Tuesday, July 15, 2025
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Ask a Sport Dev


It’s a very good query. That is a type of uncommon conditions the place it truly is fairly straightforward to make these adjustments. Setting this up truly shouldn’t be that tough – we already should deal with machine enter mapping to in-game actions it doesn’t matter what we do, so whether or not we achieve this utilizing a set of internally constructed presets or a saved map generated by the participant nonetheless leads to the identical motion mapping. It’s a little bit more durable to collate a dynamic set of mappings than a prebuilt one, however not by a lot.

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This form of factor is normally depending on out there UI/UX dev time, since it’s worthwhile to do that on a per-platform foundation. We already do that for a lot of different UI screens. The principle hurdle I can consider is that we have a tendency to want to make use of particular cert-required pictures for button inputs (we name them glyphs, just like the triangle and sq. button on Ps or the A/B/C/D button on Xbox) on these screens which makes them a bit extra advanced on the testing aspect. However these are nonetheless not that heavy by way of validation time wanted – this characteristic shouldn’t be tremendous costly to implement.

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I’m actually unsure why this doesn’t occur extra typically – like I stated, it’s truly fairly straightforward to do, it simply requires some extra UI/UX dev time. That small quantity of dev time could be a deal breaker for some studios, however that is the form of factor that does confuse me.

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