Ghost of Yotei developer, Sucker Punch Productions, beforehand went on about how the sport might’ve had a Breath of the Wild-like climbing mechanic earlier than realizing it didn’t match and scrapped it. This has since been adopted up by the developer revealing they’d have celebrations for after they reduce content material.
Talking to GamesRadar throughout GDC, co-creative director, Jason Connell expressed how chopping content material is “sharpening” the pipeline, explaining that if you happen to’d have 4 issues within the work and also you scrap one in every of them, then “all of the sudden your sport is so much higher.” It could additionally assist with holding workflow, particularly as in comparison with their fellow AAA studios, like Naughty Canine, Santa Monica Studio, and Guerrilla Video games, Sucker Punch is fairly lean, standing at round 160 folks. Different studios punching their weight routinely have on over 200 folks on payroll.
Connell notes that there’s “too many concepts” and that there was a variety of “cool crap” that he’d love so as to add right into a single sport, however there’s merely not sufficient time.
“Frankly, there’s too many concepts. There’s every kind of cool crap that we need to do in each single sport, and there’s not sufficient time. And since we’re not rising our workforce past the place we’re, there’s not sufficient folks both. So there’s no extra, apart from trimming.”
What do you suppose? Ought to extra builders heed to this philosophy? Tell us beneath!

