Thursday, January 15, 2026
spot_img

Disco Elysium had a lot textual content it broke the branching narrative software program: ‘we had been writing an excessive amount of’


The Making of Disco Elysium – Half Three: Writing – YouTube
The Making of Disco Elysium - Part Three: Writing - YouTube


Watch On

Noclip’s documentary in regards to the making of Hades is a favourite of mine, however their present collection on Disco Elysium is shaping as much as be one other all-timer. The third episode is out now, and whereas the primary two handled the inspiration of Za/um as a collective and the way the setting of Elysium developed by tabletop roleplaying and Robert Kurvitz’s novel Sacred and Horrible Air, episode three is an anatomically thorough dissection of the way it was written.

Actually, I might have watched one other hour breaking down the themes and influences of Disco Elysium. Calling it a wealthy textual content is like saying Invoice Gates has a few {dollars}. In line with Helen Hindpere, author on the unique recreation and lead author on the Remaining Lower, Disco Elysium technically has an excessive amount of writing—at the least for Articy, a device for writing branching tales that Za/um used.

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

- Advertisement -spot_img

Latest Articles