Elden Ring: Nightreign simply obtained a giant stability patch, and even in the event you’re not somebody who’s nice at parsing patch notes, you may wish to tune into this one, as a result of mainly each character that is been broadly thought to be horrible for months now obtained a giant buff.
Patch 1.03.2 is just billed as “Stability Changes and Function Updates” however features a very, very lengthy listing of Nightfarer, Relic, Tools, Sorcery, Incantations, and different changes that ought to show a significant boon particularly to some Nightfarers that desperately wanted some love: Raider, Guardian, Executor, and Revenant.
We have shared the patch notes beneath, however this is a fast abstract for every of those 4 characters. Guardian, whose position is usually to “tank” bosses, guard hits, and hold enemy consideration so their teammates can wail on them, obtained a buff to break negation and to his Guard Enhance skill. Raider, a giant gradual heavy attacker, has traditionally been a little bit too gradual in attacking to be actually viable, so he obtained a giant increase to assault pace. Revenant, traditionally simply weak throughout if very enjoyable to play, obtained a giant assault energy increase to her summoned spirits. And Executor, a speedy melee attacker who performs a bit like Wolf in Sekiro: Shadows Die Twice, obtained buffs to seemingly the whole lot: harm, stamina, harm negation, and extra.
The group, particularly those that prefer to important these 4 Nightfarers, are particularly thrilled. A number of of those guys, particularly Raider and Revenant, have been struggling for some time now, and their weaknesses had been turning into much more evident subsequent to the 2 newly-added Nightfarers within the Forsaken Hollows DLC.
These aren’t the one modifications, simply the most important character-related ones. There have been a ton of tweaks and bug fixes to the whole lot from what number of of sure objects might be purchased in retailers to how a lot FP sure spells price to solid. There have been additionally, quietly, 30 new weapon ID slots added to the sport, as somebody has identified, although it is unclear what these are for or even when they’re going to ever be used.
Nightreign gamers are nonetheless going sturdy nearly a yr after the sport first got here out, with a new DLC having dropped in December including a brand new map, two new Nightfarers, new bosses, and extra. There’s additionally a problem mode known as Deep of Evening that some gamers are nonetheless delving into to push their abilities so far as attainable.
Elden ring Nightreign replace 1.03.2 patch notes:
Stability Changes and Function Updates
Nightfarers Changes
Duchess
- Adjusted the visibility of the phantom when Duchess’s ability “Restage” is triggered.
Guardian
- Elevated harm negation for bodily and numerous elemental assaults.
- Elevated Guard Enhance when guarding.
Raider
- Elevated the pace of varied assaults, besides dual-wield and bounce assaults, and adjusted the motion distance of some assaults when utilizing weapons of the Greataxes, Nice Hammers, or Colossal Weapons classes.
- Added an impact to the passive skill “Fighter’s Resolve” that will increase assault energy for a sure interval when HP is considerably lowered.
- Expanded the assault vary when activating the Final Artwork “Totem Stela”.
Revenant
- Elevated the assault energy of the particular assaults carried out by summoned spirits when the Revenant’s Final Artwork “Immortal March” is triggered with lively summoned spirits.
- Elevated the assault energy and harm negation of spirits summoned by means of the ability “Summon Spirit” within the Deep of Evening mode, scaling with the depth stage of Expeditions.
Executor
- Elevated the assault energy of essential hits whereas the “Cursed Sword” Character Ability is lively.
- Elevated the Guard Enhance whereas the “Cursed Sword” Character Ability is lively.
- Elevated the stagger harm upon profitable deflection whereas the “Cursed Sword” Character Ability is lively.
- Lowered the stamina discount upon profitable deflection whereas the “Cursed Sword” Character Ability is lively.
- Operating out of stamina after a profitable deflection now not lead to a guard break whereas the “Cursed Sword” Character Ability is lively.
- Modified the specs to use the results of “Improved Ability Assault Energy” and “Improved Melee Assault Energy” to weapon arts whereas the “Cursed Sword” Character Ability is lively.
- Elevated the ability of assaults – apart from “Roar” – whereas the Final Artwork: “Elements of the Crucible: Beast” is lively.
- Elevated harm negation when performing the L2(PS5) /LT (Xbox) / Q (Steam) ability assault whereas the Final Artwork: “Elements of the Crucible” transformation is lively, and added a brief window the place it isn’t attainable to grow to be critically wounded even when your HP reaches zero. In case your HP reaches zero throughout the ability’s activation, you’ll finish the transformation with 1 HP remaining.
