial punctuation guidelines now and speak about Steins;Gate Re:Boot, an overhauled retelling and growth of the unique 2009 visible novel. When an 18-year-old mad scientist MacGyvers a cellphone and a microwave into a tool able to sending “D-mail” messages again by time, he units in movement a time-traveling story that quickly darkly pivots into homicide, conspiracies, and secret societies.

The unique Steins;Gate and it subsequent spinoffs had been a lot beloved, and this Re:Boot respects that legacy. Redone artwork and music by the unique character designer, “huke,” and composer, Takeshi Abo, together with extra fluid character animations throughout dialogue. A brand new story route and potential ending. Re-recorded Japanese voice-overs. A glowing overview from RPGFan’s Paul Skevington. Yessir, this looks as if the easiest way to return to or first expertise Steins;Gate‘s (surprisingly actual) Akihabara when this recreation drops August twentieth for Xbox and Home windows, and afterward October twenty ninth in relation to PS5 and Change 1 and a pair of.

by Matt Wardell


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