
BOKURA: planet is a two-player, two-device-only co-op sport that launched on Change and Change 2 on seventh August.
A follow-up to 2023’s BOKURA, indie developer tokoronyori says of the primary sport that he “saved questioning what surroundings I might need seen if I might gone in the exact opposite route…Ultimately, I could not maintain again. I ran the opposite means, which is how BOKURA: planet was born, and the view right here is unimaginable.”
Intriguing. Let’s examine how NL’s two-man expedition went…
Crew member #1’s log (Blue)
I’ve performed my Change 2 close to sufficient on daily basis for the previous three months, and the one fancy new function I’ve used lower than every other is GameChat. I’ve fiddled about with it hesitantly within the odd sport of Mario Kart World or Drag x Drive, however I used to be but to have as a lot enjoyable with it as these squeaky clear 20-somethings in all of the console’s advertising and marketing have been promising.

It was then that I stumbled onto Bokura: Planet, a web based co-op-only Change 2 sport that I had heard subsequent to nobody speaking about, however one which felt tailored for some GameChat good occasions. Eager to see one of many Change 2’s flagship options in motion, I recruited a prepared participant (say whats up to Gavin, everybody!) and stepped boldly into an area puzzle journey the place (seemingly) few had gone earlier than.
The outcome? Just a little over three hours of stomach laughs and head scratchers, with a refreshingly artistic story construction. It won’t be essentially the most visually or technically taxing use of Change 2, however you would be exhausting pushed to discover a higher use for GameChat.
However earlier than I blast off into all that, let’s cowl some context. This and its predecessor, 2023’s BOKURA, have rather a lot in widespread. Each are two-player-only affairs performed on-line throughout two methods with a heavy give attention to communication, which is significant to development. Each use that central gimmick to present every participant their very own view of the identical puzzle, usually splitting you into completely different areas, which necessitates poor descriptions, unhealthy sound mimicry, and a variety of trial and error. Each undertake the identical simplistic pixel artwork visuals that steadily stroll the road between cute and creepy.

The massive change for the sequel (other than the addition of GameChat when you’re enjoying on Change 2, though the sport can be on S1) is that the central ‘cut up’ gameplay mechanic extends to the story construction. A pair of house explorers crash-land on an alien planet and set about looking down their misplaced recon drone and getting their bearings. The 2 anonymous heroes are rapidly cut up up, and every undergoes their very own personal story beats, that are saved secret — or ought to be — from the opposite all through the remainder of the sport.
It is an concept that I struggled to get my head round at first. A small crossed-out mic image seems on the display earlier than you enter your personal story content material, and it is solely after getting your first dose of textual content exposition that the sport, or extra particularly your character, explicitly says to maintain it a secret out of your accomplice. Sadly, Gavin and I are each licensed blabbermouths, and for no matter purpose, the mic image did not instantly line up with “Do not inform your accomplice this bit” in both of our heads, as we each gasped and exclaimed in shock earlier than the sport ultimately put us in our place.

Even with the preliminary shock half-spoiled — significantly, why not substitute the mic image with one thing extra concrete, like, I do not know, an enormous crimson message studying “KEEP THIS BIT A SECRET, YOU FOOL!”? — the cut up story means Bokura: Planet stands out within the sea of co-op puzzlers. I chucked inwardly as I heard Gavin ponder the connection between our characters (one thing I had further information of due to my personal, and infrequently unexpectedly darkish storyline), and sat open-mouthed when sure revelations jogged my memory how little of the ‘full image’ I might seen myself.
It is not all story and surprises, thoughts you. You will spend most of your time with Bokura: Planet working your means by means of a sequence of single-screen puzzles, the place you are tasked with describing your view to your accomplice, flicking switches, aligning symbols, and opening gates. The ‘cut up’ perspective is, as soon as once more, a neat concept (if not a very novel one), however Planet does job of blending up the targets so issues do not grow to be too stale. We have been smirking as we described suggestively-shaped symbols on one display, then screaming as we dodged grotesque creatures, lethal drops, and lasers on the following.

The problem appeared to sit down in a candy spot, too, even when the screen-sharing capabilities of GameChat meant that we might peek at one another’s view and resolve the issues faster if we received actually caught. – Jim Norman
Crew member #2’s log (Pink)
I rapidly realised my error after blurting out my surprising onscreen occasions to which Jim wasn’t privy. In hindsight, in fact the crossed-out mic image clearly means ‘STFU’, however with all of the (well-localised) dialogue containers I might seen as much as then, it felt odd to make use of a logo to speak such vital directions. I suppose the textual content represented in-game dialogue and ideas, whereas the image was meant just for you, the participant.
Anyway, that was solely considered one of two communication hiccups — the opposite being when firing up the sport for the primary time and being introduced with a Japanese EULA (do not panic, simply transfer to the choice on the left and hit ‘A’ to cycle by means of the accessible languages – English is the second possibility) — however, truthfully, it did not have an effect on our enjoyment.

The following mix of cutesy pixel artwork and barely gungy physique horror got here as a shock — a welcome one, though, together with all of the phallic symbols, it did have us pondering that PEGI 7 score — in a sport that in any other case presents block-pulling, button-pushing, laser-disabling, now-I am-controlling-a-robot-on-your-screen puzzles and lightweight platforming challenges. It is intelligent co-op stuff, mixing audio and visible conundrums engagingly, however the underlying narrative provides a contact of spice. It is a poignant story that ties within the few verbs at your disposal in neat methods.
With regards to negatives, the leap takes a little bit getting used to, and you will possible fall off some ledges through the three or 4 hours you will be enjoying – though auto-save means you should not should redo a lot. Utilizing GameChat means the audio is quieter, though that does not have an effect on the ambient soundtrack right here an excessive amount of — you will simply should hear fastidiously in sound-specific puzzles.
The sport’s opening menu display is not essentially the most user-friendly, both. Sharing your code together with your accomplice is simple sufficient (and the sport mechanically picks up the place you left off if you pair up once more in your subsequent play session), however navigating the three menu icons feels extra awkward than it ought to. Bokura: Planet additionally helps Mouse Mode, which is sweet, though we struggled to search out any purpose for it past navigating menus.

For the low asking worth, although, there’s nothing to get upset about, and Nintendo could not ask for a greater GameChat showcase. Certainly, having now performed it, it is easy to see why the platform holder waved this onto the Change 2 eShop when so many different indie groups are struggling to even get dev kits. – Gavin Lane


