Even earlier than its launch on the identical day, Battlefield 6 is getting its first replace with a number of bug fixes and enhancements. We’ll let you know what’s most necessary and have the entire patch notes.
These are a very powerful enhancements from the Day One patch. As well as, a number of adjustments have been made to the maps and the person interface has additionally been improved. The replace additionally consists of a number of bug fixes. You’ll find the entire checklist of patch notes on web page 2. In the event you’re nonetheless unsure whether or not you wish to play Battlefield 6 proper after its launch, check out our check impressions. Within the field above, you’ll discover our marketing campaign assessment and Phil’s preliminary multiplayer impressions after 20 hours of play. Our ultimate assessment with a ranking shall be out there within the coming days. For in the present day’s launch, our ticker will preserve you knowledgeable concerning the newest developments and any server points.
Patch notes
Necessary updates for 1.0.1.0:
- Motion has been refined by lowering the momentum when gliding to leap, reducing the bounce peak, and rising the inaccuracy when capturing within the air or whereas gliding.
- Weapon dealing with has been rebalanced with common recoil changes and optimizations to make sure extra constant capturing conduct.
- The layouts of “Rush” and “Breakthrough” have been revised to create a greater steadiness between attackers and defenders.
- Maps have been optimized with improved traversability, lighting changes, and common efficiency enhancements.
- The person interface and HUD have been improved in some ways to supply clearer directions, smoother navigation, and extra correct shows.
- Settings and controls have been expanded with enhancements in a number of areas.
- Sound has been reworked all through the sport, with clearer pings, refined weapon and automobile sounds, and fixes for lacking or delayed results.
- The netcode has been optimized to cut back desynchronization, fast demise instances, and cases of invisible harm.
Change Log
PLAYERS:
- The velocity at which you’ll transition from sliding to leaping has been lowered, reducing momentum (particularly within the horizontal path).
- The penalty for repeated jumps has been elevated and the bounce peak has been barely lowered.
- The inaccuracy of weapons when capturing whereas leaping or sliding has been elevated.
- The physics of the parachute have been adjusted; the preliminary acceleration when deployed has been lowered.
- Fastened a difficulty the place weapon unfold may exceed the meant quantity.
- Fastened a difficulty the place a takedown may trigger the sufferer to fly into the air.
- Fastened a difficulty that allowed gamers to name up the third-person digital camera whereas nonetheless alive.
- Fastened a difficulty that might trigger gamers to stay in a downed state after receiving a headshot and being revived with a defibrillator.
- Smoother transition when aiming from the hip for higher focusing on.
- Fastened a difficulty the place touchdown animations would play after very quick jumps or when climbing onto objects.
- Up to date bounce touchdown animations to make them smoother and full sooner.
- The animations for transitioning between crouching and standing now full extra shortly.
- Fastened a difficulty the place reducing a parachute induced an excessive amount of momentum loss.
- “Drag & Revive” can now be canceled extra shortly for higher responsiveness.
- Parachute, skydiving animations, and physics have been up to date to permit for smoother motion.
- Fastened a difficulty the place fall/touchdown velocity penalties have been triggered after very quick jumps or jumps.
- Fastened a difficulty the place capturing was blocked for too lengthy after sprinting or fight diving.
- Fastened a difficulty the place weapon sights have been misaligned after sprinting.
- Animations for leaping over medium and excessive obstacles have been up to date.
- Improved the animations for swimming from a first-person perspective.
- Decreased the digital camera motion when ending a slide.
- Decreased the digital camera shake when shortly beginning and ending sprints.
- Numerous enhancements and bug fixes for melee assaults and takedown animations.
- Numerous enhancements and bug fixes for drag & revive animations.
- Soar detection has been improved to permit for extra dependable motion over obstacles.
VEHICLES:
- Helicopters have been given extra energy and responsiveness, making them simpler to fly, extra adaptable in flight, and higher in a position to stand up to assaults, together with higher possibilities of evading incoming RPGs.
- The velocity of tank turrets has been elevated.
- Automobile smoke countermeasures are actually more practical at interrupting recognizing/focusing on.