- Elevated the ability scaling of assaults – apart from “Roar” – in accordance to the depth stage – whereas the Final Artwork: “Elements of the Crucible: Beast” is lively and within the Deep of Evening mode.
Scholar
- Adjusted the gap standards that have an effect on the progress charge in opposition to giant enemies within the ability “Analyse”.
Undertaker
- Adjusted the motion distance of some assaults in opposition to stationary targets when utilizing weapons of the Hammer class.
Relic Changes
- The burn harm attributable to the “[Wylder] Artwork activation spreads fireplace in space” Relic Impact now will increase the artwork gauge.
- Elevated the impact of the “HP Restoration From Profitable Guarding” Relic Impact.
- Elevated the impact of the “Draw enemy consideration whereas guarding” Relic Impact.
- Elevated the ability of the shockwaves generated by the “[Guardian] Profitable guards ship out shockwaves whereas skill is lively” Relic Impact.
- Elevated the impact of the “Defeating enemies close to Totem Stela restores HP” Relic Impact.
- Elevated the impact of the “Improved Poise Close to Totem Stela” Relic Impact.
- Elevated the impact of the “[Executor] Whereas Character Ability is lively, unlocking use of cursed sword restores HP” Relic Impact.
- Renamed and modified the “[Executor] “Character Ability Boosts Assault however Attacking Drains HP” Relic Impact to “[Executor] Character Ability Boosts Assault however Lowers Injury Negation Whereas Attacking” and elevated the impact quantity of the assault energy increase.
- Elevated the therapeutic impact length of the “[Executor] Slowly Restore HP upon Capacity Activation” Relic Impact.
- Elevated the impact of the “[Undertaker] Assault energy elevated by touchdown the ultimate blow of a sequence assault” Relic Impact.
- Elevated the impact of the “[Undertaker] Bodily assaults boosted whereas help impact from incantation is lively for self” Relic Impact.
- Decreased the impact of the “Successive Assaults Enhance Assault Energy” Relic Impact.
- Decreased the impact of the “Improved Bow Assault Energy” and “Improved Assault Energy with 3+ Bows Geared up” Relic Results.
*This addresses an supposed bug the place the elevated impact of the “Improved ●● Assault Energy” and “Improved Assault Energy with 3+ ●● Geared up” Relic Results in Patch 1.03 had been mistakenly utilized to the bow weapon class.
Changes to Tools, Sorceries, and Incantations
- Distance-related drop-off is now utilized to standing ailment accumulation, Final Artwork gauge charging and near-death gauge depletion when attacking downed allies for assaults that soak up account harm drop-offs, reminiscent of Ranged Weapons.
- Modified the first sorcery of the “Rotten Crystal Workers” from “Shattering Crystal” to “Crystal Launch.”
- Elevated the FP consumption of the “Shattering Crystal” sorcery.
- Elevated the FP consumption of the “Beast Claw” incantation.
- Adjusted the visibility of the results of some sorceries and incantations.
- Lowered the “Lowered Most HP” impact of the “Primal Glintstone Blade” talisman.
- Lowered the “Impaired Injury Negation” impact of the “Crucible Feather Talisman”.
Area Changes
- “Fireplace Pots” and “Throwing Knives” now have a most quantity that may be purchased in retailers.
- Elevated the variety of Evening Invaders that seem when the “Marsh” Key location experiences cataclysms.
- Adjusted the variety of some enemies showing within the “Blacksmith Village” Key location.
- Decreased the assault energy of some enemies showing within the “Blacksmith Village” Key location in “The Deep of Evening.”
- Elevated the quantity of runes obtained by defeating some enemies within the “Marsh” and “Blacksmith Village” Key areas.
- Elevated the chance of uncommon weapons and objects showing in some treasure chests within the “Marsh” and “Blacksmith Village” Key areas.
- Adjusted the spawn charge of particular retailers in “The Nice Hole” Shifting Earth.
- Elevated the impact of the “Beast’s Hunt” particular skill obtained within the “Tricephalos” Raid occasion to totally restore stamina for surrounding allies throughout steady assaults.
- Decreased the continual harm obtained by participant characters throughout the “Tricephalos” Raid occasion.
- Adjusted the visibility throughout the “Tricephalos” Raid occasion.
- Adjusted the visibility throughout the “Fissure within the Fog” Raid occasion.
- Decreased the falling hail harm throughout the “Fissure within the Fog” Raid occasion within the Deep of Evening mode.
- Adjusted the variety of enemies getting into the Appeal state at some factors throughout the “Balancers” Raid occasion.
- Decreased the quantity of assault energy increase for enemies within the Appeal state throughout the “Balancers” Raid occasion.
