Sunday, February 22, 2026

Assessment: Tomb Raider: Definitive Version (Swap 2)


Right away, there are a number of issues I don’t like about Tomb Raider: Definitive Version. I didn’t like them after I reviewed the Macintosh launch in 2014, and I don’t like them now. However with the preliminary shock of Lara’s darkish flip a decade out of the way in which, it’s simpler to benefit from the sport for what it’s. (And it’s why we’re publishing a evaluation to date behind its November 2025 launch.)

Ought to I get my private gripes out of the way in which first? This isn’t a Tomb Raider sport, not less than not within the traditional sense. The sequence reboot from Crystal Dynamics and Sq. Enix eliminated just about all the pieces that made Lara distinctive and made her…properly, “gritty” might be the official time period, however aren’t all motion gaming heroes gritty?

In addition they eliminated the tombs, principally. The unique video games (most of which are actually accessible for the Swap) have been set in magnificently constructed tombs that examined your dexterity and puzzle-solving abilities very like a traditional Zelda dungeon. Positive, there have been tigers and dinosaurs and bats to kill alongside the way in which, however the motion primarily served to interrupt up the difficult puzzles. That’s been flipped in Tomb Raider: Definitive Version, the place the tombs have been relegated to sidequests. You come across them within the jungle and spend a couple of minutes inside, however they really feel like they’re getting in the way in which of the sport as a substitute of being the sport. They’re just like the shrines in Breath of the Wild.

All of that is pushed by a coming-of-age story about archaeology graduate Lara and her want to sail into the Dragon’s Triangle to seek for the misplaced kingdom of Yamatai. That is a type of islands protected by malevolent climate patterns. They tear up Lara’s ship, scattering the survivors and forcing Lara to reunite with them and discover a manner off the island. I’ll go away the remainder of the story to your discovery, however will say it’s all fairly hammy (and acted out accordingly) in the way in which that makes a few of these made for Syfy Channel films so enjoyable to observe.

So, I’m clearly down on the event selections. However these are all a matter of private choice, they usually don’t actually have an effect on the gameplay, which is kind of thrilling when it kicks into gear.

Tomb Raider: Definitive Version is billed as an motion/journey, however the phrase “survival” ought to be included. From the very begin, Lara has to hunt for meals, craft her personal instruments, and stand up from falls that, in an precise human, would break a number of bones and ship concussions that even the NFL couldn’t ignore. Within the aforementioned tombs, you typically can’t find the hidden treasures since you haven’t but developed the suitable software or ability to entry them.

Docked mode display seize adjusted for readability.

As a substitute, you observe Lara by way of the plot factors and motion sequences. These are enjoyable, and infrequently fairly intense; a stable combination of fight, button mashing, button timing, and stealth. The whole lot strikes alongside at a fantastic clip when it’s not being slowed down by cutscenes and materials grinding. And though each plot twist is met with a “properly, in fact,” the sport nonetheless gives some segments of unimaginable influence. In a single phase specifically (and for those who’ve performed the sport, you realize to what I’m referring), the gameplay, stress, cinematography, music and, sure, appearing, are so expertly delivered that ​​it’s more likely to stick to you for so long as you’re taking part in video games. It’s moments like this that helped me look previous what I needed the sport to be and to understand it for what it’s.

Having performed this sport earlier than, I already knew all of this. So, what does the Swap 2 convey to the desk? Not as a lot as I’d hoped. The sport performs at 60fps, however the visuals themselves nonetheless really feel like they’re a technology behind. That is exacerbated on the unique Swap, the place 30fps is the perfect you’ll get. These benchmarks on each techniques are achieved in handheld mode, too, which is improbable. Possibly that’s why Aspyr didn’t take full benefit of the Swap 2’s {hardware} to offer us visuals nearer to the opposite fashionable console releases.

What they did make the most of have been gyro and Pleasure-Con mouse controls, neither of which add something to the gameplay. The mouse performance really interferes with it, I’d argue. The sport is far simpler to play with Professional Controller, so don’t even trouble taking the Pleasure-Con off of the system.

Docked mode display seize adjusted for readability.

Aspyr additionally made the nice determination to aggressively value the sport; each the Swap and Swap 2 model of Tomb Raider: Definitive Version are solely $19.99. Oddly, there’s no improve value between the 2. Contemplating the Swap 2 model actually simply affords higher framerates and enhanced visuals, there’s due to this fact no purpose to get it once more for those who’ve already performed it on the Swap.

However it’s a sport price taking part in for those who by no means have (or haven’t because the authentic launch). Lara Croft purists comparable to myself could also be delay by this… “fashionable” model of the gaming icon? “Gritty?” “Weak?” Choose no matter time period you need from Screenwriting for Dummies, I suppose. It might outline the character, however it doesn’t outline the gameplay. For that, “entertaining” is an apt selection.

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