- The demise cam expertise for plane has been improved.
- The automobile mixture for hit indicators has been adjusted, and the suggestions for the explosion kill indicator towards infantry has been up to date.
- Automobile aiming conduct (mouse and gamepad) now higher matches soldier aiming conduct.
- Automobile sensitivity and aiming choices now use the identical default ranges and values as soldier controls for consistency.
li> - Terrain avoidance navigation has been enabled for surface-to-air missiles.
- Fastened a difficulty the place a automobile may show a goal acquisition warning for a number of seconds after being hit by an MBT-LAW.
- Added a visual enhance bar for floor autos which have a lift.
- Fastened a difficulty with the Leopard wreck collision, permitting gamers to climb on it from behind.
- Improved the interplay of tank tracks and automobile wheels with destructible objects for extra real looking collisions.
- Decreased the bloom impact on jet bombs (Apache) for clearer visibility.
GADGETS:
- Fastened a difficulty the place some devices may very well be unexpectedly dropped when leaping.
- Fastened a difficulty the place the recoil of the rocket launcher was inflicting an excessive amount of harm to infantry.
- Decreased the explosion harm of rocket launchers towards infantry to forestall floor blasting.
- Rocket launcher explosions now accurately examine for partitions and canopy earlier than dealing harm.
- The rocket ignition delay has been eliminated, permitting gamers to shoot at flooring/ceilings indoors to trigger destruction.
- The shock impact of thermobaric grenades has been lowered from 2.5 seconds to 1 second.
- Thermal sights have been improved: Troopers now seem colder when mendacity down/dying and warmer when sprinting.
- Fastened a difficulty the place colliding with a rocket launcher may trigger double harm to autos.
- Fastened a difficulty the place smoke grenades wouldn’t detonate in some instances.
- Fastened visible points when firing sure rocket launchers and scopes.
- The crosshairs for Tracer Dart hip fireplace now not seem when aiming down sights.
- Fastened a difficulty the place the crosshair textures for Tracer Dart have been lacking.
- Fastened a difficulty the place the crosshair textures for Drill Cost GL have been lacking.
- Audio dampening and patching for the CSB IV EOD bot have been improved.
- Distant entry units (XFGM-6D, CSB IV Bot, LTLM II) can now not be geared up when you find yourself out of ammo and no lively machine is in use.
- The restore instrument now overheats barely sooner to forestall autos from changing into too resilient.
- Restore instruments and defibrillators can now harm enemy units.
- The harm of the defibrillator has been lowered for each fast and charged shocks.
- M320 grenade launchers now show the ammunition kind and quantity on the show.
- The harm of the M320A1 HE to autos has been adjusted.
- The angle of use of the assault ladder has been elevated to 54° (beforehand 45°).
- Fastened a difficulty the place gamers may unintentionally drop devices whereas leaping.
- The AT Mine’s throw arc has been improved. It now adopts the velocity of the soldier throwing it and higher adapts to the floor it lands on.
- Interactions between ladders and wiring supplies that block spawning have been up to date.
- Sport volumes have been adjusted in order that solely the assault ladder can now not be used; all different devices can nonetheless be positioned.
- Fastened an exploit that allowed the deployable protect for use to climb out of designated play areas.
- Fastened a difficulty with the AJ-03 COAG Med Pen the place the VFX ended too early on display.
- AT4 now makes use of guided missiles.
RPG-7V2
- The sight and crosshairs have been adjusted for higher aiming accuracy.
- The unfold when aiming has been elevated to forestall fast scoping.
- Fastened a difficulty the place projectiles would incorrectly hit close by cowl when aiming immediately at it.
MBT-LAW
- MBT-LAW is now the default rocket launcher for the Engineer class.
- Rockets now comply with a extra correct trajectory.
- Now makes use of homing rockets.
- Can now not be fired from the hip.
- The sight and crosshairs have been up to date to make aiming simpler.
- Explosion harm now accurately impacts autos.
MAS 148 Glaive
- The trajectory of the rockets has been up to date to raised replicate real-world conduct.
- Two zoom ranges have been launched.
