Thursday, December 18, 2025
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Dryft racing, hip-hop and pirates: the cheeky, eclectic video games of Aussie studio Nonsense Machine


For many of his game-making profession, Australian developer dweedes has projected a picture of cheeky, punkish rise up. His web site WET GAMIN has collected a trove of experimental video games during the last decade: quick works by numerous freeware builders that exemplify a scribbly, DIY spirit. Now, making and promoting video games on Steam beneath his studio Nonsense Machine, dweedes finds himself within the place of stepping up his industrial and craft ambitions whereas making an attempt to remain true to his anti-corporate roots.

“I will put out video games free of charge as a result of it sort of lightens the load off my head,” he tells me as we chat over Discord. “I don’t must promote it, I don’t have to speculate time in it. I simply wish to get the concept out, after which folks can play it. There’s no high quality goal, so it’s enjoyable for making an attempt new concepts and throwing no matter you need out and never pondering too onerous about it.”

This light-headed mode has agreed nicely with dweedes, whose inventive power lies in an offbeat, anything-goes jokeyness. Among the many “silly little concepts” he is dashed off through the years: a Justin Bieber karaoke sim; a public rest room maze of strategic bladder-relieving; and — my private favorite — A True Western Romance, a bizarre mixture of poetry and Wild West exploration, that includes a hilariously nonsensical dialog with a senile, potato-faced cactus. In Braid 2, his unauthorised sequel to Indie Gaming’s First Masterpiece™, the participant rides a skateboard mowing down Monstars with bullets, whereas a very free cowl of Eminem’s Lose Your self performs — in excessive probability, one suspects, improvised by dweedes himself.

Driving through ring of fire in in Dryft City Kyngs.
Picture credit score: Nonsense Machine

With racing life sim Dryft Metropolis Kyngs, dweedes has tackled his most industrial challenge but. Made with the assistance of native arts funding our bodies Display screen Australia and VicScreen, two newly-recruited artists, and a story designer, the sport is about in Better Dryft Metropolis, a near-future, fluro-coloured model of Melbourne. Areas are loosely based mostly on actual locations, akin to Melbourne’s many Timezone arcades, or penguin-inhabited vacationer attraction Phillip Island. (Amongst VicScreen candidates, it is typically agreed {that a} contact of fair-dinkum native flavour is a dependable strategy to catch the grant-makers’ consideration.) The sport’s written dialogue is peppered with old-school Aussie slang, and it is no small pleasure — for this fellow compatriot, at the very least — to see idiomatic phrases like “catch you spherical ay” and “bitta fishin t’boot”.

At first, Dryft Metropolis Kyngs’s sprites and top-down sandbox recall to mind the 90s Grand Theft Auto video games, with their snarling satire and tough-as-nails problem, however the recreation itself shortly reveals itself to be fairly breezy. In distinction to Rockstar’s neoliberal hellscapes, Better Dryft Metropolis is a veritable utopia: there aren’t any police in sight; residents fortunately offer you their quantity at first g’day; and democracy has reached such radical ranges that the council will repaint the roads to no matter eyesore hue you would like inside a day. Bought ‘wasted’? No worries, medical payments could be positioned on an infinite tab. (The welfare state is in comparatively first rate nick right here in Australia; however jaywalkers, I need to warn you — that is an exaggeration.) You play as a starry-eyed romantic who has give up their secure job, and is clocking in at a boring however undemanding internship as a way to maintain their true ardour, the Dryft.

Exploring a smelly club in Dryft City Kyngs.
Picture credit score: Nonsense Machine

The protagonist is just not totally in contrast to the determine of the hopeful, entrepreneurial recreation dev. Because the rise of the ‘indie’ as a advertising time period, a picture of game-making has persevered: the transfer from small, free productions to industrial ones as an inevitable, needed ceremony of passage. The beginner (so the narrative goes) mucks round on a hobbyist scale to allow them to good their craft, growing ambition step-by-step, all in service of finally bunkering down, risking each sweat and teardrop to beginning their “actual recreation” — that’s, one which turns a revenue.

However whereas dweedes refers to Dryft Metropolis Kyngs as a “correct recreation”, his use of the phrase would not suggest the worth judgement it usually carries — for him, beginner experiments and industrial initiatives every have their affordances. “Without spending a dime video games, it is doing regardless of the hell I need with no constraints or deadlines, and it’s all enjoyable. You possibly can improvise as you’re making it, and also you don’t must hold tremendous organised both,” he says. “The Nonsense Machine stuff — that’s us making an attempt to do a great job and make enterprise out if it, and that’s actually fuckin’ onerous. However on the flip facet, even with simply two further folks, there’s no means would Dryft Metropolis Kyngs ever look the way in which it’s going to look simply on my own. Working with different people who find themselves the perfect at what they do can be actually, actually cool.”


