Monday, February 9, 2026
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Changed Closing Preview: You Would possibly Suppose You Know What It Is, However I Promise You Don’t


OK, I do know that each time a brand new cyberpunky-looking sci-fi recreation exhibits up, all people says it’s “like Blade Runner”. Effectively, Changed really is. Like Ridley Scott’s masterpiece, it’s each precisely what you’d count on from a story-led neo-noir thriller, and in addition very totally different in a large number of how. Sure, these neon-drenched, screenflicker-lit streets might be those that Deckard as soon as ran down, however as for what you really do in these streets, Changed utilises a shocking mixture of concepts that make for a assured mixture of platforming, puzzling, and fight. Throughout its opening three hours, it takes that well-worn Replicant shell, however augments it with features from the likes of Ninja Gaiden, Inside, and even LucasArts classics, to create an thrilling new cyberpunk car, all whereas trying and sounding completely attractive. It’s protected to say I’m excited.

I received’t say an excessive amount of about what I’ve seen of the story up to now, however you’ll want the fundamentals. Changed casts you as a “Analysis Engine for Altering and Composing People”, higher generally known as Attain; a man-made intelligence that by chance finds itself taking management of a human physique. Following an explosive escape from the ability it known as residence, this now-corporeal AI should attempt to return to the place of its creation to uncover the thriller of how this all occurred. The issue is, that analysis centre sits inside a gargantuan sci-fi metropolis surrounded by a towering perimeter wall that you’ve got since fallen exterior of. Suppose Closing Fantasy 7’s Midgar, if what lurked exterior of its confines was extra akin to Mad Max’s wasteland. That’s as a result of Changed takes place in an alternate universe America, the place the US authorities, in a considerably rogue transfer, determined to show its nuclear weapons by itself territory, reasonably than Japan’s.

This darkish situation makes for a world the place class and wealth divides have solely grown in magnitude, with the prosperous inhabitants of Phoenix Metropolis leeching off the our bodies of these surviving exterior, deeming them “Disposals” and harvesting their organs at will. It is an unpleasant setup, however one that appears completely beautiful attributable to developer Unhappy Cat Studio’s determination to render this world in an attention-grabbing 2.5D pixelated fashion that displays each the retro nature of its inspirations, but in addition its need to point out us one thing new because it makes an attempt to “reinvent the cinematic platformer”. The opening escape alone is a showcase for each the driving synthwave soundtrack and the glistening sheen of its visuals. It one way or the other concurrently manages to look satisfyingly old-school because of its NES-like blocks of color, but in addition completely fashionable, as thick layers of smoke and putting 3D lighting sit atop crunchy pixels so as to add yet one more filmic flourish.

That cinematic presentation additionally stretches to how every fight encounter is framed. The digital camera zooms in to create a tense sense of claustrophobia. The depth of discipline twists shallower so that you simply and your foes are the only focus. Slo-mo finishers add yet one more sprint of cool as our bodies are flung to the ground earlier than being dispatched with the blast of a pistol. The combating begins out easy, translating the Batman: Arkham components of dodges, parries, and strikes to a 2D aircraft efficiently — full with flashing crimson and yellow warning alerts above enemy heads — however progressively introduces some welcome complexity over time. Heavy assaults are added to your arsenal and are required to tear armour off of sure enemies in order that injury could be dealt to them.

Wish to blow a gap in somebody? You may must bruise their flesh first.

You’re additionally handed a Blade Runner-like blaster pistol that sits inside Attain’s customary Deckard-like coat. There’s an extremely satisfying hefty weight to this hand cannon, which sends foes flying off-screen in a way I maybe discovered a bit of an excessive amount of enjoyment of. It’s a robust device, able to one-shotting brutes that in any other case take many punches to perish, however one which’s neatly stored restricted by a novel ammunition system, which rewards you with rounds for performing properly in its melee motion. Aggression is inspired – putting and countering enemies builds up your gun’s cost, whereas dodging and remaining passive noticeably drains it. Wish to blow a gap in somebody? You may must bruise their flesh first. It’s a rhythm you’ll must become familiar with if you wish to overcome a few of Changed’s beefier foes.