- Can now goal stationary weapons and autos (AA, TOW, heavy MG).
- Goal vary has been modified and might now not goal objects nearer than 40 m.
- Points with clipping and crosshairs within the scope have been mounted.
- Explosion harm now accurately impacts autos.
- The crosshairs for hip firing now not seem when aiming by means of the scope.
- LEDs now accurately point out lock-on progress, warmth setting, and zoom stage.
- The sphere of view now adjustments extra easily when zooming.
SLM-93A Spire
- The gadget can now not detect plane under the radar stage.
- Fastened a difficulty the place rockets generally didn’t trigger harm.
Airburst Incendiary
- The projectile now detonates on collision.
- The projectile now credit the right harm seller within the kill feed and on the maps.
- The projectiles trigger much less structural harm (extra hits are required to destroy facades).
- The gadget can now not be aimed by means of the scope whereas reloading.
- The explosion and shockwave radius now matches the destruction values.
- The smoke from the airburst bomb now blocks the detection and focusing on of troopers and autos.
Bravo3
- The scale of the scope now not incorrectly adjusts to the sphere of view.
SS26
- Hearth harm is now solely utilized as soon as to troopers.
- Harm decay has been adjusted.
- The unlock requirement has been lowered from rank 1 to rank 0.
LTLM II (transportable laser designator)
- The detection angle and most detection distance in binocular mode have been made extra tolerant.
- The surroundings can now not be marked with lasers.
- Laser marks are actually eliminated when a automobile enters thermal smoke.
- Automobiles are actually detected accurately when marked with the laser.
- Switching to thermal imaging view now updates the person interface accurately.
- Zoom is now activated instantly and returns to the earlier zoom stage.
- Animation playback throughout insertion now works accurately.
- The machine now rotates accurately when deployed for different gamers.
- The sport tip has been improved and now shows RMB (zoom) as an alternative of E/R (work together/reload).
Deploying beacons
- Just one spawn per participant (4 complete per squad) is now potential earlier than self-destruction.
- Enemy deployment beacons are actually displayed with an icon on the mini-map when pinged.
- Can now be deployed at a soldier’s toes if the unique location is blocked.
T-UGS
- Now not destroyed when its proprietor dies.
- Can now be positioned at a soldier’s toes if the unique location is blocked.
XFGM-6D Reconnaissance Drone
- Now flies sooner when carrying C4, however the battery drains sooner.
- Now not receives undesirable forces when carrying C4, making flight smoother.
- Motion has been improved to really feel extra real looking.
- The drone now self-destructs after 3 seconds if it flies outdoors the boundaries.
Provide Bag
- Can now not be picked up after being deployed.
- Now not restores automobile well being.
- Now not pushes gamers into the map geometry.
- Now follows the identical ping guidelines as restore stations (VO, ping protocol, icon).
- Now gives provides as meant and grants an extra C4 as extra stock.
WEAPONS:
- Normal recoil changes for a number of weapons.
- Weapon accuracy has been adjusted in order that they’re extra steady when aiming whereas transferring, however much less correct when capturing whereas leaping.
- Quite a few weapon attachments have been up to date to show accurately.
- The unfold of bullets when firing automated weapons whereas aiming has been elevated.
- The M87A1 shotgun now requires extra pellets to attain successful, rewarding extra exact photographs.
- Fastened a difficulty the place the crosshair appeared bigger than the precise bullet unfold when utilizing shotguns with slug ammunition.
- Bolt-action rifles: The enhance on the primary shot now applies to each shot fired.
- A glow impact has been added to varied crosshairs, and the visibility of the crosshairs has been improved.
MAPS & MODES:
- All Rush layouts have been up to date primarily based on suggestions from the open beta.
- A number of Breakthrough layouts have been up to date primarily based on suggestions from the Open Beta.
- Points with spawn kills in Siege of Cairo have been mounted.
- A number of exploits in Siege of Cairo and Iberian Offensive have been mounted that allowed gamers to succeed in unintended areas.
- Anti-air steadiness in “Liberation Peak” has been improved.
- Normal efficiency enhancements for Operation Firestorm.
