Monday, November 3, 2025
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Dungeons & Dragons Starter Set: Heroes on the Borderlands Evaluation


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One of many ongoing objectives from the Wizards crew over the previous 11 years has been to make it simpler for brand spanking new gamers and DMs to get began. Whereas the prior starter units have clearly centered on that aim, the Dungeons & Dragons Starter Set: Heroes on the Borderlands is clearly the following step in that development. It’s additionally a heftier field set than the prior ones, packed to the highest with materials to get began enjoying as quickly as attainable.

A part of the explanation why this field set is a lot heavier lies in its label, which you will not discover when you purchase in your native recreation retailer. It’s listed as a board recreation, however actually, it’s an RPG with board recreation parts to make it simpler for newcomers to get the dangle of play. Extra on that later.

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What’s Inside​

On the high of the field’s contents is a “Learn Me First Fast Begin Information.” It begins with telling you unpack and kind the contents of the field, with what to put aside for the DM versus the objects everybody can see. It additionally notes on the high {that a} Guidelines Glossary is offered (it’s at the back of the Participant’s Information) and has a QR code on the backside that takes you to an explainer video.

How straightforward does the starter set make issues? When detailing the contents of the field, after itemizing “Fast Begin Information” it notes “This leaflet.” (I used to be going to assessment the video and touch upon its effectiveness, however I can’t. The QR code takes you to a web page that claims it’s too quickly to entry the video “Each hero is aware of timing is all the things.”)

Subsequent the fast begin leaflet explains the roles of the gamers and the DM in order that whether it is a wholly new group, they not solely know what to anticipate, however they will work out who can be DM. The again of the leaflet is a legend of varied elements so you may determine them simply as you undergo the field.

Many of the extra elements merely make it straightforward for gamers to trace issues, like hit factors or spells, or discover information with out having to flip by means of a guide, like background playing cards, magic merchandise playing cards, and many others. The remainder are to be used with the maps to trace who’s the place. Theater of the mind-style play remains to be viable in line with the directions. It’s simply advised that the visuals is perhaps simpler for newcomers getting the dangle of the sport.

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Character Creation​

Character creation is straightforward. Choose both a cleric, fighter, rogue or wizard. Every class will get two character boards. One board has degree one information, with degree two information on the again. The opposite board for that class has degree three materials with a distinct subclass on either side. Clerics can select between the sunshine area and the life area. Fighters might be both eldritch knights or champions. The rogue subclass decisions are thief or murderer. Wizards might be abjurers or invokers.

Splitting the character boards this manner makes logical sense and contributes to creating issues simpler for brand spanking new gamers. Nonetheless, it additionally means you may solely have 4 gamers max and gamers can’t duplicate courses, so no events with two fighters, and many others.

The character boards are designed so that you could put playing cards that flesh out the characters in applicable locations for reference. This is the reason I think about the set to be extra of an RPG with board recreation parts or elements than a board recreation. It’s not like different makes an attempt D&D has made over time to show D&D right into a board recreation, just like the set for the 5e model of Dragonlance the place the sport switched from normal RPG play to board recreation model for the massive battles after which again to RPG.

The participant then selects their Background and Species utilizing the included playing cards. The Species and Background choices are once more streamlined to make getting began straightforward. Species are restricted to dwarves, elves, halflings, and people. Whereas there’s just one card for every Background, so gamers shouldn’t duplicate, Species (dwarf, elf, halfling, and human) will get two playing cards every, one with a male determine and one with a lady. In a nook of the artwork aspect of every Species card is a picture to make it straightforward to match with its motion and fight token.

After deciding on one card of every, gamers, acquire the elements from the “What You Have to Play” part in your playing cards. Then choose the suitable tokens, reminiscent of hit level tokens equaling your character’s most hit level whole. Lastly, identify your character.

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Different Participant Assets​

Along with a Participant Information, the set comes with playing cards to make D&D simpler, together with 55 Gear playing cards, and 53 Spell playing cards. My favourite part is the On Your Flip playing cards (you get 4) to make it straightforward for individuals to know what to do and even plan their turns earlier than it will get to them. Sheets of punch-out tokens (Hit Factors, Participant Character, Energy, Gold Items, Gems and, for the DM’s aspect, 118 Terrain Tokens and 80 Monster Tokens) make it simpler to trace issues.

The set consists of 4 small, resealable baggage for the tokens that can be utilized one in all two methods. Both you should utilize them to retailer tokens by sort or you can also make character baggage with the tokens wanted for every class. There’s nonetheless area within the tray on the backside for monster tokens when you use the character bag method, however you then would possibly need to add your individual bag for these to make them manageable.

In case you’re utilizing this set to introduce new individuals to D&D regularly, reminiscent of in an after-school program, at a recreation retailer, conference, and many others. the character bag methodology is an excellent concept. It speeds issues up and makes them extra manageable.

DMs get their very own card units, too, beginning with 20 Magic Merchandise playing cards. I really like Monster playing cards however have a small grievance with these. Artwork is on one aspect and stats on the opposite, however I want they hadn’t put the identify of the creatures on the artwork aspect. Possibly a DM desires gamers to know what one thing seems like with out naming it instantly. Certain some monsters can be apparent however for some, particularly with brand-new gamers, it will possibly work.

I additionally love, love, love NPC playing cards, and these are laid out effectively. One aspect has their picture and identify. The opposite aspect lists their species, their function/job, and which Monster Card to make use of for his or her info. A single sentence describing them follows with two traits after that. Examples of the traits are being sleepy, a task mannequin, simply distracted, and many others. with an outline of the trait. Lastly, there’s a little bit of dialogue to reveal how the NPC talks. The set consists of 20 NPC playing cards. I’d adore it if Wizards bought extra NPC playing cards, both to go along with journey units or misc. ones a DM might weave into their very own marketing campaign.