My playtime led to a boss battle with “Uncle Ben”. No, not Spider-Man’s deceased member of the family nor the face of the since-rebranded packs of microwaveable rice, however a cybernetic LeChuck lookalike with a demise want. Ben is the hulking chief of the Termites, a Mad Max Fury Street-like faction who conceal at the hours of darkness as whispers of Valhalla echo round their sewer lair. The boss battle itself was a problem, considerably stepping up the complexity in comparison with the hordes of enemies I’d encountered up till that time because of the great amount of harm Ben might deal, the sheer dimension of his well being bar, and the truth that he’s restored to full HP for a harder second section. Reviving an enemy for spherical two within the very first very boss battle is merciless stuff, however I couldn’t assist however chuckle when it occurred.

This battle required endurance and an in depth studying of the opponent, and this method serves as a throughline for each one in all Changed’s encounters. Endurance is rewarded, and well timed button presses are required as a substitute of quickfire spamming. That’s not simply the components behind fight, although; Changed’s puzzles and platforming are additionally methodical — this isn’t a recreation that wishes you to zip by its good-looking ranges, however as a substitute cease to scent the sewage and skim by its journal entries on Attain’s gloriously retro pill gadget. Its gradual tempo shocked me at first, with a contact extra holding proper on the thumb stick and hopping over just a few extra fallen tree trunks than perhaps I’d’ve desired, however it’s all in service of setting the scene.

Platforming by no means received overly difficult, with routes clearly marked in yellow and interactable objects made apparent for essentially the most half, however it may be a bit of fiddly at instances. Frustrations come up attributable to hit bins generally not showing as clearly as I might like, and really often, the attractive mixing of artwork types resulting in a bit of problem in distinguishing ornament from impediment. From what I’ve seen up to now, whereas Changed’s fight impresses tremendously, its platforming is merely serviceable.

Changed switches into LucasArts mode, as a shock serving to of these beloved ‘90s point-and-click adventures make their method into this world.

It’s at this level that you could be be asking your self. “Simon, I believed Changed was precisely the form of sci-fi motion platformer that you simply’ve simply described. The place is all of the sudden stuff?” Effectively, that’s the place Chapter 2 comes into play, sandwiched between the ability escape intro and the Termite hideout infiltration. It’s on this part that Changed switches into LucasArts mode, as a shock serving to of these beloved ‘90s point-and-click adventures make their method into this world. Attain is thrown right into a bustling city on the outskirts of Phoenix Metropolis that echoes the texture and vogue of Full Throttle, full with seedy bars and unwelcoming characters to stumble into. It’s right here that Changed trades within the platforming and fight cocktail it initially serves up and as a substitute asks you to stroll, speak, and, if you happen to so need, assist out its residents by aspect missions.

I walked by its again alleys filled with dodgy medical doctors and questionable figures asking for favours, and determined to assist out a pair. One led me on a fetch quest to reclaim a pair of binoculars from a woman in a rundown arcade. As soon as I’d ripped {an electrical} part from a close-by machine in service of powering up one of many video games, binoculars lady let me know that she’d solely half along with her telescopic goggles as soon as I’d overwhelmed her excessive rating on the newly revived cupboard. So, unexpectedly, I discovered myself chasing huge factors on a really rudimentary arcade recreation that performed like Loopy Taxi meets Operation. Then, binoculars lastly in hand, I headed again to their authentic proprietor and was rewarded with an additional half a coronary heart for my well being meter.

I respect that whereas these elective goals include conventional bonuses comparable to improved medstims to be used in fight, in addition they enrich your understanding of the world and the social and political dynamics at play inside it. And so it’s the inclusion of those extra open world-style hubs that makes for a whole bundle that feels, unexpectedly, as knowledgeable by Disco Elysium as a lot as it’s old-school Ninja Gaiden. And I really feel I’ve solely simply scratched the floor – past the playable demo, Unhappy Cat additionally confirmed me later sections of Changed that supplied a glimpse within Phoenix Metropolis’s partitions, residence to a hacking puzzle minigame and even social stealth components involving mixing into the gang at busy highway crossings to keep away from looming safety drones.

However it doesn’t matter what you’re tasked with doing, it appears as if Changed by no means loses sight of its slick fashion and wealthy tone grounded in a love for all issues Blade Runner, all whereas letting that reverence permeate into each facet of its design in fascinating methods. I began my playthrough pondering I knew precisely what I used to be in for. I used to be incorrect, however fortunately nonetheless ended it excited, understanding there’s nonetheless a lot left to find when Changed arrives for PC and Xbox on March 12.

Simon Cardy is a Senior Editor at IGN who can primarily be discovered skulking round open world video games, indulging in Korean cinema, or despairing on the state of Tottenham Hotspur and the New York Jets. Comply with him on Bluesky at @cardy.bsky.social.

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