- Improved participant motion in Operation Firestorm.
- Lighting in Operation Firestorm has been adjusted to brighten inside areas and sure objects that have been beforehand too darkish.
- Spawn animations in Operation Firestorm have been improved in a number of recreation modes and areas to take away bounce results.
- Respawning in Squad Deathmatch is now potential with a single button press, simplifying the method in comparison with the two-step possibility within the beta.
UI & HUD:
- Textual content and names for chosen weapons and devices have been up to date for readability.
- Fastened a difficulty the place the explanations for being banned weren’t displayed on the tools display.
- Fastened a difficulty the place character pores and skin names weren’t displayed accurately within the customization menu.
- Fastened a difficulty the place locked weapon packs didn’t show attachments accurately.
- Fastened a difficulty the place incorrect class names have been displayed on the introduction display after altering courses.
- Fastened a difficulty the place the icons underneath participant names didn’t match the category sorts within the pre-game foyer.
- Adjusted the background colour for the cells within the “Takeover” column.
- Fastened a difficulty the place the choices menu buttons would deal with the improper merchandise after choice, making navigation smoother.
- Fastened a difficulty the place the interplay and reload choices have been reduce off vertically.
- Fastened a difficulty with automated scrolling of the credit and adjusted the scroll velocity.
- Up to date credit with new textual content doc, BF6 brand, and centered format.
- Added a warning pop-up that signifies the lack of XP progress when leaving a match through the pause menu.
- The interplay to resupply assist troopers now solely seems when well being or ammunition is definitely wanted.
- Improved navigation controls on the deployment display and the big map.
- Mouse navigation in Commorose has been made smoother and extra responsive.
- Commorose now helps management layouts for left-handed gamers.
- The person interface and animations for the “Coaching Paths” widget have been up to date.
- The overlays for troopers and autos have been up to date with improved graphics.
- The identify tags of squads and allies now show clear graphics when they’re healed, revived, or resuscitated.
- Fastened a difficulty the place monitoring would generally set a location ping as an alternative of marking the enemy.
- Fastened a difficulty the place the stock UI remained seen outdoors of the sport space after demise.
- Up to date the hit indicators for autos for better readability.
- Up to date the graphics for autos related to capturing goals on the mission display.
- Fastened a bug within the mini-map that induced geometry to show incorrectly over different geometry.
- Fastened a difficulty the place photos of the fight zone weren’t displaying accurately on loading screens.
- Location and hazard pings now embrace animations for higher notion.
- Fastened a difficulty the place equipping or selecting up a gadget didn’t set off the right animation.
- Fastened a difficulty the place enemies revealed by smoke weren’t accurately displayed as hazard pings.
- Up to date rank graphics and icons.
- Improved the general class identification person interface (signature gadget, weapon proficiency, traits, and many others.).
- The C4 UI now exhibits what number of explosives you may have positioned and the way distant the three closest explosives are.
- Plane resupply stations now have a singular icon within the recreation world.
- Fastened a difficulty the place impartial devices positioned by enemies have been seen by means of the geometry.
- The explosive countermeasures UI now exhibits which enemy explosives are being intercepted on the mini-map.
- The icons for “Sticky-to-Edge” now embrace an arrow indicating the path.
- Non-lethal grenades now have a definite sepia tone to make them simpler to identify.
- Fastened a difficulty the place weapons weren’t rotating accurately within the preview.
- Fastened a difficulty with weapon zoom ranges in previews in menus.
- Gamers can now rotate weapons in menus.
- Gamers can now preview attachments even from locked attachment slots.
- Fastened a difficulty with the digital camera that induced it to flip when previewing flashlight or laser attachments.
- Improved navigation within the tools menu with the gamepad (the default focus has been optimized for smoother operation).
- Fastened a difficulty the place deleting and re-adding favorites allowed entry to beauty gadgets.
- Corrected the progress bar for sophistication badges.
- Added classes to the tools deep hyperlinks for simpler group.
- Enabled stat delta change when deciding on an empty attachment slot in weapon attributes.
SETTINGS:
- Hidden “Examine Weapon” possibility on PC.
