If I had a nickel for each time I’ve reviewed Citadel of Coronary heart on Nintendo Swap, I might have two nickels.
Citadel of Coronary heart initially launched as a Nintendo Swap unique approach again in 2018. Seven years later it’s releasing on Swap once more as Citadel of Coronary heart: Retold. I reviewed Citadel of Coronary heart for NWR in 2018, so I couldn’t go up the chance to return it in 2025 to stack it up towards this new model.
In case you are unfamiliar with the unique recreation, the fundamental premise was that you’re a knight who has been cursed and turned to stone. As you’re employed your approach by way of ranges you’ll continually lose well being as your physique reverts to its stone kind. Killing enemies and choosing up well being are the one solution to hold the curse at bay. Gameplay is just like basic 2D motion video games like the nice Castlevanias and even Tremendous Ghouls and Ghosts.
In my 2018 evaluate, I gave Citadel of Coronary heart a 7/10 concluding that, “Should you can overcome the controller lag, Citadel of Coronary heart can quench the thirst for traditional motion platforming amongst diehard style followers.” That reference to controller lag was my largest challenge with the sport on the time. Going again to it now with contemporary eyes I’d characterize the issue much less as controller lag and extra a normal challenge with character animation, fight, and platforming. So, I used to be excited to see that Citadel of Coronary heart: Retold was particularly set to handle these actual points.
Now clearly there are some enormous visible adjustments, and we are going to get to these, however I don’t need them to overshadow the precise gameplay updates. From the second I began taking part in Citadel of Coronary heart: Retold I used to be shocked by simply how rather more I used to be having fun with it, as in comparison with my reminiscence of the unique. Platforming felt extra responsive, fight was extra participating, and the entire thing simply felt good to play. I wound up redownloading the unique simply to test to make it possible for my reminiscence wasn’t flawed. There are lots of small adjustments to how the sport works, and I gained’t go deep into all of them, however I do need to spotlight one huge one. Within the unique recreation once you attacked an enemy, they wouldn’t endure any knockback or interruption. This meant that fights typically devolved into each of you wailing on one another ready for the opposite one to die. In Retold, hitting an enemy can interrupt their motion making timing your assaults and blocks really feel extra significant. In consequence, fight feels extra intentional and thus extra participating. I additionally seen that your knight not does an ungainly little shuffle should you assault whereas transferring ahead which continually moved me out of place whereas taking part in the unique model.
If we do jump over to the visible aspect of issues, it’s onerous to know the place to start out. This isn’t simply an replace, however fairly an entire rebuild of most ranges. The precise layouts are typically the identical. Nonetheless, the environments and even some enemy placement are wildly completely different. In 2018 I believed the sport regarded effective. It regarded like a decrease price range Xbox 360 recreation, but it surely ran nicely and was fairly sharp in comparison with what else we had been seeing on the system. Retold brings the sport as much as trendy requirements with high-end supplies and delightful post-process results. You’ll spot some low-resolution textures on some characters once they handle to get a bit of too near the digital camera in cutscenes, however throughout common gameplay it typically seems to be superb.
Naturally then the query is, how does Citadel of Coronary heart: Retold run as in comparison with the unique. That is particularly attention-grabbing provided that we aren’t working this on completely different {hardware}. That is nonetheless a recreation constructed for the unique Swap. The unique recreation ran at 1080p docked and 720p handheld. As I discussed in my unique evaluate, it was a pointy trying recreation. This was then paired with a 30 frames-per-second goal that the sport typically hit with out challenge. As for Retold the story is, surprisingly, precisely the identical. 1080p docked, 720p handheld, at 30 frames-per-second. It does make me curious if a decrease decision mode could possibly be applied to open up the sport to a better frame-rate. However regardless, it speaks to the developments that may come on a single piece of {hardware} merely by way of higher developer understanding.
I’ve by no means disliked the unique recreation, however with a rating of seven/10 it is clear that in 2018 I felt there was loads for Citadel of Coronary heart to enhance on. Whereas it nonetheless isn’t excellent, Retold permits us to play this recreation probably as its builders all the time hoped it might be. Whereas that is releasing as a completely separate recreation from the unique, anybody who bought that 2018 Swap launch can get a hefty low cost on the Retold model, making it a really worthwhile improve. Should you didn’t play the unique, then I lastly really feel like I can very earnestly suggest this recreation. I wouldn’t have anticipated again then that Citadel of Coronary heart would loosely bookend my expertise with the Nintendo Swap, but it surely has been a really nice shock.


 
                                    