Hey everybody.
Wants some assist getting the a more moderen model of the engine to construct from the CLI. Earlier than my workforce was utilizing model 2.3.4 and it labored tremendous, however now that the engine is tied into the Dashboard it doesn’t appear to wish to run headless. Any ideas.
Output from the CLI:
init **** success
Load profile failed: native://editor/packages.json
Load profile failed: native://editor/package deal.json
Load profile failed: challenge://editor/package deal.json
Load profile failed: native://packages/ui-kit.json
begin **** data
begin **** data
Arguments:
C:ProgramDatacocoseditorsCreator3.8.6CocosCreator.exe: true
path: (ProjectPath)
construct: configPath=(FilePath)GameBuildConfig.json
dev: false
house: (FilePath).CocosCreator
Please handle your challenge by CocosDashboard
startup...
This line appears suspicious to me just like the Creator just isn’t being referred to as corrected. (Arguments:
C:ProgramDatacocoseditorsCreator3.8.6CocosCreator.exe: true) Simply unsure how one can repair that.
Any ideas?
When you’ve got not downloaded CocosDashboard, please obtain it first.
I had it downloaded. The issue I’m dealing with is we wish to run construct by way of steady integration/Azure Pipeline so the construct is operating on a server vs a neighborhood system. So there is no such thing as a person interplay for the construct.
Any ideas for that?
I’ve no concepts about Azure Pipeline. However usually it is best to set up the Cocos and Cocos Dashboard on the server for the Command Line Constructing. Right here is the hyperlink of Command Line Construct in your reference: Publish from the Command Line | Cocos Creator