Saturday, March 28, 2026

Assessment: Shadow Labyrinth (Nintendo Change)


I had excessive hopes when beginning Shadow Labyrinth that the sport could be as weird as offered in its announcement trailer. I’m blissful to say it’s. However I’m sad to say it additionally will get caught in what ought to have been avoidable traps of the 2D motion/platformer style.

This occurs on the very begin, the place a complicated setup appears to don’t have anything to do with the occasions available. We all know that Pac-Man is concerned, however the sport begins you off in mech fight.

Then we get a glimpse of some hooded determine taking part in a sport on a handheld gadget. Then a prisoner someplace is rescued by a metallic-looking Pac-Man named PUCK (see what they did there, historians?).

We’re that prisoner, known as Swordsman No. 8 (I ponder what occurred to the earlier seven). PUCK takes us to a sword we will’t use, however that’s simply solved by the floating robotic arm that attaches itself to our physique. Lastly, our journey begins. To what finish? All we all know is that PUCK has an agenda concerning the state of this planet and our positioning on it, and he’s hell-bent on executing that agenda.

After all, extra is revealed as you play alongside, however the disjointed narrative by no means actually picks up constant momentum. I completely love that the builders have introduced a lot into the Pac-Man world, but it surely may have been offered in a extra compelling method.

Nonetheless, other than studying how Pac-Man met the Ms., storytelling was by no means actually the sequence’ forte. Gameplay was what mattered, and Shadow Labyrinth positive does change that up. Gone are the mazes and ghosts, for​ essentially the most half, changed by Castlevania-like caverns and enemies of all sizes and styles. Swordsman No. 8 will run, bounce, dodge, and battle his approach by quite a few environments in typical 2D-action trend, and all of it works OK. The environments are extra linear than followers of the style could like, maybe as a result of enemies are fairly troublesome in the beginning. It looks as if the sport is much less about exploring and extra about dying, leveling up, and turning into sturdy sufficient to advance.

Leveling up is dealt with at checkpoints and outlets the place you should purchase and craft key upgrades.

Chances are you’ll not have the forex to purchase them straight away, however gadgets you purchase down the highway stay obtainable after you die and return to a checkpoint. Sadly, not all checkpoints will let you buy upgrades. Worse, they’re actually unfold out; replaying areas isn’t rewarding in Shadow Labyrinth, it’s mandated. Worse nonetheless, not the entire boss battles have checkpoints proper earlier than them. Once you’re defeated by one, it could take some time to get again to it.

That’s the kind of factor that can immediate me to only give up taking part in, therefore the delay on this evaluate.

There are some distinctive parts to Shadow Labyrinth that can preserve gamers going. First is the usage of PUCK on what the sport calls D-lines. These permit PUCK to develop into Pac-Man correct, attaching himself to rails he can slide alongside to munch on vitality pellets, defeat enemies, and attain in any other case inaccessible areas. Motion is initially computerized as in common Pac-Mac, however you may cease and even hop off or onto adjoining D-lines.

It’s a enjoyable twist, and I want it could have been a better focus of the sport because it’s the half that actually looks like Pac-Man (there’s even free DLC that converts this portion’s audio results to the normal Pac-Man arcade sound). I additionally want the controls weren’t so awkward. Using the D-Line is straightforward sufficient, however leaping from it and attacking is commonly imprecise, resulting in pointless frustration.

The opposite distinctive factor is that defeated enemies can (and will) be devoured. Right here, PUCK principally turns into the top of Shin Godzilla (see it in theaters this August) and eats the fallen, the purpose of which is to amass elements to your upgrades.

Doing this requires vitality, nevertheless, that could be higher used elsewhere, comparable to an emergency well being replenishment. It’s very annoying once you waste that vitality as a result of the enemy disappeared earlier than you possibly can eat it otherwise you simply missed, which shouldn’t even be attainable.

The sport does all carry out effectively, although (I performed Shadow Labyrinth for the Change 2, obtainable as a free improve when you begin with the Change model), and I actually just like the darkish design with splashes of shade. The visuals felt virtually like correct Pac-Man in that regard (some enjoyable, nostalgic nods pop up every now and then, too). For those who’re going to flesh out Pac-Mac’s world visually, this was method to take. The precise characters appeared a bit robotic with their actions and presentation, however contemplating the sport’s intro, that didn’t really feel misplaced.

So, in some methods, I did get from Shadow Labyrinth what I’d hoped for. For those who’re going​​ to replace a traditional arcade sport, I desire you go loopy with it as a substitute of simply enhancing the visuals and including achievements. Meaning, nevertheless, that many Pac-Man followers can be higher served by Pac-Man Museum+ than this. Shadow Labyrinth is supposed for 2D motion/platformer followers, and even they may discover issues to gripe about. However the sport presents sufficient distinctive parts to make it value a visit to the arcade.

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