- Voice chat is now disabled by default.
- Adjusted graphics high quality possibility: Disabling “Auto” now accurately units the efficiency mode to “Customized” on PC.
- PC and console settings are actually separate.
- Added lacking flick look threshold for keyboard and mouse.
- V-Sync has been moved again to the show settings.
- Added “Keep on Display screen” characteristic when equipping weapons, packs, and devices in customization.
- Added “Change and Customise Interface” button on PC.
- Autohide HUD is now set as default.
- Fastened a difficulty on PlayStation 5 the place the auto setting didn’t choose the right channel configuration when linked to a TV, soundbar, or controller.
- Added an possibility for the voiceover (VO) quantity management.
- Added suggestions for speaker detection throughout startup.
- Optimized the default settings for the grasp combine.
- Adjusted the reverb combine for non-HD audio settings.
- An accessibility possibility for a movement sickness-friendly fight roll has been added (the digital camera now not rolls).
- An accessibility possibility to cut back digital camera shake when sprinting has been added.
- Added new possibility to regulate mini-map dimension (small, medium, massive).
PORTAL:
- Eliminated crossplay possibility from server internet hosting.
- Fastened a difficulty the place AI troopers in Portal weren’t affected by weapon/tools restriction guidelines.
AUDIO:
- Changes to audio mixes for incendiary bombs and motion.
- Route-dependent ping sounds have been made clearer.
- The amount when opening/closing Commorose has been lowered.
- The sounds for parachute touchdown and low well being have been optimized.
- Optimized audio combine for immediate demise.
- Adjusted total audio for equipping/utilizing devices.
- Made overlays from allied troopers and autos much less visually distracting.
- Up to date indoor firing sounds for heavy machine weapons, coaxial LMGs, and helicopter autocannons.
- Added audio results for suppressing a number of weapons.
- Improved firing sound mixes for varied weapons.
- Adjusted sound profiles for city sniper rifles, city rifles at vary, and SMGs in open terrain.
- Nice-tuned reload and firing sounds for a number of weapons for better constancy.
- Optimized shotgun firing sounds (amplitude, delays, pitch).
- Up to date shotgun audio results in varied environments (open terrain, canyon, city).
- Adjusted the audibility of the sound for automated gadget refilling when reloading a shotgun within the secondary major slot of the Assault class.
- Fastened a difficulty the place the audio results for flares weren’t taking part in for the UH-79 gunner seat.
- Added distinctive low well being fireplace sounds for varied automobile sorts.
- Fastened a difficulty the place low well being sounds for jets continued to play even after repairs.
- Fastened a difficulty the place the MBT driver’s smoke emission was not taking part in.
- Fastened a difficulty the place the audio for the MBT’s lively safety system was delayed.
- Fastened a difficulty the place medium harm sounds have been performed despite the fact that autos had solely suffered minor harm.
- Fastened a difficulty the place troopers on unprotected automobile seats didn’t show squad overlays accurately.
- Fastened a difficulty the place the digital camera would shake when firing the RWS helicopter autocannon as a pilot.
- Quantity has been lowered and low to mid frequencies for off-screen jets have been adjusted to enhance sound readability.
- Early reflections for helicopters have been lowered.
- The conduct of the Wartapes V.A.L. weapon combine has been adjusted.
- The amplitude of Wartapes V.A.L weapon sounds from the first-person perspective has been adjusted.
- The amplification of Wartapes V.A.L sounds from the third-person perspective has been adjusted, lowering the quantity in comparison with the first-person perspective.
- The conduct of Wartapes V.A.L for automobile weapons has been adjusted.
- The conduct of Wartapes V.A.L for minigun weapons has been adjusted.
- The reload sound of the M240L has been improved.
NETWORK:
- Improved netcode to cut back cases of dying too shortly.
- Fastened a difficulty the place gamers may take harm with out being visibly hit.
- Fastened a difficulty the place well being values weren’t updating accurately.
- Improved netcode to cut back cases of gamers dying after reaching cowl.
- Fastened a difficulty with the netcode the place harm indicators have been delayed or solely appeared after respawning.