THE SOUL OF TOO BIRDS GAME, one other of Nonsense Machine’s collaborative efforts, launched free of charge, happened when dweedes was approached by native rapper Realname with an concept: a online game to tie in with the id of his industrial hip-hop outfit, Too Birds.

I meet up with Realname for a chat at a bar in Melbourne’s internal north, intercepting him on the final minute en-route to one among his solo gigs. I ask him about his attraction to video video games: “In the event you display document a online game at its primary operate — whether or not it’s Pong or a Metallic Gear Stable recreation or Name of Responsibility — as a result of it’s manufactured in a digital house, all of it’s artwork,” he muses. “Each body is, in a means, some uncommon acrylic, otherworldly. The worst video games on this planet simply by nature look good, even after they’re jank.”

A high-rise art gallery in THE SOUL OF TOO BIRDS GAME.
Picture credit score: Nonsense Machine

True to this sentiment, THE SOUL OF TOO BIRDS GAME makes no try and easy over its gamey-ness, asking the participant to wander a labyrinthine, artwork gallery-like construction, utilizing inexperienced, kitchen-glove forearms to smash artworks so onerous that they explode. As Too Birds’ music throbs, we ascend by means of the constructing’s a number of storeys, transferring by means of a carpeted workplace, an indoor subject of corn and marijuana, and finally discovering blow-up-doll aliens who’ve arrived from pods sitting on the highest balcony. Its crude 3D fashions and garish, repetitive textures considerably recall underground FPS hit Cruelty Squad, to not point out its spirit of gleeful, opaque irony — a sensibility, Realname tells me, which grew out of how the group discovered to narrate to one another.

“Because the first day we met up, we took the method of creating shit semi-seriously, and a few of our coronary heart was on the road,” he says. “However when it got here to the supply of it — as a result of we’re so sarcastic with one another and we’re continually, like, making an attempt to drag a Bugs Bunny on each other — speaking our music to the web, or the world, mattered so little, I suppose.”

There is a hyperlink right here, too, with Realname’s scabrous gaming habits. “I’ve in all probability performed extra GTA On-line in my life than another activity that I’ve accomplished. I’d go on there and troll. I’d genuinely be essentially the most poisonous particular person I may. I’ve stopped doing it as a result of I want to search out more healthy methods to specific my anger.” Although Realname’s tone takes on a touch of remorse, he cannot fairly disguise his exhilaration. “I discovered a glitch — you may principally noclip into a particular space and kill whoever. I’d flip this recreation on, and make folks’s nights simply worse. Like, simply unfold negativity for hours. Folks would get on and they’d shit-talk me, and I’d Bugs Bunny ’em, you already know? Like, ‘You’ll by no means get me!'”

Approaching a David-like statue with violent intent in THE SOUL OF TOO BIRDS GAME.
Picture credit score: Nonsense Machine

Once I first heard Too Birds’ music dwell a number of years in the past — at Miscellania, Melbourne’s beloved weirdo music venue — I used to be struck by the complementary flows of its two MCs. Realname’s has a goading vitality, a nasally twang, and jumps between dense associations in brief, energetic couplets. His accomplice Teether’s, in distinction, sits again off the beat, with a deep, drowsy supply that lends an impression of world-weariness. In his verse for eponymous monitor Too Birds, Teether paints an image of life blurred with digital existence:


“Sloshed cunts reverted caveman

I am speaking ooga-booga

If Tony Hawk had seen our wasteland

He’d skate it prefer it’s wood

I noticed the glow, I used to be elated

Tasted like some sugar

Palms afloat, I really feel like Rayman

Leaping over skewers”

The group’s sound — which I’ve heard fellow followers examine, greater than as soon as, to influential noise rap group Demise Grips — is marked by producer Mr. Society’s oddball digital results and aggressive manufacturing. In THE SOUL OF TOO BIRDS GAME, this harshness finds itself mirrored within the artworks discovered scattered round its environments. Made by Realname on out of date telephone apps in a deep-fried, wicked model, they vary from gross-out pics of spilled meals to self-referential memes, from surreal thriller to scary abjection.

“It’s very simulated-y wanting,” Realname observes. “Photographs and sounds that don’t make sense are such an correct depiction of the world we dwell in, in a bizarre means? Actuality is bonkers. In the event you needed to topic somebody who hasn’t accomplished actuality but, it could break their brains.”


