Tuesday, November 25, 2025
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Ask a Recreation Dev


It at all times helps to contemplate issues from the developer perspective on the time. What sort of constraints have been they excited about whereas constructing the sport?

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On the time, Kingdom Hearts 2 was a PS2 unique title by a 3rd occasion developer (Sq.-Enix) in 2005, practically a full yr earlier than the PS3 launched in 2006, and a superb 9 years earlier than the two.5 Remix launched for PS3 in 2014. On the time, the builders have been aiming to squeeze out the utmost efficiency they might on their solely goal platform, in order that they seemingly by no means thought of that the sport can be ported to different platforms (not to mention on extra highly effective {hardware}). Consider – Sq.-Enix’s first sport on PS3 didn’t launch till 2007 and it was the Japan-localized model of Name of Responsibility 3 – World at Struggle. They wouldn’t publish their first in-house PS3 sport (Crystal Defenders) till 2009.

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All this to say that they have been mainly heads-down targeted solely on creating KH2 for the PS2 on the time. There was virtually definitely zero thought of making this work on every other platform, and even much less thought towards making the sport work on increased performing {hardware}. Again then, operating at 30 fps was extraordinarily acceptable – most individuals didn’t know what body charges have been and video games have been principally nonetheless operating in customary definition. As a result of they solely had the one goal platform with the subsequent {hardware} improve being literal years away, there was by no means any technical must even think about it. Builders usually make plenty of assumptions which can be true on the time till they’re not, normally on a protracted sufficient timeline.

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