Making a brand new character? Listed below are 5 various things you are able to do in fight you can make your entire persona. Properly. Character, anyway.
Whereas you may make a personality that depends on simply their class or their species for an id, an elf fighter, a dwarf wizard, a dragonborn paladin, the record goes on, that may get to be conceptually limiting after some time. In spite of everything, there are solely twelve lessons within the Participant’s Handbook. And when you’ve performed them, you realize their entire deal.
And whereas you are able to do issues like “have a persona” or “a backstory that informs your selections,” it’s additionally simply as viable to make a personality throughout doing one factor rather well. It’s just like the traditional archetype of getting a spellcaster and somebody huge and beefy to face in between them.
Listed below are 5 “fight kinds” for lack of a greater phrase, that you need to use to make your subsequent character.
Large Injury
Each celebration, with out exception, must have somebody who is basically good at hitting issues actually onerous. Whether or not that’s with weapons or spells or extra probably some mixture of sophistication options, spells, weapons, and objects that was by no means supposed to work collectively, however now that it does, the numbers get huge.
And that’s the place this character kind is available in. You may suppose this archetype is sort of a Barbarian getting in there and hitting with a greataxe, however that’s a really fundamental interpretation. We’re speaking maxed out magic missiles or scorching rays + conjure minor elementals to dish out eye-watering ranges of injury. Or enjoying a wild combo of like 5 totally different lessons and subclasses from a number of sourcebooks to max out each hit.
Regardless of the technique, this character hits issues so onerous they keep hit. Each celebration wants a minimum of one, however in all probability a number of.
Locking Down Enemies
In fact, all that injury doesn’t matter in the event you get overwhelmed or picked off or your character will get killed earlier than your bizarre construct comes on-line. Properly, that’s the place Locking It Down comes into play.
This can be a character that some may name a “battlefield controller” however actually, what they succeed at is shutting down a number of enemies, for mainly the entire combat. Whether or not your deal is knocking enemies inclined and lowering their velocity to 0 to allow them to’t arise, isolating enemies with magic spells, or simply pumping sufficient beautiful fists to guarantee that no person ever will get a flip once more, these characters are all about eradicating a strong enemy (or enemies) from the combat, normally in a single flip, so that you could win the combat after which gang up on whoever it was that bought shut out within the first place.
Mobility
One of these character is all about staying in movement. Mobility is essential. It means you possibly can attain these enemy spellcasters staying out of vary of your huge beat stick character, or get to somebody wounded to shove a potion down their throat earlier than they die once more.
Enjoying this character typically means taking a category that enhances your fundamental mobility, like Monk or Barbarian or Rogue, however it may additionally imply issues like choosing up spells like Misty Step that allow you to teleport round, or enjoying a Tabaxi to get your velocity up into the stratosphere.
Heals
Typically you gotta be the one conserving everybody alive, irrespective of how onerous they fight in any other case. An excellent healer, in D&D, is aware of that they’ve a mixture of preventative therapeutic and reactive therapeutic. However you might have an eye fixed on the combat and the well-being of your buds. This is usually a very nurturing fight fashion, or you possibly can revel within the thrill of controlling the life and demise of each celebration member at your whim.
Simply so long as you really do heal them after they want it.
Make Everybody Higher
Lastly there’s the “properly now everybody’s higher” archetype. These are your characters who’ve buffs, each magical and mundane, that make everybody within the celebration higher. Whether or not you’re handing out hastes to characters that hit onerous, or empowering strikes, or just utilizing your class options to make saving throws higher, while you’re the sort of character who lifts everybody up round them, you typically discover your solution to the very focus. And fight. So be sure you’re on good phrases with the Healer.
What’s your favourite solution to construct a personality?







