Tuesday, December 16, 2025
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Fuga: Melodies of Metal 3 Evaluation


I am an enormous fan of the Little Tail Bronx sequence; so it is in all probability value mentioning that though I used to be excited when Fuga: Melodies of Metal 3 was introduced, a part of me was not less than a bit of bit involved. As a lot as I loved the unique, Fuga: Melodies of Metal 2 was virtually infamously a fairly iterative sequel. Whereas that was all effectively and good on the time, I used to be involved that the identical would maintain true for Fuga 3. A priority that has turned out to be fairly effectively based. If you have not learn my Fuga and Fuga 2 opinions, within the curiosity of not repeating myself I will not go over returning options in that nice of element.

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When you’ve performed both of the primary two Fuga releases, you already know what to anticipate. The sport is break up into 12 chapters, with every chapter having our group of a dozen youngsters journey alongside a roadmap, selecting completely different forks within the highway that pressure the participant to juggle danger vs reward. In battle, enemies have completely different weaknesses comparable to the completely different lessons of weapons that every of the kids can wield. Many enemies could have armor that gamers can be finest served whittling down, both with abilities or one-time use objects. Periodically gamers will run throughout intermission factors the place gamers should select use their allotted time to foster the youngsters relationships amongst their selves, bolster their sources, and improve their tank. All of this stays precisely the identical because the earlier titles.


Particularly should you’ve performed both title just lately, Fuga 3 will really feel virtually eerily acquainted. There are new additions to the sport, however many are merely beauty. The Taranis can fly now, however this adjustments completely nothing by way of gameplay. Dialogue decisions return from Fuga 2, however as an alternative of unlocking Chief Abilities they’re the important thing to unlocking Help Characters, which can be utilized for a particular assault that additionally provides a one-time impact with out spending a flip every time the gauge is stuffed. So far as gameplay is worried, these Help Characters are probably the most important change, although chaining collectively assaults that concentrate on enemy weaknesses now can fill a combo gauge, particularly rising the effectiveness of sure abilities. To make such a system more difficult to maintenance, previous a sure level of the sport particular enemy weaknesses can solely be uncovered as soon as others have already been depleted. 

Throughout intermissions, digital avatars of your celebration members and help characters may be despatched to mine digital foreign money which might then be spent to realize new objects, upgrades for the Taranis, or music that may be performed within the new Jukebox – permitting you to alter the background music for the intermissions. These upgrades to the Taranis may have been attention-grabbing, however past the primary few which unlock some primary skills that can be utilized at factors on the map that exchange related actions from Fuga 2, they shortly flip into little greater than primary stat upgrades.

Whereas Fuga 1 and a pair of’s gameplay is and stays robust, it is hanging simply how little the texture of Fuga 3 has modified. Whereas it seems like a refinement of what got here earlier than, sure parts of the sport really feel like they have not lived as much as how CyberConnect2 hyped them up. At the start, the number of completely different endings awaiting gamers in Fuga 3.

In Fuga 1 and a pair of, there have been basically 2 endings. A Regular Ending and a True Ending, and to be able to get the True Ending gamers had to make sure that a sure character was pleasant with the remainder of the crew; that is now not the case in Fuga 3, with the thought being that now the story branches out relying in your decisions. Besides these decisions are so simple as whether or not all characters survive to the tip of the sport, or in the event that they die throughout particular chapters the place the brand new “Mega Soul Cannon” could also be activated. As a substitute of a branching narrative, these further endings as an alternative really feel like busywork, the place most gamers will merely reload the requisite fights from the timeline after their first away from the sport.


What makes issues extra irritating is how the function inherited from Fuga 2, the place after reaching a sure HP threshold in a boss battle a personality will begin a countdown earlier than they throw themselves within the Soul Cannon with out your enter, feels virtually at odds with Fuga 3’s new toolset. In Fuga 2, whereas character’s being pressured into such a countdown was irritating, gamers additionally had entry to a “Weight loss program” Soul Cannon they might use that would not kill a baby, if all else failed. With out it in Fuga 3, the frustrations of the pressured Soul Cannon include no recourse. But since gamers can merely reload those self same fights after their first clear, and Quick Mode exists, these frustrations really feel virtually utterly aimless. One thing I am unable to actually argue for the remainder of the sequence.

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That “aimlessness” is not simply restricted to boss battles and the general familiarity of the gameplay loop, both. In some ways exterior of cursory references it feels very very like Fuga 3 utterly ignores Fuga 2’s story. Vanilla is now not a member of the crew, as an alternative relegated to being an Help Character. Whereas the occasions of Fuga 2 are talked about in passing, they’re in no way related to that of Fuga 1. Actually, the sport itself frequently references Fuga 1 as if Fuga 2 by no means even occurred. That mixed with a really noticeably rougher English localization made the story really feel virtually phoned in. You already may’ve drawn a by means of line from the ending of Fuga 1 to the later Little Tail Bronx titles, so the truth that on reflection Fuga 2 seems like nothing however filler, and Fuga 3 seems like spectacle for the sake of it, it is arduous to not really feel like one or each of Fuga’s sequels did not actually need to exist. I would even go so far as to say that for anybody trying to play the sequence, I would actively argue they need to skip Fuga 2 fully – even with as a lot as I would loved it on the time.

Fuga 3 remains to be an excellent recreation, but it surely’s arduous to not marvel precisely what the purpose of all of it was. Fuga was a daring and extremely centered launch, and on the time Fuga 2 felt like a equally tight expertise counting on the data that gamers had already grown accustomed to the gameplay. But Fuga 3, in it is makes an attempt to broaden its scope feels prefer it simply misses the mark. What ought to have been a satisfying conclusion to a trilogy seems like a coda to a efficiency whose curtains had already fallen years in the past.

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