Ramshackle pirate journey Cape Hideous, the latest launch beneath the Nonsense Machine label, is the work of fleet-footed stylist and experimental freeware veteran Jake Clover. You play as a pirate in a crimson gown and daring eyeliner, puffing three pipes as you progress across the ship’s decks, windy masts, and scorching bowels through easy arrow-key controls.

After taking part in an in-progress model of the sport in direction of the tip of its improvement, dweedes recommended to Clover the concept of promoting it, providing to offer unique sound and music. (As a leaping off level for his video games, Clover usually makes use of quick tracks from Newgrounds uploaded years earlier than he finds them, which makes contacting the unique artists troublesome.) dweedes’ collar-grabbing menu monitor Voyage, a hypnotic, bell- and percussion-heavy tune that rings with unusual harmonies, units the temper for the transient, enigmatic journey to return.

A pirate ship sails towards an imposing grey cloud in Cape Hideous.
Picture credit score: Nonsense Machine

Clover initially envisioned Cape Hideous as following in the identical vein as his Dino Hunta — an outrageously puerile, slapdash experiment which may have been conceived by an unusually formidable, war-obsessed 12-year-old boy. Over time, it morphed into one thing completely different. “At first I needed so as to add speech bubbles and make a fast comedy recreation, then I slowly began taking extra care with the animations and designs,” Clover explains. “Quickly I made a decision to take the challenge a bit extra critically. It is the longest challenge I’ve ever labored on.”

The sport’s aesthetic bears the mark of this modification in path, and is a real marvel — all of the extra lovely for not being so within the apparent methods. Foolish, unimaginable sight gags — a pirate cheerfully consuming a glass bottle, a big flag folded so small it could actually match right into a palm — combine with notes of earnest, understated marvel. Whereas some animations are comically low-effort, others, such because the captain’s swish actions, are impressively assured. Filled with concepts, liberated by an absence of concern for stylistic consistency, the artwork’s element varies wildly, from naive, low-res backdrops of timber and swirly clouds, to tattered, intricately-patterned pants that appear like a toilet ground with damaged tiles.

Clover elects to burrow into idiosyncratic element, trusting that the participant will discover and admire it. Take, as an illustration, the visible devotion to expressing the consequences of a robust wind throughout Cape Hideous’s mast-climbing part, with its blowing hair, flapping garments, and misplaced hats. In a single miniature second, the captain plucks a feather caught within the wooden between her fingers, and lets it fly. The ship’s internal workings and motley inhabitants comply with an odd, occult logic of their very own: magical tonics, spirit-bindings with sea creatures, wordless communications drawn as quick reverse-shot POV inserts that give the impression of telepathic change.

Walking along the deck of a pirate ship in Cape Hideous.
Picture credit score: Nonsense Machine

I ask Clover about his tendency to withhold info from the participant. “The sense of thriller is vital to me as a result of I wish to create the sense of an even bigger world by means of a challenge that is fairly small. I need my video games to really feel like wanting by means of a window to a small a part of a unique world,” he writes. “One other concept is that I need the world to really feel alien and unfamiliar, nearly as if it was made for a non-existent viewers, as if the sport exists for causes different than simply to be performed by somebody.”

Clover mentions the affect of celebrated West Australian artist Shaun Tan on his drawings and storytelling, whose image books akin to The Misplaced Factor and The Arrival share one thing of Clover’s visible model in addition to his sense of open-ended fantasy. Studying the introduction to his guide The Hen King and Different Sketches, I am struck by how aptly Tan’s description of his goals suits Clover’s personal:

“Photographs usually are not preconceived after which drawn, they’re conceived as they’re drawn. Certainly, drawing is its personal type of pondering, in the identical means birdsong is ‘considered’ inside a chicken’s throat… One of many joys of drawing is that which means could be continually postponed, and there’s no actual stress to ‘say’ something particular when working privately in a sketchbook. Nonetheless, fascinating or profound concepts can emerge of their very own accord, not a lot within the type of a ‘message’, however fairly as a surprisingly articulated query.”

Amongst the Nonsense Machine slate, dweedes holds Cape Hideous in particular esteem: “It is the closest to what I’d contemplate ‘artwork’ from all of the video games we have printed. Fortunately wanting on the critiques and responses, many individuals agree.” But when Clover has reached for one thing ‘suave’, it goes hand-in-hand with an perspective shared by its stablemates: a refusal to be clamped by the aspiring superego, and a willpower to develop by no guidelines however one’s personal.

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