Different changes
- Adjusted the looks charges of the goal bosses, key areas, and Shifting Earth added within the DLC “The Forsaken Hollows” in “The Deep of Evening”.
*This adjustment applies to Expeditions when matched solely with gamers who additionally personal the DLC.
Bug Fixes and Enhancements
- Added an icon show and the outline of Particular Results within the standing menu for the “Improved Assault Energy at Full HP” and “Improved Injury Negation at Full HP” passive results whereas they’re lively.
- Added an icon show and the outline of Particular Results within the standing menu for the “Switching Weapons Boosts Assault Energy” Relic Impact whereas it’s lively.
- Fastened a problem the place some costumes for Scholar and Undertaker, in addition to distinctive relics that may solely be obtained as soon as within the DLC, would disappear and made it attainable to re-acquire them on the Roundtable Maintain.
- Fastened a bug the place it was attainable to acquire a number of copies of the relic “The Will of the Balancers” underneath sure circumstances.
- Moreover, if a number of copies of the relic “The Will of the Balancers” are geared up, solely one in every of these relics will grow to be activate.
- Fastened a bug the place, when the relic with the “[Raider] Hit With Character Ability to Scale back Enemy Assault Energy” impact was geared up, the Raider’s Character Ability: “Retaliate” would typically not stagger enemies even when hitting them whereas in an enhanced state.
- Fastened a problem the place spirits summoned by Revenant’s ability might be staggered by enemy assaults inside the defensive space summoned by Guardian’s Final Artwork: Wings of Salvation.
- Improved the partial look of some actions when Raider performs a essential hit.
- Fastened a bug the place, underneath sure circumstances, Executor’s “Elements of the Crucible: Beast” Final Artwork would trigger unintended harm associated to Standing Illnesses when triggered.
- Fastened a bug the place the impact of lowering the near-death gauge utilizing the extent 3 “Warming Stone” merchandise from Scholar’s Passive Capacity “Bagcraft” didn’t apply to the participant who used the merchandise.
- Fastened a bug the place activating Executor’s “Elements of the Crucible: Beast” Final Artwork whereas linked with Scholar’s Final Artwork “Communion” would trigger unintended giant harm to the linked enemies.
- Fastened a bug the place the assault hitbox of the “Beast Claw” Incantation may disappear throughout use.
- Fastened a bug within the Whip weapon class the place the primary a part of a standard assault didn’t apply the Passive Results “Improved Melee Assault Energy”.
- Fastened bugs in some assault hitboxes of the next Weapon Arts the place the results of “Improved Ability Assault Energy” and “Improved Melee Assault Energy” from Relics or Passive Results weren’t utilized.
- Waves of Darkness
- Eruption
- Lightning Slash
- Golden Land
- Ice Lightning Sword
- Sorcery of the Crozier
- Sacred Phalanx
- Flame Dance
- Fastened a bug the place of “Improved Ability Assault Energy” impact from Relics or Passive Results didn’t apply to the “Torch Assault” Ability.
- Fastened a bug the place the gravitational wave generated by the “Energy of the Starscourge” of the Colossal Sword “Collapsing Stars Greatsword” Passive Impact didn’t apply the impact of “Improved Melee Assault Energy” from Relics or Passive Results.
- Fastened bugs the place results triggered by steady assaults from Relics or Passive Results didn’t activate in some assault hitboxes of the next Weapon Arts.
- “Kick”
- “Cost Forth”
- “Big Searching”
- “Carian Greatsword”
- “Carian Grandeur”
- “Carian Greatsword”
- “Miquella’s Ring of Gentle”
- “Spinning Wheel”
- “Big Searching”
- Fastened a bug the place the shockwave generated by the “Assaults Generate Golden Shockwave” Passive Impact didn’t depart an elemental mark when hitting enemies.
- Fastened a bug the place the attribute added to the weapon held within the reverse hand would disappear when the “Switching Weapons Provides an Affinity Assault” Relic Impact was lively and the weapon was switched.
- Fastened a bug the place the assault energy of the “Glintstone Scrap” and “Massive Glintstone Scrap” Gadgets didn’t improve with the “Improved Glintstone and Gravity Stone Injury” Relic Impact.
- Fastened a bug the place the next Relic Results wouldn’t apply even when their activation circumstances had been met whereas the participant character was in a near-death state.
- “Max FP elevated for every Sorcerer’s Rise unlocked”
- “Runes and Merchandise Discovery elevated for every nice enemy defeated at a Fort”
- “Assault energy elevated for every evergaol prisoner defeated”
- “Assault energy elevated for every Evening Invader defeated”
- Fastened a bug underneath sure circumstances the place participant characters wouldn’t enter a near-death state or would die with out getting into the near-death state when HP reached zero on account of an enemy’s seize assault.
