Monday, March 23, 2026

Dragon Reflections #102 | EN World D&D & Tabletop RPG Information & Opinions


TSR Inc. revealed Dragon #102 in October 1985. It’s 100 pages lengthy and has a canopy value of $3.00. This situation options gully dwarves, gaming kinds, and a brand new AD&D journey!

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The quilt, titled “The Pillage of Tantlin,” is by veteran artist Dean Morrissey. It depicts a bunch of gnomes who look like looting a bridge! Inside artists embrace Larry Elmore, Bob Maurus, Roger Raupp, Jim Holloway, the Marvel Bullpen, David Trampier, Joseph Pillsbury, Richard Tomasic, Lance Foster, and Edward Wagner.

This month’s particular attraction is “Valley of the Earth Mom”, a Celtic-themed AD&D journey by Lise Breakey. The characters should journey to a druidic stronghold to recuperate a minor relic, however their mission is sophisticated by a sinister dying cult. The main target may be very a lot on fight and exploration. The dungeon encounters are typically typical, however there’s numerous theming within the room descriptions, and the monsters are properly detailed. Lise Breakey was the designer of the Furry Pirates and Furry Outlaws RPGs, and later revealed a novel.

In “Realms of position taking part in,” Gary Gygax means that the emphasis in role-playing video games has swung away from “sport” and extra towards “role-playing”, which he thinks is an issue. Tournaments have gotten too theatrical for his tastes. He would really like extra give attention to the gaming facets, similar to problem-solving, exploration, and fight. Years after this column, a designer known as Ron Edwards proposed that RPGs could possibly be categorized by their give attention to Gaming, Narrative, or Simulation. Gygax was all the time very a lot into RPGs as a sport.

“All In regards to the gully dwarf” by Roger E. Moore describes the hapless comedian underclass of Krynn. He explains their origins within the intermarriage of gnomes and dwarves, which resulted in a brand new race that “lacked all the higher qualities of its mother and father.” He additionally goes into element about their clan construction, their chaotic management, and their private traits, particularly their legendary stupidity. Moore often finds some nuance and dignity within the stereotypes connected to the varied races, however he doesn’t fairly achieve redeeming the poor gully dwarf. Moore was a workers editor for Dragon.

Stephen Inniss presents “A group of canines,” which expands the checklist of AD&D canine. There are some stable, concise descriptions of every breed, however the brand new stat blocks overlap so much, with many nearly an identical. It might have been higher if every kind had a particular skill or assault. For instance, the coyote might have a hit-and-run assault, whereas the looking canine might deal bonus injury when attacking in packs. Inniss was a frequent contributor to Dragon.

“9 wands of marvel” by Ed Greenwood describes 9 new magical wands from the Forgotten Realms. These vary from the prosaic-sounding wand of darkness via to the wand of magical mirrors and the wand of tooth. Every entry incorporates some Realms-specific lore, similar to who made the wand, what number of had been made, and the place they’re now. A few of the wands have a single operate, while others have a bundle of powers tied collectively by a theme. These are typically well-executed, although I actually want he included an evocative bodily description of every one. Greenwood was a contributing editor for Dragon.

“Now That’s Firepower!” by Desmond P. Varady provides machine-guns and private rocket launchers to Prime Secret. Every weapon is accompanied by a web page of guidelines and a number of tables, little question to make all of it really feel extra real looking. Not my thought of enjoyable, although! Varady contributed simply two articles to Dragon.

In “Making a Forged of NPCs,” Jim Dutton describes a way to quickly generate a lot of supporting characters in your marketing campaign. It feels a bit of lacklustre in comparison with different strategies I’ve seen. Dutton was president of Leisure Ideas, which produced a short-lived and controversial play-by-mail D&D sport.

“Passing within the Night time” by Rob Chilson is a hard-edged army science fiction story. Commander Bazulin is en path to Mars when his gentle cruiser is attacked by an enemy battleship. The stakes are excessive, and there’s numerous technical element about maneuvers and weaponry. The tempo does drag a bit, and the characters are underdeveloped, however numerous readers would get pleasure from this story. Chilson is a science fiction author and critic with many publications to his title.

The ARES Part returns, presenting a few dozen pages of science-fiction and superhero gaming materials. It consists of 5 articles:

  • “Sticks & Stones & Demise Machines” by John M. Maxstadt describes tips on how to steadiness encounters in Gamma World.
  • “A Thousand in One” by Mark Graham Jones is all about balkanising your science-fiction marketing campaign worlds.
  • “The Marvel-Phile” by Jeff Grubb presents Marvel Tremendous Heroes stats for the Inconceivable Man.
  • “Energetic Responsibility” by Jefferson P. Swycaffer exhibits tips on how to proceed your profession in Traveller.
  • “Silvertwin!” by Michael Therrien describes two new automobiles for Star Frontiers.

And that’s a wrap! One other stable situation, with my favorite characteristic being “Valley of the Earth Mom”. Subsequent month, now we have the centaur papers, all about gnomes, and an replace on the way forward for AD&D!

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