Sunday, November 2, 2025
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Bevy 0.17 Launched – GameFromScratch.com


The open supply data-driven, Rust language powered recreation engine (framework) Bevy simply launched Bevy 0.17. This launch comes almost half a yr after the April 2025 Bevy 0.16 launch. This launch provides some thrilling new eye sweet together with a model new raytracer, DLSS help and extra. On the coronary heart although lots of the new options are paving the best way for the upcoming Bevy Editor, akin to the brand new Feathers UI layer.

Spotlight options of Bevy 0.17 embody:

  • Bevy Solari – Raytraced Lighting (Experimental): Bevy now has work-in-progress help for beautiful, bodily sensible real-time lighting. Many limitations apply, however boy is it fairly.
  • Improved Observers / Occasions: Observers have been wildly common, providing customers a versatile means to reply to occasions with little or no boilerplate. We’ve cleaned up the Observer and Occasion APIs, made them much more versatile, and improved their documentation!
  • Headless Bevy UI Widgets (Experimental): A brand new work-in-progress headless UI widget library, offering baseline widget performance to construct on high of.
  • Bevy Feathers – Widgets for Tooling (Experimental): An opinionated set of tooling-focused widgets constructed on high of our headless widgets. We’re nonetheless constructing this out, however you possibly can play with it proper now!
  • Rust Hotpatching: Uninterested in ready for Rust to recompile whereas prototyping? Bevy now has an preliminary integration of subsecond by Dioxus, permitting you to choose into hotreloaded Rust code with out restarting your program. That is at present restricted to Bevy ECS methods, and has some limitations.
  • Mild Textures: Now you can use textures to artistically modulate the depth of sunshine.
  • DLSS: On Nvidia RTX GPUs, Bevy now helps Deep Studying Tremendous Sampling (DLSS) for anti-aliasing and upscaling.
  • Tilemap Chunk Rendering: A brand new performant strategy to render tilemaps in chunks … that is our first step in constructing out Bevy’s built-in tilemap system.
  • Internet Property: Bevy’s asset system now helps loading property from http and https URLs.
  • Replicate Auto-Registration: When reflecting sorts, you now not must manually register them in your apps.
  • Body Time Graphs: A brand new built-in widget to debug body instances in operating Bevy apps.
  • UI Gradients: Bevy UI now helps background and border gradients.
  • Raymarched Environment: Bevy’s procedural environment now has a raymarching mode for extra correct lighting.
  • Digital Geometry BVH Culling: Bevy’s digital geometry system is now a lot quicker because of BVH culling.

Key Hyperlinks

Bevy Homepage

Bevy 0.17 Launch Notes

Bevy GitHub Repository

Bevy Discord Server

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You may study extra in regards to the new Bevy 0.17 launch and see the brand new raytracing, DLSS and Feathers UI in motion within the video beneath.

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