- Fastened a bug the place executing a essential hit from behind some enemies would trigger harm to an adjoining allied participant character.
- Fastened a bug the place the ice mist impact from the “Fissure within the Fog” Raid occasion would activate upon utilizing Executor’s “Elements of the Crucible: Beast” Final Artwork underneath sure circumstances.
- Fastened a bug the place the Untold Energy wouldn’t seem even after lowering the HP of the “Albinauric Archers” highly effective foes to zero in ruins.
- Fastened a bug the place the “Evening’s Cavalry” boss wouldn’t flinch considerably from sure arts and assaults whereas mounted.
- Fastened a bug the place the HP gauge of the “Royal Cavalryman” wouldn’t show when starting fight with the bosses “Tree Sentinel, Royal Cavalryman” and “Draconic Tree Sentinel, Royal Cavalryman” when different discipline bosses’ HP gauges are displayed.
- Fastened a bug the place the playback timing of some BGM within the battle in opposition to the boss “Divine Beast Dancing Lion” was not as taking part in as supposed.
- Fastened a bug the place momentary Particular Results granted to the participant character throughout the battle in opposition to the boss “Knight Artorias” would persist even after the battle ended.
- Fastened a bug the place some enemy abilities would activate in unintended positions throughout the battle in opposition to the “Balancers” boss underneath sure circumstances.
- Fastened a bug the place the amount of some sound results can be decrease than supposed relying on the gap from the enemy throughout the battle in opposition to the “Balancers” boss.
- Fastened a bug the place the battle in opposition to the “Balancers” boss wouldn’t progress underneath sure circumstances.
- Fastened a bug the place the results of some assaults wouldn’t render when the gap from the enemy was too far throughout the battle in opposition to the Salvation’s Customary-Bearers “Balancers” boss.
- Lowered the rendering load for some enemy assaults throughout the battle in opposition to the Salvation’s Customary-Bearers “Balancers” boss.
- Lowered the unstable rendering of allied participant characters’ actions throughout the battle in opposition to the Salvation’s Customary-Bearers “Balancers” boss.
- Fastened a bug the place some elements of the fight can be skipped throughout the battle in opposition to the “Dreglord” boss underneath sure circumstances.
- Fastened a bug the place the Weapon Artwork of the weapon “Nox Flowing Hammer” offered in retailers was completely different than supposed.
- Fastened a bug the place the objects required to resolve the gimmicks in Sorcerer’s Rise can be buried within the floor underneath sure circumstances.
- Fastened a bug within the “Tricephalos” Raid occasion the place rewards couldn’t be obtained if the occasion’s completion and achievement occurred concurrently.
- Fastened a bug within the “Balancers” Raid occasion the place the HP of the “Balancers” might be lowered from the beginning throughout multiplayer.
- Fastened a bug within the “Balancers” Raid occasion the place occasions won’t happen within the “Nice Church” Key location.
- Fastened a bug the place participant characters couldn’t transfer correctly when the “Balancers” Raid occasion occurred underneath sure circumstances.
- Fastened a bug the place acquiring the “Favor of the Nice Hole” Particular Impact in The Nice Hole Shifting Earth didn’t improve the “Encounters with shifting earth” within the Visible Codex Menu’s Battle Document.
- Fastened a bug the place a number of cases of the “Chilly Mirage” Particular Results could be displayed within the Consequence menu.
- Fastened a bug the place the sport couldn’t progress if the session host left instantly after embarking on an Expedition.
- Fastened a bug within the combat in opposition to the Salvation’s Customary-Bearers “Balancers” boss the place some enemy actions wouldn’t happen if different gamers left at particular timings.
- Fastened a bug within the combat in opposition to the “Dreglord” boss the place some elements of the “Decayed Favor of the Rotted Woods” Particular Impact wouldn’t grow to be inactive after a session depart and rejoin at a particular timing.
- Fastened a bug within the combat in opposition to the “Dreglord” boss the place some field-wide results wouldn’t be utilized after a session depart and rejoin at a particular timing.
- Corrected some textual content.
- Fastened rendering bugs in some graphics and results.
- Fastened behavioral bugs with sure enemies.
- Fastened a number of minor bugs and improved efficiency.
- Fastened a bug within the Steam model the place connection points may happen instantly after matchmaking was accomplished.
Rebekah Valentine is a senior reporter for IGN. Bought a narrative tip? Ship it to rvalentine@ign.com.