DMs get maps. Particularly, the set consists of 5 full-color, full-size maps and 4 full-color, half-size maps, all printed on heavy, coated paper so they need to stand as much as put on and tear pretty effectively.

The set additionally consists of some paper props for role-playing. One is a letter from the Castellan of the Carry on the Borderlands. One is a menu for the Drunken Dragon. One is a sheet of things on the market, with photographs of every, on the native provisioner. An identical sheet exhibits the armor and weapons on the market on the native dealer. Lastly, a flyer with Sacred Providers which are obtainable spherical out the set.

My favourite part is perhaps a small pad of Fight Tracker sheets. Wizards ought to promote these individually, too. And, after all, a set of 11 polyhedral cube are included. That’s one every of a d4, d8, d12, two d10s, two d20s, and 4 d6s.

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Onward to Journey​

Because the title of the set signifies, the included journey is a 5E adaptation (for both model) of Carry on the Borderlands, from the previous D&D Primary Set. KotB is ceaselessly used to introduce new gamers to D&D due to sure design parts, however I feel a few of them work higher than others.

The journey is damaged into three booklets – Wilderness, Caves of Chaos, and Carry on the Borderlands. Notes to the DM say that they can be utilized in any order, however anybody new to D&D would possibly greatest to begin with the Wilderness booklet. Milestone expertise is used for simplicity.

One of many design parts that make KotB good for brand spanking new gamers is that every part demonstrates one of many pillars of D&D – exploration, fight, and social interactions. That stated, fight is feasible in any phase. The preserve itself is designed to be a possible dwelling base for the characters they will retreat to whereas exploring the Caves of Chaos. The preserve additionally provides them a spot to get companies reminiscent of therapeutic, provisioning, and many others.

The caves are crammed with numerous low-level creatures of competing factions and alliances. Whereas the wilderness booklet is major exploration, it additionally consists of numerous encounters.

I don’t love KotB as a result of its from an period and elegance of D&D the place modules concerned a big DIY ingredient. They contained settings and encounters with little to no story. The concept behind that was to provide the DM full freedom to inform their very own story and recreate it as wanted sooner or later for different adventures. NPCs weren’t even given names, so this model of KotB is already a step up from the unique for my part.

In a starter set like this I can forgive the looser journey define, however don’t favor the shortage of story. Usually, I really like flexibility, and I’ve written earlier than about how I’ll use elements from printed adventures for my very own campaigns. Nonetheless, after I purchase an journey, I usually don’t need to do the work of developing with a narrative, naming NPCs, and many others. That’s a bit an excessive amount of, and I would as effectively begin from scratch.

Right here, it’s a bit extra tolerable, and I do know some of us will even favor it. My concern is that if the journey is being run by somebody model new to D&D, that a lot freedom is perhaps overwhelming. Including a skinny however serviceable plot choice may need been good that would have been used or ignored, primarily based on the DM’s choice and confidence degree.

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Ought to You Purchase It?​

I actually just like the thought that went into this Starter Set. It was clearly centered on reducing the barrier to play as a lot as they might whereas preserving the texture of D&D. Many roads can result in sitting down at a gaming desk and rolling cube. Possibly an individual has heard of D&D and is curious. Possibly an individual has buddies who play and need to see what the fuss is about. Once I ran D&D Adventurers League at a neighborhood retailer I had a gradual stream of newcomers who had watched Crucial Position or one other Precise Play marketing campaign and needed to strive it.

Whereas the final group usually had a greater sense than the opposite two as to create a personality, it nonetheless took appreciable time to clarify issues and assist them create a personality (very, only a few needed to play a pre-gen). Something that accelerates the method and lets a newcomer go from “that is what I need to play” to really enjoying is win.

The Starter Set doesn’t give newcomers the total span of choices an individual will get from the Gamers Handbook however that additionally prevents overwhelm and evaluation paralysis. The Starter Set solely offers character builds as much as degree 3. Oddly, it doesn’t say something about transition to additional play. Clearly, they’ll want to begin utilizing the PHB however it’s unusual that there isn’t a sentence someplace suggesting that.

The simplified character creation right here strikes a very good steadiness between letting the participant customise their character with out taking a very long time or forcing them to flip forwards and backwards in a guide they’re not conversant in. Certain it limits you to the 4 primary courses however that’s usually the case within the starter units.

The usage of playing cards for Backgrounds, Species, Monsters, Spells, Magic Objects, and NPCs is handy and simple. That stated, I’m a bit biased on that time since I’m designing a card-based RPG.

In case you’ve been enjoying D&D for years, you don’t want this Starter Set. Nonetheless, when you DM for youths or newcomers, the elements on this set might be very helpful as you educate them the sport and get them on top of things.

In case you and your group are newcomers, like a number of the many individuals who’ve tried D&D after watching Precise Play movies, the D&D Starter Set: Heroes of the Borderlands is an effective approach to get strive the sport, and see if you wish to delve in deeper.

The lead designer on the starter set is Justice Ramin Arman, who beforehand labored at Beadle & Grimm’s. This isn’t a luxurious set like B&G produces, however it’s clear that Arman is bringing some concepts that labored there to Wizards, which is a win. Jeremy Crawford and Chris Perkins additionally labored on this set earlier than they left the corporate. That’s fairly bittersweet for these of us who loved their work.

I actually preferred the way in which Arman and firm put collectively the set and the thought put into it, although I’ve a number of quibbles (just like the creature names on the artwork aspect of the Monster playing cards). That stated, I’ve by no means been a fan of Carry on the Borderlands or Caves of Chaos, regardless of the custom of utilizing them within the Starter Units. I’d create a distinct journey for it. That makes my total ranking: A-.

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